Midgard C5
Name
Abbrev
CV
BldCost
Maint
Move
Train
SV
Knights #
Knt
40
220
100
6
10
5
Heavy Cavalry #
HC
28
150
70
6
8
3
Medium Cavalry #
MC
20
100
50
7
6
2
Light Cavalry #
LC
12
60
30
8
4
1
Heavy Infantry
HI
25
120
55
4
7
4
Medium Infantry
MI
15
60
30
4
5
3
Light Infantry
LI
10
40
20
4
3
2
Heavy Camels #
HCm
28
150
75
6
8
3
Medium Camels #
MCm
20
110
55
6
6
2
Light Camels #
LCm
12
70
35
6
4
1
Elephants
El
66
300
100
4
10
5*
Heavy Chariots #
HCh
35
160
80
5
8
2
Light Chariots #
LCh
16
80
40
6
5
1
Mounted Inf/Horse #
-mh
--
+40
+20
6
+2
--
Mounted Infantry/Camel #
-mc
--
+40
+20
6
+2
--
Siege Trains #
SgT
30
300
100
3
10
15
Militia
Mil
10
30
20
3
1
1
Veteran
-vt
+5
--
--
--
--
+1
Elite
-el
+10
--
--
--
--
+2
CV = Combat Value. BldCost = Cost to build new unit.
Maint = maintenance cost per quarter.
Move = movement points.
Train = training time in weeks. SV = Siege value.
*Elephants only have a SV in attack, they are zero in defence.
Mounted infantry units must be raised with the unit, they cannot be added later.
Veteran and Elite status is earned from experience, you will be advised when they become available.
# Troops marked with this symbol are considered "mounted troops" for movement purposes.
Name
Abbrev
Cost
CV
BldTime
CarryCap
Supply
SV
Pentaconter
PEN
40/10
8
4
1
1
1
Bireme
BIR
50/10
10
4
1
1
1
Liburnians
LIB
60/10
12
4
1
1
1
Trireme
TRI
70/15
14
5
1
2
1
Ct Trireme
CTR
80/20
16
5
2
2
2
Quadreme
QUD
90/20
18
6
2
2
2
Ct Quadreme
CQD
100/25
20
6
2
3
2
Quinquereme
QUN
110/25
22
7
2
3
2
CT Quinqueremes
CQN
120/30
24
8
3
3
3
CT Sexteres
CSX
130/30
26
9
3
3
3
Ct Hepteres
CHP
140/35
28
10
4
3
3
Ct Octeres
COT
150/35
30
11
4
4
4
Ct Novares
CNV
160/40
32
12
5
4
4
Ct Dekares
CDK
170/45
34
13
5
4
4
Ct Sedikeres
CSD
180/50
36
14
6
4
5
Vikingship
VIK
80/15
18
5
2
1
1
Merchants
MER
20
-
-
-
-
-
Veteran
-vt
--
+4
--
--
--
+1
Elite
+el
--
+8
--
--
--
+2
Cost = Cost to buiId./Maintenance cost per move. CV = combat value.
BldTime = Building time in weeks.
CarryCap = carrying capacity in number of regts.
Supply = cost to supply sqds per week if at sea. SV = Siege Value
Uiking ships can only be buiIt by specifically nominated countries and the technoIogy for this may never be sold .
Merchant ships cannot be constructed but are instead hired on a weekly basis. Merchant ships originate from ports where ships may be buiIt only.
Veterans and elites are earned from experience and may never be built, you will be advised where this occurs.