Publications & Communications

Articles in peer-reviewed journals

Caroux, L., & Pujol, M. (in press). Player enjoyment in video games: A systematic review and meta-analysis of the effects of game design choices. International Journal of Human-Computer Interaction. doi:10.1080/10447318.2023.2210880  preprint pdf

Buisan, G., Compan, N., Caroux, L., Clodic, A., Carreras, O., Vrignaud, C., & Alami, R. (2023). Evaluating the impact of time to collision constraint and head gaze on usability for robot navigation in a corridor. IEEE Transactions on Human-Machine Systems, 53, 965-974. doi:10.1109/THMS.2023.3314894

Caroux, L. (2023). Presence in video games : A systematic review and meta-analysis of the effects of game design choices. Applied Ergonomics, 107, 103936. doi:10.1016/j.apergo.2022.103936  preprint pdf

Caroux, L., Delmas, M., Cahuzac, M., Ader M., Gazagne, B., & Ravassa, A. (2023). Head-up displays in action video games: The effects of physical and semantic characteristics on player performance and experience. Behaviour & Information Technology, 42, 1466-1486. doi:10.1080/0144929X.2022.2081609  preprint pdf

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2023). Earcons to reduce mode confusions in partially automated vehicles: Development and application of an evaluation method. International Journal of Human-Computer Studies, 176, 103044. doi:10.1016/j.ijhcs.2023.103044 

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2023). Multimodal interface and reliability displays: Effect on attention, mode awareness and trust in partially automated vehicles. Frontiers in Psychology, 14, 1107847. doi:10.3389/fpsyg.2023.1107847

Stiti, S., Caroux, L., Gaillard, P., Paubel, P.-V., & Deguine, O. (2023). Innovative protocol of an exploratory study evaluating the acceptability of a humanoid robot at home of deaf children with cochlear implants. PLoS ONE, 18, e0285927. doi:10.1371/journal.pone.0285927

Caroux, L., & Mouginé, A. (2022). Influence of visual background complexity and task difficulty on action video game players’ performance. Entertainment Computing, 41, 100471. doi:10.1016/j.entcom.2021.100471  preprint pdf

Delmas, M., Caroux, L., & Lemercier, C. (2022). Searching in clutter: Visual behavior and performance of expert action video game players. Applied Ergonomics, 99, 103628. doi:10.1016/j.apergo.2021.103628  preprint pdf

Sahaï, A., Labeye, E., Caroux, L., & Lemercier, C. (2022). Crossing the street in front of an autonomous vehicle: an investigation of eye contact between drivengers and vulnerable road users. Frontiers In Psychology, 13, 981666. doi:10.3389/fpsyg.2022.981666

Marre, Q., Caroux, L., & Sakdavong, J.-C. (2021). Video game interfaces and diegesis: the impact on experts and novices’ performance and experience in virtual reality. International Journal of Human–Computer Interaction, 37, 1089-1103. doi:10.1080/10447318.2020.1870819  preprint pdf

Monsaingeon, N., Caroux, L., Mouginé, A., Langlois, S., & Lemercier, C. (2021). Impact of interface design on drivers’ behavior in partially automated cars: an on-road study. Transportation Research Part F: Traffic Psychology and Behaviour, 81, 508-521. doi:10.1016/j.trf.2021.06.019 

Vigouroux, N., Campo, E., Vella, F., Caroux, L., Sacher, M., Istrate, D., Lompré, N., Gorce, P., Jacquier-Bret, J., Pinède, N., Serpa, A., & van den Bossche, A. (2021). Multimodal observation method of digital accessibility for elderly people. IRBM, 42, 135-145. doi:10.1016/j.irbm.2020.03.002

Caroux, L., Consel, C., Merciol, M., & Sauzéon, H. (2020). Acceptability of notifications delivered to older adults by technology-based assisted living services. Universal Access in the Information Society, 19, 675-683. doi:10.1007/s10209-019-00665-y  preprint pdf

Monsaingeon, N., Caroux, L., Langlois, S., Hurgobin, Y., & Lemercier, C. (2020). Driver compliance with automation reliability information regarding hazardous environmental circumstances. Le Travail Humain, 83, 343-360. doi:10.3917/th.834.0343

Caroux, L., Consel, C., Dupuy, L., & Sauzéon, H. (2018). Towards context-aware assistive applications for aging in place via real-life-proof activity detection. Journal of Ambient Intelligence and Smart Environments, 10, 445–459. doi:10.3233/AIS-180505  preprint pdf

Vigouroux, N., Campo, E., Lompré, N., Vella, F., Caroux, L., Gorce, P., Istrate, D., Jacquier-Bret, J., Serpa, A., van den Bossche, A. (2018). Démarche de co-conception d’une méthode d’observation et d’évaluation multidimensionnelle de l’accessibilité au numérique. Tic & Société, 12(2), 151-183. doi:10.4000/ticetsociete.2797

Caroux, L., & Isbister, K. (2016). Influence of head-up displays' characteristics on user experience in video games. International Journal of Human-Computer Studies, 87, 65-79. doi:10.1016/j.ijhcs.2015.11.001  preprint pdf

Caroux, L., Isbister, K., Le Bigot, L., & Vibert, N. (2015). Player-video game interaction: a systematic review of current concepts. Computers in Human Behavior, 48, 366-381. doi:10.1016/j.chb.2015.01.066  preprint pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2015). How visual background motion and task difficulty modulate players' performance in a shooting task. Displays, 38, 1-8. doi:10.1016/j.displa.2015.01.002  preprint pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2015). Impairment of shooting performance by background complexity and motion. Experimental Psychology, 62, 98-109. doi:10.1027/1618-3169/a000277  preprint pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2013). Impact of the motion and visual complexity of the background on players’ performance in video game-like displays. Ergonomics, 56, 1863-1876. doi:10.1080/00140139.2013.847214  preprint pdf

Le Bigot, L., Caroux, L., Ros, C., Lacroix, A., & Botherel, V. (2013). Investigating memory constraints on recall of options in interactive voice response system messages. Behaviour & Information Technology, 32, 106-116. doi:10.1080/0144929X.2011.563800

Caroux, L., Le Bigot, L., & Vibert, N. (2011). Maximizing players’ anticipation by applying the proximity-compatibility principle to the design of video games. Human Factors, 53, 103-117. doi:10.1177/0018720811400600  preprint pdf

Articles in peer-reviewed conference proceedings

Avril, E., Lemercier, C., Arguel, A, & Caroux, L. (2023). Application de Mobilité-en-tant-que-Service (MaaS) et gamification : influence de la quête sur le choix du mode de transport. In F. Darses & J.-M. Burkhardt (Eds), Actes du douzième colloque de psychologie ergonomique EPIQUE'2023 (pp. 392-396). Paris : Arpege Science Publishing.

Monsaingeon, N., Carli, Y., Caroux, L., Langlois, S., & Lemercier, C. (2021). Indicating the limits of partially automated vehicles with drivers’ peripheral vision: an online study. In N. Stanton (Ed.), Advances in Human Aspects of Transportation. AHFE 2021. Lecture Notes in Networks and Systems, vol 270 (pp. 78-85). Cham: Springer. doi:10.1007/978-3-030-80012-3_9

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2021). Interfaces humain-machine et conduite automobile : effet des interfaces multimodales sur l’orientation des ressources attentionnelles vers l’état des systèmes d’automatisation de la conduite. In S. Pelayo & J. Forrierre (Ed), Actes du onzième colloque de psychologie ergonomique EPIQUE'2021 (pp. 161-168). Paris : Arpege Science Publishing.

Aguilar-Alarcon, K., Gleizes, M.-P., Caroux, L., Kaddoum, E., Camps, V. & Combettes, S. (2020). ReCoVac : Décision autonome de reprise de la conduite d’un véhicule autonome et connecté. In N. Sabouret (Ed.), JFSMA 2020, Systèmes Multi-Agents : Architectures Multi-Agents pour la Simulation de Systèmes Complexes (10 p.). Toulouse : Cépaduès Editions.

Perotto, F. S., Combettes, S., Camps, V., Michel, F., Aguilar-Alarcon, K., Caroux, L., Delmas, M., Gleizes, M.-P., Kaddoum, E., Labeye, E., Lemercier, C., Marcillaud, G., Paubel, P.-V., Perret, F., & Perron, M. (2020). Projet C2C – Véhicules connectés et acceptabilité par l’humain. In Q. Quesnel, P. A. Bisgambiglia & R. Duboz (Eds), JFMS 2020 - Les Journées Francophones de la Modélisation et de la Simulation - Convergences entre la Théorie de la Modélisation et de la Simulation et les Systèmes Multi-Agents (5 p.). Toulouse : Cépaduès Editions. 

Abia, A., & Caroux, L. (2019). Effects of self-selected music and the arousal level of music on user experience and performance in video games. In S. Bagnara, R. Tartaglia, S. Albolino, T. Alexander & Y. Fujita (Eds), Proceedings of the 20th Congress of the International Ergonomics Association - IEA 2018, Volume X: Auditory and Vocal Ergonomics, Visual Ergonomics, Psychophysiology in Ergonomics, Ergonomics in Advanced Imaging (pp. 3-12). Cham: Springer. doi:10.1007/978-3-319-96059-3_1  paper pdf

Delmas, M., Caroux, L., & Lemercier, C. (2019). Influence de la composition des affichages tête-haute sur la performance et l’expérience des joueurs novices et experts dans les jeux MOBA. In J. Navarro (Ed.), Actes du dixième colloque de psychologie ergonomique - EPIQUE 2019 (pp. 380-384). Paris : Arpege Science Publishing. Best poster paper award.

Monsaingeon, N., Mouginé, A., Caroux, L., Langlois, S., & Lemercier, C. (2019). Étude comparative de véhicules semi-autonomes en conduite réelle : effet du tableau de bord sur les émotions et la charge mentale du conducteur. In J. Navarro (Ed.), Actes du dixième colloque de psychologie ergonomique - EPIQUE 2019 (pp. 413-417). Paris : Arpege Science Publishing. Best poster paper award.

Vigouroux, N., Campo, E., Lompré, N., Vella, F., Caroux, L., Jacquier-Bret, J., Istrate, D., Gorce, P., Pinède, N., Sacher, M., Serpa, A., & van den Bossche, A. (2019). De l'intérêt de développer une vision systémique dans la conception d'une méthode d’observation multimodale pour l’étude de l’accessibilité numérique avec des personnes en situation de handicap. In C. Dussart, M.-A. Ngo, V. Siranyan & P. Sommer (Eds), De la démocratie sanitaire à la démocratie en santé, volume 1 : Vers la construction d’une « handicratie », pour un meilleur accompagnement des personnes en situation de handicap (17 p.). Bordeaux : Editions LEH.

Vigouroux, N., Vella, F., Istrate, D., Campo, E., Caroux, L., Lompré, N., Gorce, P., Jacquier-Bret, J., Pinède, N., Sacher, M., Serpa, A., & van den Bossche, A. (2019). Méthode d’observation multimodale de l’accessibilité au numérique pour les personnes âgées. In H. Kokabi (Ed.), Actes de la 7e édition des journées d’étude sur la télésanté - JETSAN 2019 (6 p.).  paper pdf

Caroux, L., Consel, C., Sauzéon, H., & Dupuy, L. (2017). Designing an accessible and engaging email application for aging in place. In J. Ma & L. T. Yang (Eds), 2017 IEEE SmartWorld, Ubiquitous Intelligence & Computing, Advanced & Trusted Computed, Scalable Computing & Communications, Cloud & Big Data Computing, Internet of People and Smart City Innovation (SmartWorld/SCALCOM/UIC/ATC/CBDCom/IOP/SCI) (8 p.). New York: IEEE. doi:10.1109/UIC-ATC.2017.8397527  paper pdf

Caroux, L. (2016). Propriétés visuelles de bas niveau des interfaces de jeu vidéo et expertise des joueurs. In D. Lalanne & L. Nigay (Eds), Actes de la 28e Conférence Francophone sur l’Interaction Homme-Machine - IHM 2016 (pp. 126-133). New York: ACM. doi:10.1145/3004107.3004114  paper pdf

Caroux, L., Consel, C., Dupuy, L., & Sauzéon, H. (2014). Verification of daily activities of older adults: A simple, non-intrusive, low-cost approach. In S. Kurniawan & J. Richards (Eds), Proceedings of the 16th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS 2014 (pp. 43-50). New York: ACM. doi:10.1145/2661334.2661360  paper pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2011). Variations des stratégies d’anticipation visuelle en fonction de la règle dans un jeu vidéo. In C. Bastien, J. Cegarra, A. Chevalier, J. Dinet, N. Gregori & V. Grosjean (Eds), Actes du sixième colloque de psychologie ergonomique - EPIQUE 2011 (pp. 405-418). Nancy : Presses Universitaires de Nancy.  paper pdf

Le Bigot, L., Caroux, L., Ros, C., Lacroix, A., & Botherel, V. (2010). Combien d’options dans les messages vocaux ? In B. David, M. Noirhomme-Fraiture & A. Tricot (Eds), Actes de la 22e Conférence Francophone sur l’Interaction Homme-Machine - IHM 2010 (pp. 17-24). New York : ACM. doi:10.1145/1941007.1941011

Caroux, L., Vibert, N., & Le Bigot, L. (2009). Détecter l’apparition d’objets sur un fond visuel en mouvement. In B. Cahour, F. Anceaux & A. Giboin (Eds), Actes du 5ème colloque de psychologie ergonomique - EPIQUE 2009 (pp. 293-298). Paris : Télécom ParisTech.  paper pdf

Other communications in peer-reviewed conferences

Pujol, M., Caroux, L., & Lemercier, C. (2023, July). Flow in video games: A systematic review and meta-analysis of the effects of game design choices. 14th International Conference on Applied Human Factors and Ergonomics - AHFE 2023, San Francisco, California, USA.

Avril, E., Lemercier, C., Arguel, A., & Caroux, L. (2022, July). Use a bike-sharing and gain points: the factors influencing the bike-sharing choice during the use of a Mobility-as-a-Service (MaaS) application. 13th International Conference on Applied Human Factors and Ergonomics - AHFE 2022, New York City, New York, USA.

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2022, July). Do multimodal interfaces affect mode awareness in partially automated vehicles? 13th International Conference on Applied Human Factors and Ergonomics - AHFE 2022, New York City, New York, USA.

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2021, October). A systematic review of mode awareness measurements for automated driving. 7th International Conference on Driver Distraction and Inattention - DDI 2021, Lyon, France

Lemercier, C., Rousseau, A., Séjourné, N., Delmas, M., & Caroux, L. (2021, July). Study of anxiety in car transportation to understand its determinants and to infuse human factors solutions in order to reduce them. 12th International Conference on Applied Human Factors and Ergonomics - AHFE 2021, New York City, New York, USA.

Sahaï, A., Labeye, E., Caroux, L., & Lemercier, C. (2021, July). Enhancing child, young and older adult pedestrians’ crossing decision presenting vehicle’s state information through an external vehicle display. 12th International Conference on Applied Human Factors and Ergonomics - AHFE 2021, New York City, New York, USA. 

Aguilar-Alarcon, K., Caroux, L., Gleizes, M.-P., & Kaddoum, E. (2021, June). Characteristics model for representing entities as part of the driving process. 21st Triennial Congress of International Ergonomics Association - IEA 2021, Vancouver, Canada.

Caroux, L., Arguel, A., Sacher, M., & Lemercier, C. (2021, June). Gamification in transportation and mobilities: a preliminary overview of scientific literature. 21st Triennial Congress of International Ergonomics Association - IEA 2021, Vancouver, Canada.  extended abstract pdf

Monsaingeon, N., Caroux, L., Langlois, S., & Lemercier, C. (2021, June). Auditory feedbacks for automated driving: An evaluation method. 21st Triennial Congress of International Ergonomics Association - IEA 2021, Vancouver, Canada.

Leroux, E., Caroux, L., & Sakdavong, J.-C. (2020, July). Diegetic display, player performance and presence in virtual reality video games. 11th International Conference on Applied Human Factors and Ergonomics - AHFE 2020, San Diego, California, USA.

Caroux, L., Campo, E., Vigouroux, N., Bourreau, E., Clerc, M., Gorce, P., Graff, C., Huchard, M., Istrate, D., Jacquier-Bret, J., Lompré, N., Pinède, N., Rico Duarte, L., Sacher, M., Serna, A., Serpa, A., van den Bossche, A., & Vella, F. (2018, June). MAN : Mise en place d'une méthode d’évaluation croisée de l'accès aux ressources numériques. 10e conférence de l’IFRATH sur les technologies d’assistance - HANDICAP 2018, Paris, France.  extended abstract pdf

Caroux, L., & Isbister, K. (2015, October). Influence des affichages tête-haute sur l’expérience utilisateur dans les jeux vidéo. 27e Conférence Francophone sur l’Interaction Homme-Machine - IHM 2015, Workshop Oculométrie, Toulouse, France.  abstract

Caroux, L., Consel, C., Dupuy, L., & Sauzéon, H. (2015, June). Vérification des activités quotidiennes des personnes âgées : Une approche simple, non-intrusive et à bas coût. Workshop ACCEPT - Premières rencontres interdisciplinaires autour des aides technologiques, du handicap cognitif et de la perte d'autonomie, Montpellier, France.  abstract

Caroux, L., & Isbister, K. (2014, April). Measuring aspects of player experience : A systematic review of human-computer interaction journals. ACM CHI Conference on Human Factors in Computing Systems - CHI 2014, Games User Research Workshop, Toronto, Canada. extended abstract pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2011, September). Influence d’arrière-plans en mouvement sur la performance de recherche visuelle. 53e congrès de la Société Française de Psychologie - SFP 2011, Metz, France.  extended abstract pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2010, September). Vers une utilisabilité spécifique des jeux vidéo ? 22e Conférence Francophone sur l’Interaction Homme-Machine - IHM 2010, Luxembourg, Luxembourg.  extended abstract pdf

Caroux, L., Le Bigot, L., & Vibert, N. (2010, August). Searching for an item in dynamic visual environments : Impact of a moving background on visual search. 33rd European Conference on Visual Perception - ECVP 2010, Lausanne, Switzerland.  abstract pdf

Rouet, J.-F., Britt, M. A., Caroux, L., Nivet, C., & Le Bigot, L. (2009, August). The influence of story consistency and reading context on the construction of documents models from multiple sources. 13th Biennial International Conference of the European Association for Research on Learning and Instruction - EARLI 2009, Amsterdam, The Netherlands.

Caroux, L., Vibert, N., & Le Bigot, L. (2009, July). Beneficial effects of spatial sharing of visual attention on player’s performance in a video game. 13th International Conference on Human-Computer Interaction - HCII 2009, San Diego, California, USA.  extended abstract pdf

Rouet, J.-F., Britt, M. A., Caroux, L., & Le Bigot, L. (2008, July). Remembering who said what : Effects of source animacy and content consistency. 29th International Congress of Psychology - ICP 2008, Berlin, Germany.

Caroux, L., Rouet, J.-F., Vibert, N., & Le Bigot, L. (2007, July). Implication de la mémoire de travail dans la mémorisation de mots présentés sur écran. 13e Journée d’Etude sur le Traitement Cognitif des Systèmes d’Information Complexes - JETCSIC 2007, Metz, France.  extended abstract pdf 

PhD thesis (in French)

Caroux, L., (2012). Interaction avec les interfaces visuelles dynamiques complexes des jeux vidéo : Effets des arrière-plans sur la performance et le comportement du regard. Thèse de doctorat de l'Université de Poitiers, Poitiers, France.  document pdf