Welcome to Animation 11
Instructor email address:
T Linburg: Telinburg@sd43.bc.ca
Wacom driver install / MediBang drawing utility (ignore C ++ option!) Inuos 2015 driver / Wacom One Creative Pen Display
Our key focus in this class is learning the essential skills and techniques required to be a successful animator. Some of the skills that we will be developing include; 2 D sketching, computer drawing, pose to pose animation, motion / shape tweening, soundtracks, voice overs and learning techniques to add 'realism' to your movement cycles. Remember this...."The difference between good animators and great animators lies in the ability to identify and incorporate subtle realism in movement"
The approach for this course will be:
We'll start by developing a comprehensive 'animators tool kit' to allow us to bring our creative ideas to life. Some of the skills covered include tweening, layering, creating moving backgrounds, a study of 'realism', walk cycles, timings (on the two's), sound effects, dope sheets and lip syncing your characters with your story scripts.
Once we have gained some specific animation competencies, we will unleash your full creative talents in more lengthy animation scenes. Students will have access to drawing tablets and will have a specific subscription to Adobe software. We'll also have to figure out software install and how we'll use the tablets for both in class and for remote learning.
Please ensure you have access to my cloud animation resource files.
if you can't make up one drive links (label a folder with your full name and ALL related course work)
Create a one Drive share link - create an 'on line' spreadsheet for sharing course assignments
Create and Share links in ONE drive - A 'how to' guide
Example - T Linburg - (using Google Sheets - but you could use your Microsoft version of Excel)
T Linburg - grade and assessment link spreadsheet (adjust the share permissions to allow Mr. Linburg to edit)
Instructions:
Download an excel version
Rename the file "Last Name / First Name" - Animation 11 - Block 4
Drop this spreadsheet into the hand in box and then add in One Drive Share links as you complete course assignments.
It is YOUR responsibility to keep this spreadsheet updated as you complete assignments
Please make share links that can be opened JUST by Mr. linburg ONLY.(to find me for sharing - start typing in tel... (and my name should pop up!)
Intro to animation - tell us about your journey...
Tell me about your interest in Animation?
Do you have a background with drawing? Do you animate for fun?
Tell us about the three most treasured animation productions!
(Share clip links – and describe your response in terms of story line – animation techniques incorporated – eg Claymation…)
Module #4 Walk Cycles - Creation and use of Movie Clips
Introduction
Creating characters that move, jump, walk and run is one of the most important skills that all animator need to know. How a character moves in 'space and time' provides important clues into that character's mood, physical health and overall mass. As well all know, animation artwork is complex and time consuming to generate, therefore, it is critical that we draw 'walk cycles' in such a way that they convey essential insights into the character's personality, attitude and motivations. For example, a character with a lumbering stride and a slouched posture might speak to their lack of confidence or poor health. Conversly, a character with an arched back and a quickened pace might speak to their pride, sense of purpose and confidence.
Keep in mind that we like to create characters of all shapes and sizes as this reflects the world that we live in; diverse and complex.
So how do we accomplish this?
As animators we essentially have a few approaches to choose from; classic 'frame by frame' (draw main poses followed by the in-betweens) OR inverse kinesthetics. With this second approach, 'body parts' are drawn on separate layers and then they are connected together at the joints by the 'bone tool'. This tool connects drawn objects together like a doll or a maroinette with moveable joints. This link discusses everything you need to know about drawing and utilizing the 'bone tool' in Animate CC.
Both methods have their pros and cons and offer trade offs between high quality drawings and technical skill. Since walk cycles are time consuming, we prefer to make them as movie clips so that they can be stored and reused in future scene's and animation productions. When possible, we want to recycle are artwork and our character movement cycles to cut down on production time.
Two ways to create a movement cycle:
The 'bone tool' (inverse kinematics) Create a Walk cycle with armature / How to use (hand example) / (related) Place each body part on its own layer and use motion tweens See this example / Bone Tool example
Frame by frame modifications An example of using this technique
Background links and Information
General information about 'walk cycles' - please watch video before proceeding.
Using the bone tool to help with movement and bone structure
Make a movie clip / 'Classic' frame by frame animation / camera tool
We will now be learning about 'frame by frame' and how to build a sequence within the context of a movie clip. Mastering these skills will allow you to create unique and original animations and how to "reuse" them as a part of your symbol library in Animate CC.
Different ways to create a walk cycle...
How to make a walk cycle method # 1 (using different layers)
A) Movie Clip practice set - (practice) This practice set is actually a completed example of a Movie Clip. You are simply asked to experiment with the files and make some alterations to the timeline and the art work. This is intended for practice only and you are not required to submit this work. Please practice so you understand the process.
B) Walk Cycle Part I - Intro. Classic 'frame by frame' AS a Movie Clip walk cycle (activate onion skin 'mode' to assist you) - (Make a walk cycle Movie clip)
Animation Walking Assignment
In this next segment, you are asked to create a walk cycle with all the various components (i.e. contact, recoil, passing, highpoint etc. - see illustration below) in the form of a MOVIE clip. Your walking character sketch should:
Have a 'run time' of at least five seconds (or put it on a 'loop mode' to make the walk look continuous) / simple walk cycle outline / simple pencil sketch type background to help with perspective (see video for example) / no colour or intense detail required.
A Movie clip (see above for explanation) lasting longer than 5 seconds
Use of "perspective" that is NOT a straight side view but rather it could be from behind or above or viewed from a slight angle
Add in some personality into the walk cycle. For example one might get the character to skip or to slouch. Try to add a bit of 'personality' to the movement.
Experiment with camera angles with pan and zoom
How a character moves through space says a lot about their personality or state of mind
There is of course more to this topic than simply the position of the arms and the legs. One can infer much about the character about the WAY that they move. If they are slouched forward then perhaps the character is sad, or if they walk with a confident strike with their back tilted slightly back, then one might suggest that the character is happy. In addition, our example here is a from a 'side' profile whereas one might also consider showing the character or scene construction from the FRONT or ABOVE. You are not expected to do this for this assignment but it is an important concept to be aware of.
C) Camera tool add on feature - (how to use the camera tools )
When you are finished your movie clip then please click on the camera tool to focus or pan the scene to add a more specific focus to your production. If you can't see the camera tool on your screen then be sure to select the bread crumbs to add it to your tool suite.
Resource Section
Module # 3 - "Timing is Everything" - Animation's Supporting Cast...
Due: October 23rd, 2025
We will now turn our attention to the interplay between primary and secondary animations and learn about new ways to imagine a scene.
Part A - Make a Shape Tween (practice) - Essential for 'realism' ('right click' on frame one of your animation sequence to make one!)
Introduction
Shape Tweens - What are they? And what are their importance to the art of animation...
Make a Shape Tween (in frame one make one shape and have it 'morph' into another) - Instructions
Try to make a few of these - start with shape A and then have it 'morph into another object. You can use basic polygons for this task.
Part B - Make a short production that incorporates 'Shape Tweening'
Option 1 - Create an 'artsy' candle with a flickering candle and glow effect - with other primary and secondary animations
Lit match with glow effect (written instruction set) / Great video with candle and glow effect
Option 2 - create a scene with a primary animation with a 'supporting cast of secondary animations'
Create a scene (eg an aquarium) or a person walking in the park and add in other changing objects and shapes in the background. For example, a crab (the focus of the stage) is scurring along in the sand meanwhile there are an ensemble of fish darting in and out of the sceen. Or in the case of the person walking in the park, the trees sway overhead, the clouds move from point A to point B changing shape as they go.
Module # 2 - The 12 Principles of Animation
12 Principles of Animation /12 Principles of animation described (playback link) / more 12 principle examples
Due: October 7th - Tuesday
Instructions - Simple outline sketches using Classic "Frame by Frame" animation
Help guide # 1 (Adobe) / Video explaining classic frame by frame
Summary of the task:
Take a look at this example - (Vimeo - The illusion of life!
Compose each of the 12 principles of animation on different timelines to demonstrate your understanding of the concept. Where possible, try to put AT LEAST TWO OF THE ELEMENTS IN THE SAME ANIMATION SKETCH (to streamline and shorten the artwork involved). For example, one could easily combine anticipation and exageration in one sketch or or arcs with secondary actions.
Please add a title for each animation so we can know what we are actually looking at
Draw a sketch and then select the onion skin mode. Decide if you're going to animate on the "2's" or on the "3's". However, sometimes 'chunky animations' can be effective if that is your intension and stylistic choice. Move and redraw the sketch into the new frames. Keep your sketches simple so as to reduce the amount of work you need to do.
You may use any animation technique (motion tweens or shape tweens or frame by frame)
Please read /view about the 12 principles of animation. These 12 principles of animation are a key aspect of the 'animator's tool kit'. We will be creating a short animation production in animate CC, using ONLY outlines and sketches to demonstrate the 12 principles of animation. You could incorporate stick people or cubes or facial outlines to demonstrate the concepts; either sequentially or in combination. Please just illustrate the concept in as simple and as a crisp format as possible. In other words, you don't need to add any backgrounds or other non essential animations.
(*) Please add titles to (use the T tool) the animation to help me see where each specific animation element is situated in the picture. Otherwise its very difficult for me to see specific segments in a short production!
Frame by Frame Animation Explained
Classic frame by frame (using onion skin) - make a rough sketch of your own and change its look over a few frames
Example one (*)
Other Animation related resources
frame-by-frame animation with use of onion skinning / shape tweening / Camera tool
Add motion path refinements explained / free sound effects (with sign up
Animation basic concepts / outstanding link explaining key concepts in animation
All about sound Animate CC - how to synchronize sound effects and timings
Edit sound clips part II / Use of the camera tools for animation / Art and drawing lessons for specific scenes and situations
Module # 1 - Introduction to Animation essentials
Assignment # 1 - Introduction to Animation - Bringing Simple Illustrations to life...
Due Date: Wednesday Sept. 17th
In our first look at animation style and techniques, we will be using Animate to create a ball bouncing sequence. This will allow us to start to learn more about the Animate software and how one opens and creates a basic animation project (please see PDF attachment below for further assignment details.
Here is the PDF outlining our first assignment / a set of how to instructions
Examples of this style of animation / Squash and Stretch in animation
Animate CC - program essentials (adjust the canvas rotate etc...)
Concepts covered:
Layering, creating objects, filling objects, creating backgrounds, tweening, movement on the ' two's ', a case study of 'natural' movement, introduction to sound effects library, drawing with a tablet, tracing objects in Animate CC.
A 'natural' bouncing movement trajectory. As animation is, in effect, a study of "realism" we need to understand in great detail how objects actually move in space and time. In this example, we can see that the ball not only does a "squash and stretch" but the object also moves at different rates in different speeds depending on the location of the object in the "arc". As the ball drops to the ground, the ball picks up speed while the reverse is true on the return. The final bounce is of course lower until the ball rolls to a stop
To add in 'easing' to your project please select this link - This allows for very subtle but important motion trajectories that allow for changes due to effects of gravity and object spin and movements.
To export your finished project as an MP 4 file - you will need to use H264 format and then use the video 'media encoder' to get the correct output!
Adding sound to your project: (do at the end)
In order to add sound to the project please take a look at these instructions / Edit sound clips part II / free sound clips / my library of sound clips
Adobe's Official Animate sound site resource
All about sound Animate CC - how to synchronize sound effects and timings
You can use Audacity to adjust the sound properties:
Select the desired track in the Timeline.
Navigate to Effect > Amplify.
From the new window, set the New Peak Amplitude to -3.0 db. This will increase the track volume to an ideal level.
Ensure “Allow Clipping” is un-checked to prevent peaking and click OK.
Animate CC - workarounds
1) To get Sound to work on Animate CC please do the following:
Open up Adobe "Audition" - import sound file / Save As - change to 44100Hz playback of 16 bits - MP3 format - then import into Adobe Animate
Assignment # 2 - Drawing Essentials - Your digital doodles....Due: September 26th 2025
(fill your digital sketch book with the fanciful, the frightful, the fun... :) - at least 10 sketches
For today we'll be using the open source drawing software Krita or Adobe Fresco!
Yes we can all draw (TED talk) - don't believe your 'inner voice'
Perspective drawing basics / one point perspective drawing / learn to draw for beginners / how to draw faces (front view)
Instructions for making characters and faces (use Paint 3 D)
Try drawing scenes from different perspectives or sketch three expressive faces or animals. Use the above links as a guide. and just let your creative mind take over and do the 'unexpected'.....You are encouraged to do your sketched using Adobe Fresco. Adobe Fresco is excellent for offering a greater variety of textures / painting tools / watercolour brushes and so much more. One can use Adobe Fresco seamlessly with Adobe Animate. For example, one might create a background in Adobe Fresco and then export it to Adobe Animate for the character and movement cycles.
Adobe Fresco - a dramatic improvement in drawing tip and painting brush options. You can also easily stylize your projects to give your work a specific 'look and feel'.
Resource Guide - Artistically Inspiring Animation productions
' Mexican Standoff ' - effective perspective and view angles and excellent personalized sketch work / 'Hot Dog' (Bill Plympton) - effective use of stilted animations
Working With Animate CC - Video learning guides
Shape Tweens - With 'Shape Hint' - Ocean Waves example (look at practice set example / covers movie clip and boat making)
Export Video and Audio Separately, Then Combine
Export the Video:
In Animate CC, go to:
File > Export > Export Video...
Choose:
Render Size: Match your stage size.
Export as: .mov or .mp4 (through Adobe Media Encoder)
Render: From frame 1 to last frame
✅ Uncheck "Skip audio" if it appears (sometimes greyed out)
Click Export → It will launch Adobe Media Encoder and render the video (without sound).
Export the Audio Separately:
If the audio is in the timeline:
Go to:
File > Export > Export Movie > WAV
Or, extract the original audio file if you imported it.
Save as .wav or .mp3
Combine Video + Audio in Premiere Pro (or similar editor):
Open Adobe Premiere Pro or any video editor.
Import both the MP4/MOV video and audio file.
Sync them manually (usually easy if unchanged).
Export the final video using H.264 with audio.