Portfolio

Stills and wip from differnt projects between 2006-2021

Modelling, Texturing, Shading and Lighting

Arch Vis - everything done within Houdini - from modelling to final compositing

Houdini Environment test with Speedtree and Megascan assets (2 days)

Photoscan and zremesh/reproject tests

Car Lighting for Print

Lanterns - modelling in Houdini with vellum (2-3hrs per Lantern)

Honey Bee - modelling in Maya, Sculpting done in Zbrush

Horse modelling and sculpting entirely in Zbrush

Personal Projects, around 2011/2012