Description (Initial)
As with most Priests of Morr, Valten generaly appears in the unornamented black robes typical of his cult, which have no indication of rank or status, although a closer look will reveal the robes to be of fine fabric. A pendant depicting a black rose made of onyx hangs loosely from his neck, indicating his calling to any onlookers, as does the heavy tome hanging from his belt, adorned with the icon of the Raven and Portal of Morr. As customary to his order, his pitch black hair is kept very short and he is clean-shaven. Anyone paying close attention will notice the hints of chainmail under his heavy robes, and certainly could not miss the great battle scythe strapped to his back.
Although appearing stern and certainly gloomy at first glance, he does mingle with the living on occasions and a certain dark charm will surface from time to time in social settings when the context is right.
The Cult of Morr is one of the most widespread cults in the Old World. In a land filled with war, disease, and the horrors of Chaos, death is a constant companion, an inescapable end. Most Old Worlders reconcile their natural fears and come to accept death as a necessary part of life. In fact, some might say that Old Worlders, specifically people of the Empire, have an unhealthy fascination with it, incorporating symbols of death in all things. From the skulls that decorate their banners to the martial culture that infuses the Empire’s society, death is everywhere, and its master is Morr.
Hailing from a small neighboring hamlet near Altdorf, Valten was orphaned very young during one of the many raids by beastmen that plague the Reik. He was forced to accept the cold truth early on, in that death is an integral part of life, and the only certainty one can hope for in this empire of men. And so he grew up with this hard learned lesson and eventually pledged his service to the Cult of Morr in order to ensure the natural order was preserved. They provided him with an education, a name befitting his new calling (Funeris) and a purpose.
After several years of hard dedicated service to the Altdorf Garden of Morr, hisbasic instruction as an initiate of the god of the dead was finaly complete. After much contemplation he decided to join the Order of the Shroud so he may best serve his God by traveling the Old World and ensuring Morr got His due. He would leave the cloister and venture on his own in order to bring the blessing of Morr to the recently departed and thwart any that would deny His purpose. With recent rumors of the restless dead walking in the streets of Stromdorf, his faith would be put to the test.
Wandering members of the Order of the Shroud are not organised into a formal order, but have a lot in common nevertheless. They wander to perform the last rites for those who would otherwise have no priest. This normally involves travelling to dangerous locations, looking for corpses. Once they find the bodies, they perform funeral rites for the deceased, no matter how old the remains appear.
These priests are notable as being the only followers of Morr who would enter a tomb rumored to be full of treasure; they would do so to perform funerals for the treasure hunters killed by the traps, and would leave the tomb’s treasures inviolate. They also travel to battlefields, villages destroyed by Beastmen, and other such dangerous places. As most cannot attract the services of the Black Guard, they often travel with adventurers.
Wanderers pay as much heed to their dreams as any other priest of Morr, but they also listen to rumours, and keep an eye open for unclaimed corpses. On the whole, they find themselves getting far more involved with the living than is normal for their cult, but their God clearly approves, as they have no problem with their spells.
Vital statistics
Seat of Power: Luccini, Tilea
Head of the Cult: None
Militant Order
· The Augurs,
· The Order of the Shroud,
· the Black Guards of Morr,
· the Order of the Black Rose
Major Festivals: Hexensnacht, Geheimnisnacht, Remembrance Day
Holy Books
· The Book of Doorways,
· Songs of the Raven
Holy Symbols: Black rose, raven, portal
Known Temples: Black Sepulchre, hunted garden of old Altdorf,
The Cult of Morr is one of the most widespread cults in the Old World. In a land filled with war, disease, and the horrors of Chaos, death is a constant companion, an inescapable end. Most Old Worlders reconcile their natural fears and come to accept death as a necessary part of life. In fact, some might say that Old Worlders, specifically people of the Empire, have an unhealthy fascination with it, incorporating symbols of death in all things. From the skulls that decorate their banners to the martial culture that infuses the Empire’s society, death is everywhere, and its master is Morr.
However, Morr is the God of the Dead, not the God of death. One legend says that, at the beginning of time, Morr, Taal, and Ulric divided the world up between them. Taal and Ulric both demanded the living world, and fought for it, but Morr said he would settle for the empty realm of the dead. The other two Gods ignored him, until he passed through their realms, killing to populate his own. Then Taal and Ulric confronted the God of the Dead, and demanded that he confine his attentions to his own realm, and not trespass on theirs. Morr agreed, on the condition that Taal and Ulric ultimately send all the inhabitants of their realms to him. Another legend relates that Morr appeared after the first Human died, and defended his soul from the servants of the Dark Gods that sought to consume it. As more Humans died, Morr took them under his protection. Still others tell of the murder of Morr by Khaine, and of Morr's foundation of his realm among the dead.
Those who sleep approach death, and death is the future that awaits all. In this way, Morr is also the God of Dreams and Prophecy. Outside funerals, most people pray to Morr only in this capacity. Only the dead can seek his protection, and the dead do not pray.
Warhammer Cult of Morr Cultist
The ways of Morr are kept apart from society, and his Priests are likewise very private people. As a result, they are rarely liked and often feared – and sometimes even accused of being necromancers themselves.
Cultist of Morr
The Cult of Morr does not worry about what the world thinks. Everyone comes to the cult eventually, and it has enough to do guarding those who are already in its care. This independence almost always extends to individual priests, as well; those who would start a career in the cult are generally not people who need the support of others for their decisions. Cultists do worry about the world. Some know more of the future than most Humans, while all are surrounded by death, and thus by the newly dead who need to be cared for. Followers of Morr are far from uncaring, but they do not typically see the living as their responsibility.[1a]
Soldiers tell stories of priests of Morr moving from corpse to corpse on a battlefield, performing the last rites, and ignoring those who are still breathing, until the moment they stop. Morrians take their responsibilities to the dead very seriously, and martyrs within the cult are often those who stayed in a plagueridden town to bury the corpses. This sense of responsibility sometimes extends to carrying out the last wishes of a dead person, or providing some comfort to the bereaved, but on the whole the
Priests of Morr have little to do with the affairs of the living.[1a]
The outstanding exception is the cult’s attitude toward necromancy. Necromancers are the ultimate enemies of Morr: they steal from his realm, violate his protection for their own profit, and circumvent his authority. Morrians also believe that Undead are outside Morr’s protection, and thus vulnerable to the Dark Gods. Thus, even intelligent Undead who claim to be happy with their condition must be put to rest, with the proper rites. Most Morrians believe Morr accepts and protects even the souls of necromancers, once they have been sent to his realm with the proper rites.[1a]
Beliefs
The fundamental belief of the cult is that the dead face grave perils if they are not sent to Morr’s protection with the proper rites. Most believe such souls would be seized and tortured by Khaine, Morr’s jealous brother, or even devoured by the Ruinous Powers, and souls know this at an instinctive level. Thus, the spirits of the unburied dead cling to this world, remaining present as Ghosts. Burying the body, or performing the rituals over possessions, or even just a name, places the soul under Morr’s protection and allows it to leave safely.[1b]
Of course, active Undead often have to be driven out, but the burial rites are still important. No soul, not even that of the foulest follower of the Ruinous Powers, should be left without the protection of Morr, and Morr’s care extends to all. Dreams and portents are typically seen as Morr’s way of warning the living of grave threats. Death itself, of course, is not such a threat; prophecies of one’s own death merely provide the chance to get your affairs in order first. Portents are rarely absolutely clear, and Morr relies on the intelligence of Humans to unravel their mysteries.[1b]
Signs of Morr
Cultists of Morr greet each other with a strange salute that involves moving the hand from the top of his face down with an open palm. This salute is known as “Morr’s Shroud,” representing darkness and the symbolic gesture when a corpse’s eyes are shut for the last time. Common citizens use this gesture when referring to beloved departed family and friends, in the hope that Morr has taken them safely to his realm. It is considered extremely bad luck to use this salute at any other time, as it is believed to draw Morr’s attention to that person. A cultist that walks with his hands clasped behind his back indicates that he wishes to be left alone, in order to contemplate the nature of life and death. Morrian cultists also place both hands face down, as if pushing downward. This is done to urge his fellows to leave a matter alone as it is moot, dead, or best left alone.[1f]
Strictures
· Observe all the rites of funeral and wake.
· Oppose necromancers and the Undead wherever and whenever they are encountered.
· Be respectful and considerate of the dead and their families.
· Pay heed to your dreams.
Initiation
Although Morr’s cultists abide by the fundamental beliefs that underpin their organisation, each group is independent, and over the generations each branch has developed its own set of initiation rites and procedures. Lay followers, though far less common than with other cults, tend to be servants of the priests, digging graves, helping to prepare corpses, or even just acting as guards for their temples—the sombre Gardens of Morr.[1b]
Acquiring new initiates is not something the cult actively pursues, since all come to Morr in their own ways—either in life or in death. For the most part, the signal event occurs in the realm of dreams, with a candidate experiencing a vivid, or even shocking nightmare involving the Lord of the Dead. Shaken, the candidate flees in all haste to a local temple, prostrating himself before the priests and begging for acceptance into the cult. Rarely, these dreams may be experienced by someone already ensconced within the cult, whereby the priest receives explicit instructions to recruit a particular candidate.[1b]
Initiates generally find themselves doing prolonged, boring tasks that require constant concentration. They are also subjected to lectures on the inviolability of the dead, and the duty of a Morrian priest. Initiates are allowed to quit; this is how the cult weeds out the unsuitable who make it this far. Most initiates do persist, however. There are very few reasons to join the Cult of Morr other than sincere devotion, after all. As a result, the priesthood is perennially short of applicants, let alone recruits, and standards sometimes slip.
Cultists
Priests of Morr dress in unornamented black robes, which have no indication of rank. A few even train ravens to sit on their shoulders and peer at passers-by. They tend to wear their hair very short, and most are clean-shaven. Augurs are likely exceptions, and can be slightly wild.
Most people think that priests of Morr are all dour, solemn, quiet individuals. This is because they only meet them at funerals. Humour, hobbies, and even a select circle of friends are not uncommon among the priests. Interests that promote steady hands, good sewing skills, or produce plenty of sawdust are all encouraged by the cult. It is true that social butterflies, the frivolous, and hedonists tend not to join the cult of the God of the Dead, but priests of Morr are more likely than most to surprise those who get to know them well.[1b]
Known Cultist
· Anna Gregori - A famous Doomsayer of the Empire.
· Leopold Hanslich - Former Vampire Hunter and Priest of the Black Guard.
· Otto Schilker - High Priest of the Order of the Shroud.
Structure
Temples of Morr are completely independent of one another in day-to-day matters. Once every ten years, the priesthood gather in conclave in Luccini to agree on burial rites and matters of doctrine. In theory all priests should attend, but leaving the temples unstaffed and unguarded is not to be countenanced. Every temple sends at least one representative, officially chosen by Morr in a dream.
Generally, only the representative has the relevant dream, although sometimes the high priest dreams that a particularly irritating underling should go. Within a temple, the high priest organises the ordinary activities. These depend on the order, and Morr’s orders differ so much that they must be considered separately.[1b]
Temples of the Order of the Shroud are places of burial, so daily activities consist of taking in the dead, performing the necessary rites, interring the remains in the Garden of Morr, and guarding the dead from grave robbers and necromancers. Junior priests deal with most of this, although a larger donation presented with a corpse ensures the service of a higher-ranked cleric. Naturally, the corpses of local nobles are accepted by the high priest himself. Urban temples tend to be constantly busy, while rural temples may only have one burial per day, depending on how many villages they serve.[1b]
Temples of the Augurs are places where people come for guidance. Activities centre on the priest (or priests) with prophetic abilities, who may not, in fact, be the highest-ranked cleric. Other priests greet visitors, receive their donations, and conduct them to the prophet. The fame of the prophet determines the number of visitors to such places. Very few temples are so busy that the priests have no free time at all. The cult permits simple relaxation, and priests of Morr often have a few friends outside the temple. However, the cult also believes Morr sends dreams with instructions for his priests, and these often require actions out of the ordinary.[1b][1c]
The cult teaches that Morr often sends messages telling his priests to comfort or help the bereaved, and priests, and even initiates, act on such dreams without question. Dreams enjoining other kinds of intervention are supposed to be discussed with the other priests at a temple, who study their own dreams for confirmation. Songs of the Raven does state that sometimes Morr sends a message to a single priest, to test the discernment of the other priests, so a dream might be from Morr even if none of the other priests have similar ones. If the dream only requires action by the dreamer, then he is almost always permitted to act on it. Actions that threaten the temple, or require cooperation from other priests, are assessed much more rigorously. If the interests of the temple, or its resident priests, are threatened, almost all the priests have dreams requiring action to defend themselves. At least, they all say that they have had such dreams.
Political struggles within a temple of Morr are often phrased in terms of dreams condemning the opposing priests. Temples whose priests are related to the nobility are also significantly more likely to be told to intervene in the affairs of the living, while those with friends among the merchants are more likely to be told to intervene in mercantile affairs. Officially, the cult holds that Morr sends messages to those best equipped to deal with them. Unofficially, other temples sometimes hire agents to make sure that the “dreams” have not been fabricated to cover up political corruption. Of course, sometimes other temples hire agents who are instructed to discover that the dreams are fake, generally on the excuse that a dream from Morr has told the hiring priest that the other temple is corrupt.
TBD
TBD