Making Game Assets in Blender for Use in Unity
Introduction
Our goal here is to harness the power of 3 D modelling software to create a few 'unique' game assets for your terrain based adventure game. Which objects, and the amount of effort and detail you put into these is more or less up to you. I can't provide an endless array of tutorials on how to make basic 3 D models so you may have to search up your own inspiration. I will provide a pathway for making 'pirate themed' game assets and also objects for an 'alien planet' option.
Part A - Introduction to Blender - 3 D Modelling Software for Unity Game Assets
Important reference guides
Primitives - Blender (manual)
Always the most important function (undo function Control 'ctrl + alt + z' )
Part I - Introduction to the Blender Interface
Watch these videos to get started:
Introduction (fundamentals)
Part II - Making Game Assets in Blender 2.8 and Above
Since all of our games are going to be unique, it is difficult to create a comprehensive list of helpful modelling tutorials to support your Unity game project. Therefore, the best we can do is offer you a collection of great videos based on a few common 'themes'. If you require something else, you will have to search it up yourself. Be sure you're looking for tutorials from the same version of Blender!
(*) Note: many of these tutorials are very time consuming so you are welcome to use portions of these and are not required to complete any of these tutorials, rather, they are there to assist you in bringing your own ideas to life! For example, a pirate ship could turn into any sort of ship or a box could be used for any function
Here is a link that is, by far, the easiest way to create a 3 D model using Blender primitives . For example you can make a chair out of a cube with a few edits. However, these objects don't have any texture mapped to them. If you wanted them to look more 'realistic' you'd have to add this on after.
adding texture in Blender models (image texture) /
Part I - chair example texture UV unwrapping
Part II completing the wood grain chair wrap /
Blender manual - introduction to 'primitives'
If you are ambitious you may try one of these:
Theme ONE - Pirate Game (asset making)
Making a pirate ship - intro to modelling / Making a pirate ship (texture and final) / low poly treasure chest / Another pirate ship / pirate crate / a very basic barrel (easy) / make a row boat /
Theme TWO - Alien Planet Objects
Make a 'UFO' in Blender / Make a laser / Make a space rocket / Make an asteroid (only need to follow along to asteroid shaping not the rest /
References for working with Blender
adding texture in Blender models (image texture) /
summary of the various methods (also you can use an image for this - see second half of tutorial)