Rules Frameworks to Simplify Complex Interactions
- Minimize rules and FAQs; maximize gameplay opportunities
- Word powers to say what you mean
Computer-aided Design Exploration
- Bring balance to your game before using playtester time
- Find broken strategies and interactions
Software Development
- Faithful implementation of game mechanics
- Simple solutions to thorny problems
- Project management advice
Jotunheim is a complete and well-tested design. A full set of resources and a computer implementation are available.
DiceMech is a dice-heavy giant robot skirmish game in an advanced state of development. It assumes a distribution format similar to X-Wing, preferably high toy value with modular weapons on the figures. This is very skinnable; most of the things that I have left to do would be best done after picking a license.
Several other designs are in various stages of development. Tell me what you are looking for and I'll see if we've got a match.
Past Work and Community Contributions
- Complete abstract game with computer implementation
- 27+ well-balanced powers
- Inspired by Santorini (and enjoyed by that game's designer), but a unique experience
- Creation of powers (rejected powers)
- Editing and rewriting of rules and powers
- Frameworks for consistent complex interactions
- Balancing powers
- Solitaire version
- Multipower variants with mechanisms to avoid rules conflicts
- Fixed, extended and maintain the AiAi implementation of Santorini
- Power implementation for the app