This course page is designed for Animation students who already have learned the basics of Blender modelling and scene creation . The goal here is to spend our time on learning about advanced effects and rigging techniques in order to create 'full length' 3 D animation productions
Module # 1 - Advanced
Part A - Create short run animation Environment with a modelled object such as a fighter jet, a vehicle or a drone. Use Gaea the create the 'environment that the animation will take place in!
Gaea 2.0.6.0 (open source - add on) for use in making 'high res' scene creation.
Here is the document support that reviews all aspects of this program.
Part B - Creating a Blender Model for first 'Scene creation'
Create a fighter jet / Create a racing car Part I / Create a racking car Part II (details, wheels, grills - decals details) / Low Poly vehicle
Part C - 'Putting it all together' ...
Create a 'scene' that integrates both the environment and the Model together
Here is a sample 'work flow'
Workflow
The entire project was done in Blender and rendered with Cycles Render (https://www.blender.org/)
Assets & Environment modeled in Blender
Trees created and animated with SpeedTree
Smoke animation created on Embergen 1.1.2
Assets textured on Subtance Painter (available in Adobe Suite) - You have a licence for this
Assets animated on Blender
Rendered on Blender Cycles
Post-production & Compositing on After Effects 2022
Final mix on Premiere Pro (You have access to this App on your Adobe Suite student course licence)
Created with #blender3d , #b3d , #substance3d , #embergen and #adobeaftereffects , Rendered in #blendercycles #blender #cgi #nh90 #helicopter #blenderanimation