A tutorial for using Oxidizer — the fractal flame software for Macintosh
This is for an old version of Oxidizer and I can't tell you which version it is because my Mac crashed.
Open Oxidizer..
Click GENE POOL. A new Gene Pool window opens.
Click FILL in the gene pool window.
When the pool is full, go to the menubar and click FILE: SAVE AS . . .
Name the file. I always use the date. You must always use the .flam3 extension. For example: 21april2008.flam3. Save this file in its own folder because there will be 16 files associated with this flame.
Back in the Gene Pool window, click EDITOR. There will be 16 little "rendering image" windows that open and close as each genome is sent to the editor.
In Gene Pool window: click BREED. Now Oxidizer will cross-breed the genomes so that you get new ones.
Send these new genomes to the editor by clicking EDIT again.
Go to the Oxidizer window (the editor where you sent all of your genomes). Click on BREEDER and a new window with two sides opens.
We want to pick out two genomes that we like from the Oxidizer editor window. When we find what we like, we click and drag it to the BREEDER window: 1 genome on the right and 1 on the left.
Once you have 1 on each side of the Breeder, hold down the key and click on one, and then the other, so that both are selected. Then release the key.
Click UNION and Oxidizer will breed your two genomes. The new genome will appear in the little pane underneath and between your two breeder sections. If you click EDIT this genome will be sent to the Oxidizer edit list. If you are sure you don't like it, don't click edit.
Whether you like this new genome or not, click MUTATE. Oxidizer changes the genome. You can continue clicking MUTATE and/or INTERPOLATE until you find a genome that you want to render to your final image.
Click EDIT to send this image to the Oxidizer edit list or drag it to the list, where it will automatically be sent to the bottom of the list.
In the Oxidizer edit list window, select (by clicking) the flame that you want to render.
Click EDIT at the bottom of the list.
The Flame window opens with five tabs on the top. We will deal with each tab separately. Follow directions exactly as you are told in the order given
IMAGE TAB
Uncheck LOCK ASPECT
Check LOCK TO HEIGHT
Size: 2560 (left box) and 1600 (right box)
Click PREVIEW
COLOUR TAB
Brightness: 6 (no need to type all the decimal places) (I frequently change this value but sometimes I don't).
I find that if I change the background from black to another color, I lose a lot of vibrancy of my flame.
Click USE PALETTE (this is the only part of color that I have learned how to use so far). You can choose any color combination you want and click preview. Unfortunately, if you don't like this color, I don't know how to return to the original color. Therefore, I make a final render (following all the steps below) with the original color, then I return here and choose another color. I do this in case I don't like the new color.
Click PREVIEW
XFORMS TAB: interesting. I have played with it but I don't know enough about it yet.
EDIT TAB: here you can change the name of your flame. The data in the code is taken from your preference file. The name you type here will appear in the Oxidizer editor list window. Other than that, I don't know the value of using this window.
RENDER TAB: a very important tab. Make ONLY the following changes:
Oversample: 2
Quality: 20
Estimator: 7
Estimator curver: 0.7
Batches: 4
Temporal Samples: 1
Click PREVIEW
Now, return to the Oxidizer editor list. (This window switching is tiresome, isn't it?)
Make sure that your new flame that you have just polished is selected (by clicking on it) in the list.
Click RENDER on the bottom right of the Oxidizer edit list window.
A save dialog box opens. Give your flame a name (the same name you gave it in the EDIT TAB above), and add the ".png" or ".jpg" suffix (without the quotation marks). (1)
See the drop down box that displays SGI with an OPTIONS button next to it? Click the drop down menu and select PNG or JPG (1).
MAKE SURE YOU HAVE CHECKED "Show rendered Genome in a window?
Click RENDER
Immediately, Oxidizer will begin to render your fractal flame. You may hear your fans begin to run. Other applications you have running may slow to a crawl. That is all okay. Be patient. I have found that it takes from 2 to 15 minutes to render a flame with this method.
A RENDERING IMAGE dialog box will appear on the screen while Oxidizer renders.
When the render is finished, a RENDER FINISHED! dialog appears telling you how long the render took (the star flame on the right took 386.63 seconds).
Your flame is under the render finished dialog box. You have to click OK on the dialog box to see your flame. This flame image will be on the top of all other applications on your desktop. You can safely close the flame image without losing it because you have saved it earlier.
You can import your new png or jpeg file into Photoshop or iPhoto or any other software application and manipulate it just as you would any other. Change the size, zoom in, paint it . . . have fun! Just remember to keep the original untouched.
You can post the png files anywhere, just like you do any photograph.
Apophysis (software). (2008, March 29). In Wikipedia, The Free Encyclopedia.
Electric Sheep. (2008, March 12). In Wikipedia, The Free Encyclopedia.
Fractal. (2008, April 17). In Wikipedia, The Free Encyclopedia.
Fractal flame. (2008, March 22). In Wikipedia, The Free Encyclopedia.
Chris Pirillo: How To Create Your Own Wallpapers with Oxidizer
Some Insights
Oxidizer windows don't re-size well, if at all. You can move them around but that's about it.
You must add the file suffix yourself when saving files. Use ".flam3" (without quotations) for files you can open in Oxidizer later on. Use ".png" for your final image files.
Give yourself enough time to make one complete flame image. Or to at least save your genomes. It is impossible to "undo" any errors you may make. Save your genomes!
The combinations and mutations of one gene pool of 16 genomes seems infinite. Lately I have been creating genomes and saving them as .flam3 files. I can return later and breed, mutate and interpolate.
I'm not sure if some of my directions are necessary or not (for example: Clicking PREVIEW after each change in the Flame window may not be necessary).
You don't need to do all of this breeding and mutating. You can skip the whole "Finding a Flame" section and simply use genomes out of the box, so to speak, and go to the Rendering section.
The size of the image (2560x1600) is large but is a good size for manipulation in Photoshop or iPhoto after your flame is rendered.
Depending on the processor and the number of cores in your processor, rendering times will vary.
JPG files are good for blogging and display. PNG files are bigger and best for desktop images.
I have not tried to learn stuff like animate or what the toggle does yet. I will learn as I go.
Links
Andree's fractals
meeyauw's Barton Daily Photo Blog
Electric Sheep (Mac & PC free screensaver)
For Mac
Oxidizer (free)
Flickr Oxidizer, Qosmic & Apophysis Wallapers Group
For PC
Notes:
(1) png files will be larger but take less time to render. Jpeg files are smaller but take longer to render.
Updates:
April 23, 2008: File types and color
Wishlist:
Revert option.
Bigger preview render.