Post date: Sep 08, 2016 8:2:43 PM
Last week, we pitched our new in-scope game idea to the studio and received some very helpful feedback on how to proceed. Simply put, we mostly knew what we wanted in our heads but not on paper.
This week, we turned all of the thoughts and ideas into actual documentation and began our initial phases of development. After deciding that we want three levels with a day and night modifier on each level, we finalized how the game will progress; how the player goes about completing the level.
To complete the level, the player must destroy all of the artwork in the level without getting caught by the security guards that are patrolling around. The player will have one (we had multiple tools but scoped it down to one really cool tool) upgradable tool to destroy the artwork; a slingshot. As the player moves around destroying the artwork, he will encounter different parts that he can use to upgrade his slingshot to increase the accuracy, increase the range, and even change the ammunition (all of the different parts that will be picked are discussed in the documentation).
Aside from doing major planning, we have begun modeling the NPC character models and programming the slingshot (see the video and screenshot(s) below).