🗡Miguel Vidaure🛡
Senior Game Writer & Narrative Designer
Senior Game Writer & Narrative Designer
~About Me~
Currently Playing:
Grounded
Doom: The Dark Ages
Born and raised in SoCal, my dreams of making games for a living began when I helped create UCSC's first commercial student game project. After graduating in 2010 with a degree in Game Narratives and Design, I built a full-time remote career weaving story and gameplay in compelling ways.
I've worked on everything from dramatic interactive fiction and comedic mobile games to Wild West and sci-fi projects, though I'm especially drawn to fantasy worlds. Along with providing all the elements that go into forging immersive stories and characters, I attribute my continued success to championing choice in every project I'm involved in.
Above all, I'm a gamer at heart! When I'm not writing for games, I'm playing them, studying design and story decisions, exploring the impact of dialogue and player choices, and naturally getting lost in the journey.
Need a versatile, player-focused writer with 15 years of proven experience for your next project? Let's forge our next unforgettable adventure... together!
Immersive Worldbuilding
Characters & Storytelling
Joy of Movement
Bonds & Rivalries
Character-Driven Storytelling
Story Depth & Thematic Design
Character Arcs
Environmental Storytelling
Epic Worldbuilding & Timeless Themes
Moral Complexity
Heroic Power Fantasy
Against All Odds, Follow Your Dreams
BT2 made NAVGTR's 2022 "Outstanding Game, Franchise Family" category.
This makes Cattle Country our first game at Castle Pixel to hit every major platform!
“Blessed are the legend-makers with their rhyme
of things not found within recorded time.”
-J. R. R. Tolkien