Combat Passive: Avoidance Aura - Allows enemy attacks to be dodged
Survival Passive: Flourish - Causes nearby plant life to grow faster
Mobility: With the wind - Sprinting speed is increased and the monk can double jump.
Combat Weapon: Fists - Attacks twice as fast as normal with lower damage
Combat Abilities (requires fist weapon):
Weapon Passive: Altruism - Dealing damage will cause minor healing to friendlies in a large area
Barrier - Creates an area of protection directly around the Monk, keeping enemies and enemy fire away
Offensive Stance:
Chi Burst - Throws energy that explodes upon contact with the environment, damaging enemies in the area
Kick - Kicks target enemy, knocking them back and healing the lowest health player in the area
Support Stance:
Chi Burst - Throws energy that explodes upon contact with the environment, healing allies in the area
Empathic Touch - Heals a target friendly over time
Combat Passive: Mending Nanites - Slowly heals allies within a large area
Survival Passive: Construct: Livestock Lure - Attracts livestock animals to the area
Mobility: Rocketboots - Sprinting launches the engineer in the direction he is facing. Also reduces fall damage significantly and deals AoE damage upon landing.
Combat Weapon: Pulse Cannon - Attacks twice as fast as normal with reduced damage
Constructs:
- Livestock Lure - Attracts livestock animals to the area
- Repair Bot - Repairs items in its inventory
Utility:
- Can craft 3x3 items from anywhere
Combat Abilities (requires pulse weapon):
Weapon Passive: Pulse - The mode of the pulse cannon can switch between offensive and supportive. Pulse beam will deal damage to enemies or heal allies accordingly.
Offensive Mode:
Deploy MiniTurret, up to 4
Singularity Grenade - Pulls enemies to the center and explodes when depleted
Support Mode:
Deploy Construct, up to 4
Forcefield - Repels enemies and heals allies when depleted
Combat Passive: Resilience Aura: Reduces damage taken by allies in a large area
Survival Passive: Propogation - As crops grow they spread to nearby tilled dirt blocks
Mobility: Climbing - Can climb up and down walls without a ladder
Utility:
- Harvests blocks extremely fast
- Has a secondary inventory that isn't lost on death
Combat Weapon: Sword
Combat Abilities (requires sword):
Weapon Passive: Parry - Attacking applies a stacking shield to the Tank
Defensive Stance: Blocking taunts enemies, heals allies, and incoming damage damages nearby enemies
Bash: Pushes enemies back in a cone, dealing more damage if there are less enemies affected
Shield: Applies a shield to self and target ally to absorb incoming damage
Combat Passive: Expertise Aura: Causes damage of nearby allies to have the chance to cause critical damage
Survival Passive: Butcher - Nearby livestock harvested yields more meat
Mobility: Weightless- The hunter can glide through the air and across water. Hunters also move faster than normal.
Utility:
Retrieve Arrows: A percentage of arrows fired into a target will drop when the target dies.
Nocturnal: Hunters can see in low light conditions
Combat Weapon: Bow
Combat Abilities (requires bow):
Weapon Passive: Quick Draw: Arrows fired by the hunter shoot farther and straighter
Melee Expertise - Melee attacking with a bow deals damage similar to a sword
Focused Shot - The longer the bow is drawn the more damage the shot will do
Fletchette - Instantly throws a small arrow in target direction
Trick Arrows - The hunter can slot specialized arrows to be fired
Fire Arrow: Fire spreads from the point of impact, dealing damage over time to enemies in the area
Water Arrow: Healing mists explode from the point of impact, healing nearby allies
Wind Arrow: A cyclone of wind surrounds the impacted arrow, pulling in enemies around it
Light Arrow: Targets hit with a light arrow are struck with high damage
Dark Arrow: Upon arrow impact the hunter will teleport to the impacted location
Combat Passive: Offensive Aura: Causes nearby allies to deal more damage
Survival Passive: Pruner - Nearby crops harvested have a chance to replant a seed automatically
Mobility: Hookshot - The smith can grapple to a target location
Utility:
- Crafts weapons and tools with a chance for higher quality
- Can smith items from anywhere (like an anvil)
Master of Arms: The Smith can employ several different weapons, each with their own abilities
Sword: Medium speed strikes, high single target damage
Spear (shovel): Slow strikes, high AoE damage
Axe: Fast strikes, high sustain and single target nuking
Combat Abilities - Sword:
Weapon Passive: Follow Up - Successful attacks grant a stacking damage buff
Meditate: Blocking slowly regenerates the Smiths health
Air slash: Charge up a linear ranged slash attack
Combat Abilities - Axe:
Weapon Passive: Bloodlust - Attacks heal the smith for a small amount
Execute: Deals high damage to target enemy, damage is increased if behind the enemy
Charge: Sprints quickly to target enemy and grant a short damage buff
Combat Abilities - Spear:
Weapon Passive: Cleave - Attacks cleave nearby enemies, damaging them as well
Sweep: Deals damage in an area around the smith
Jump: The smith jumps into the air and slams down, damaging nearby targets and granting a damage buff
Combat Passive: Ignition Aura: Causes attacks made by nearby allies in a large area to light enemies on fire
Survival Passive: Maturity Aura- Nearby livestock grow faster and have offspring more often
Utility:
- Can enchant items from anywhere and gains bonuses to enchanting
Spellbooks: The mage can swap between Fire, Water, and Wind spellbooks. Different spellbooks have different abilities
Mobility:
Fire: Path of Fire- Teleports the mage a set distance in the direction they are facing, leaving a trail of fire behind to burn enemies
Water: Permiable- Teleports the mage through solid objects to the other side
Wind: Portal- Establishes a teleport location, max of 2. When both are placed players can travel between portals by stepping in to them.
Combat Weapon: Staff
Combat Abilities (requires staff):
Fire:
Weapon Passive: Burn - Staff projectiles that hit enemies will ignite them, dealing damage over time
Firaga: Ignites a large area, dealing stacking damage over time to all enemies inside
Ignite: Set target enemy on fire, dealing heavy damage over time
Water:
Weapon Passive: Flow - Staff projectiles that hit enemies will cause minor healing to the lowest health ally in the area
Rejuvenating Waters: Heals target player and self
Waterga: Applies a shield to all allies in a small area around the mage
Wind:
Weapon Passive: Sever - Staff projectiles that hit enemies will cause minor damage to nearby enemies
Razor Vortex: Deals damage to target enemy and nearby enemies, has a stacking cooldown up to 3 stacks
Thundara: Lightning strikes target enemy with high damage