Midgard C5

Name

Abbrev

CV

BldCost

Maint

Move

Train

SV

Knights #

Knt

40

220

100

6

10

5

Heavy Cavalry #

HC

28

150

70

6

8

3

Medium Cavalry #

MC

20

100

50

7

6

2

Light Cavalry #

LC

12

60

30

8

4

1

Heavy Infantry

HI

25

120

55

4

7

4

Medium Infantry

MI

15

60

30

4

5

3

Light Infantry

LI

10

40

20

4

3

2

Heavy Camels #

HCm

28

150

75

6

8

3

Medium Camels #

MCm

20

110

55

6

6

2

Light Camels #

LCm

12

70

35

6

4

1

Elephants

El

66

300

100

4

10

5*

Heavy Chariots #

HCh

35

160

80

5

8

2

Light Chariots #

LCh

16

80

40

6

5

1

Mounted Inf/Horse #

-mh

--

+40

+20

6

+2

--

Mounted Infantry/Camel #

-mc

--

+40

+20

6

+2

--

Siege Trains #

SgT

30

300

100

3

10

15

Militia

Mil

10

30

20

3

1

1

Veteran

-vt

+5

--

--

--

--

+1

Elite

-el

+10

--

--

--

--

+2

CV = Combat Value. BldCost = Cost to build new unit.

Maint = maintenance cost per quarter.

Move = movement points.

Train = training time in weeks. SV = Siege value.

*Elephants only have a SV in attack, they are zero in defence.

Mounted infantry units must be raised with the unit, they cannot be added later.

Veteran and Elite status is earned from experience, you will be advised when they become available.

# Troops marked with this symbol are considered "mounted troops" for movement purposes.

Name

Abbrev

Cost

CV

BldTime

CarryCap

Supply

SV

Pentaconter

PEN

40/10

8

4

1

1

1

Bireme

BIR

50/10

10

4

1

1

1

Liburnians

LIB

60/10

12

4

1

1

1

Trireme

TRI

70/15

14

5

1

2

1

Ct Trireme

CTR

80/20

16

5

2

2

2

Quadreme

QUD

90/20

18

6

2

2

2

Ct Quadreme

CQD

100/25

20

6

2

3

2

Quinquereme

QUN

110/25

22

7

2

3

2

CT Quinqueremes

CQN

120/30

24

8

3

3

3

CT Sexteres

CSX

130/30

26

9

3

3

3

Ct Hepteres

CHP

140/35

28

10

4

3

3

Ct Octeres

COT

150/35

30

11

4

4

4

Ct Novares

CNV

160/40

32

12

5

4

4

Ct Dekares

CDK

170/45

34

13

5

4

4

Ct Sedikeres

CSD

180/50

36

14

6

4

5

Vikingship

VIK

80/15

18

5

2

1

1

Merchants

MER

20

-

-

-

-

-

Veteran

-vt

--

+4

--

--

--

+1

Elite

+el

--

+8

--

--

--

+2

Cost = Cost to buiId./Maintenance cost per move. CV = combat value.

BldTime = Building time in weeks.

CarryCap = carrying capacity in number of regts.

Supply = cost to supply sqds per week if at sea. SV = Siege Value

Uiking ships can only be buiIt by specifically nominated countries and the technoIogy for this may never be sold .

Merchant ships cannot be constructed but are instead hired on a weekly basis. Merchant ships originate from ports where ships may be buiIt only.

Veterans and elites are earned from experience and may never be built, you will be advised where this occurs.