Texas hold'em is a typical sequential game with incomplete information. In this game, all players have private information (hold cards), and share public information (community cards). Each player chooses an action (check, call, raise or fold) at every betting round until the game ends. Sequential game with incomplete information is a useful tool in many areas such as security problems, robust design of engineering systems, economy systems, and so on. We focus on providing not only a 'descriptive' solution but also a 'prescriptive' solution. On one hand, we study the philosophy and sufficient statistics to play the game in an optimal way. On the other hand, we also want an efficient computation method to compute the strategies.
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Aircraft flying through congested airspace usually experiences severe delays, especially during bad weather. The Federal Aviation Administration (FAA) rations capacity to reduce en route delay. This is accomplished using the recently developed Collaborative Trajectory Options Programs (CTOPs) which allow the flight operators to communicate their route preferences through Trajectory Option Set (TOS), and assign each flight the most preferred possible route with the lowest adjusted cost in its TOS. The route assigned to a flight and the associated adjusted cost depend not only its own TOS but also the other influenced flights' TOS's. FAA, therefore, can construct a non-zero sum matrix game to model the route assignment problem in CTOP. The non-zero sum matrix game is, however, not fully available to the airlines, since each airline only has his own adjusted costs. Assuming the other flights' interests are totally against his, one flight treats the original non-zero sum matrix game as an `artificial' zero-sum matrix game, and uses the Nash equilibrium of the `artificial' zero-sum matrix game as its strategy to submit its TOS. This `artificial' Nash equilibrium guarantees the flight its adjusted cost, but may differ a lot from the original Nash equilibrium, which results in huge overall delay in the air transportation system. Our objective is to help FAA to make use of his global information to guide flights towards the `real' Nash equilibrium of the CTOP game.
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Game based defense against smart jamming in LTE networksLTE networks are vulnerable to control-channel jamming attacks from smart jammers who can “learn” network parameters and “synchronize” themselves with the network even when they are not attached to it. Such a smart jammer can launch very effective denial-of-service (DOS) and loss of service attacks without even hacking the network or its components. Hence, pursuing autonomous techniques to address this potentially devastating problem has become an active research topic. The smarter jammers can be distinguished into two types, cheater aiming at maximize its resources, and Saboteur with the intent of causing highest possible damage. We model the interactions between the network and the jammer as a repeated asymmetric game, and derive a suboptimal defense strategy with guaranteed performance for the network.
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Event triggering is an information transmission strategy with which a transmission is triggered by an event. Compared with traditional periodic transmission strategy, event triggering, in simulations and experiments, showed great potential to reduce average communication frequency while still maintaining comparable system performances. My interests cover several aspects of event triggering, including whether event triggering is the optimal transmission rule in stochastic systems, whether there is separation principle in event triggered systems, a sufficient condition to guarantee that event triggered systems is efficiently attentive, and so on.
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