Curriculum Vitae

EDUCATION

  • 2017: Phd at Hellenic Open University, School of Sciences and Technology, Department of Computer Science, Greece

      • Thesis: Collective Artificial Intelligence and Personalized Educational Interactions in Learning new Skills (English).

  • 2016: 1-Year Programme of Pedagogical Training (EPPAIK) at the School of Pedagogi-cal and Technological Education of Sapes, Greece.

      • Thesis: Virtual Reality Games in Education (Greek).

  • 2009: Msc in Systems Engineering and Management. Specialty area of Information and Communication Systems Management. Democritus University of Thrace and University of Macedonia, Greece.

      • Msc Thesis: Neural-fuzzy fault diagnosis in rotating machinery (Greek).

  • 2007: Degree in Electrical Engineering from Technical Educational Institute (TEI) of Kavala, Department of Electrical Engineering, Greece.

      • Degree Thesis: Usage of microcontrollers in smart electrical establishments (Greek).

FOREIGN LANGUAGES

  • Turkish : Private Minority Primary and High School, Xanthi, Greece. “Excellent”.

  • English : ECPE Certification of Proficiency in English - C2. (The University of Michigan).

TEACHING EXPERIENCE

  • 2009 – 2010: Teacher in institute of Vocational Training Komotini, Greece. Microsoft Word, Excel, PowerPoint, FrontPage.

  • 2010 – 2011: Laboratory Associate in Microcomputers – Microcontrollers laboratory, Department of Electrical Engineering, Technical Educational Institute (TEI) of Kavala.

  • 2018 - now: Adjunct Faculty - Mphil Degree in Advanced Technologies in Informatics and Computers, Computer Science Department, International Hellenic University, Greece. Courses: Cross-platform mobile application development, Game Development.

Research Proposal Reviewer and Funded Projects Progress Evaluator

  • 2020: Cyprus Research Promotion Foundation (RPF) for the RESTART 2016-2020 Programmes for Research, Technological Development and Innovation. (Proposals Reviewer)

  • 2019: RIS3Crete. Action 1.b.2 "Partnerships of Businesses with Research and Dissemination Organizations, in sectors of RIS3Crete" in the framework of the Operational Program "Crete" 2014-2020. (Proposals Reviewer)

  • 2019-2021: RESEARCH - CREATE - INNOVATE Action funded by the Operational Programme Competitiveness, Entrepreneurship and Innovation 2014-2020 (EPAnEK) (Funded Project Progress Evaluator )

CERTIFICATIONS

  • Certified Evaluator of the General Secretariat for Research and Technology (GSRT) of Greece.

  • Certified Expert of the Hellenic Foundation for Research and Innovations (Since 04/08/2020). Ref. No 26775/16.07.2020 Decision of the Registry Community.

  • Introduction to Grid Computing, SURFsara. Dutch HPC and e-Science Support Center. EGI. (Issued March 1, 2014)

  • Certification of the teaching qualification of Trainers for Adults of non-formal education. National Organization for the Certification of Qualifications & Vocational Guidance (EOPPEP)

REVIEWER

2020

  • Journal of Biological Education (Taylor & Francis) - 1 paper

  • Association for Computing Machinery’s Special Interest Group on Computer Human Interaction (ACM SIGCHI) - 1 paper

  • Journal of Intelligent & Fuzzy Systems (IOS Press).

  • CAA 2020

2019

  • Heritage (MDPI) - 1 paper

  • International Journal of Computational Methods in Heritage Science (IJCMHS) (IGI-Global) - 2 papers

  • International Conference on Computer Science and Application Engineering (CSAE 2019) - 1 paper

  • Sustainability (MDPI) - 1 paper

  • Journal of Cultural Heritage (Elsevier) -1 paper

  • Energies (MDPI) - 2 papers

  • Applied Sciences (MDPI) - 1 paper

  • Journal of Intelligent & Fuzzy Systems (IOS Press) - 1 paper

2018

  • Heritage Science (Springer) - 1 paper

  • International Journal of Computational Methods in Heritage Science (IJCMHS) (IGI-Global) - 2 papers

SCHOLARSHIPS

  • 2006 – 2007: Undergraduate Scholarship, student worthies in the Technical Educational Institute (TEI) of Kavala, by the State Scholarships Foundation, Greece.

MEMBERSHIPS

  • Hellenic Artificial Intelligence Society (EETN).

  • Institute of Electrical and Electronics Engineers (IEEE)

  • European Social Simulation Association (ESSA)

  • Association for Computing Machinery (ACM)

SEMINARS AND CONTINUOUS TRAINING

  • Online Courses: Introduction to Grid Computing, Dutch HPC and e-Science Support Center. SURFsara. EGI. (18/11/2013 to 18/02/2014)

  • Conference: “6th Balkan Conference in Informatics” (BCI-2013).(3 Days Conference) 19-21 Sep-tember, 2013 Thessaloniki, Greece.

  • Conference: “International Conference on Tools with Artificial Intelligence” (ICTAI-2012). (3 Days Conference), November 7-9, 2012 Athens, Greece.

  • Training Course: “Marketing and Sales Always Be Closing”. (8 hours Seminar). September, 2011.

  • Summer School: “Summer School on Artificial Intelligence” (HAISS-11), 25 – 29 July, 2011.

  • Training Course: Advanced Techniques of 3D digitization and Modern Research Directions – Special Applications”, (3rd Seminar 20 hours), 22 – 27 May, 2008.

  • Training Course: “Essential Techniques for 3D digitization and the Implementations in Economy Art and Culture”, (2nd Seminar 40 hours), 15 – 23 October, 2007.

  • Training Course: “Digital Recording of Cultural Inventory”, (1st Seminar 31 hours), 7 – 11 May, 2007.

  • Training Course: “Electical Substations – Establishments of Medium & Low Voltage”, (Regulation ???? HD 384), 16 November, 2005.

  • Information Event – Seminar: “First Aid – Cardiopulmonary Resuscitation.” (2nd Seminar), 7 June, 2005.

  • Information Event – Seminar: “First Aid – Accident Prevention” (1st Seminar), 19 April, 2005.

  • Technical Meeting – Event: “Clean Energy Technologies and Creation of New Jobs”, 18 May, 2005.

RESEARCH ACTIVITIES & INTERESTS

Computer Systems.

Programming.

Artificial Intelligent Games.

Game Theory.

Social Learning Games.

Image Processing.

Web Design.

Web Applications.

Web Based GIS Applications.

Neuro-Fuzzy Systems.

3D modeling.

VR Environments.

Serious Games.

Educational Applications.

Mobile Games.

Mobile Applications.

Gamification.