I'm currently a senior staff research scientist at Innopeak Technology focusing on next-generation mobile AR/VR R&D. My research interests are in the Vision and Graphics related fields. More specifically, 2D/3D human body/face modeling and understanding, novel view synthesis, image-based rendering, and relighting. Before that, I obtained my Ph.D. degree in Computer Science from the University of Delaware, Newark, DE, USA. I worked on 3D non-rigid dynamic human shape reconstruction and completion, Dynamic mesh sequences compression, and human semantic segmentation.
NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields.
IEEE Conference on Virtual Reality and 3D User Interface(IEEE VR),2023
Special Issue on IEEE Transactions on Visualization & Computer Graphics (TVCG) , 2023.
Real-Time Lighting Estimation for Augmented Reality via Differentiable Screen-Space Rendering
Liu, Celong, Lingyu Wang, Zhong Li, Shuxue Quan, and Yi Xu.
IEEE Transactions on Visualization & Computer Graphics (TVCG) , 2022.
Structure from Motion on XSlit Cameras
Wei Yang, Yingliang Zhang, Jinwei Ye, Yu Ji, Zhong Li, Mingyuan Zhou, and Jingyi Yu.
IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) 2019.
Conference reviewer: CVPR 2021/2022/2023. ICCV 2021. ECCV 2022. AAAI 2020/2021, IJCAI 2023, ISMAR2022, IEEE VR 2023
Journal reviewer: Computer & Graphics, Machine Vision & Applications, The Visual Computer Journal(TVCJ), IEEE Access
CISC 106: GEN COMPUTER SCIEN FOR ENGNR (Graduate TA 15 fall)
CISC 220: DATA STRUCTURE(Graduate TA 16 spring)