SAM / SBM model Viewer for Sin, SinDemo & Wages of Sin
- view all animation\models\skins
- rotation of model, zooming
- enable or disable lights
- animation with interpolation
using:
- Nehe lessons
- SinView source by Trey Harrison
- source of loading tga, md2 by David HENRY
- Quake2 source (anorms.h)
controls:
Q - prev animation
W - next animation
A - prev texture
S - next texture
L - lights on|off
UP - zoom out
DOWN - zoom in
LMB + MOUSE_MOVE - rotate model
F1 - switch fullscreen | windowed mode
ESC - exit
extracting files: sbm (model), sam(animation), tga(texture)
for Sin Demo - PakExplorer v1.2 or dragon unpacker
for Sin - sintools.zip -> bin\makepak.exe -u <*.sin> or dragon unpacker
for Sin Steam - gcfscape
for viewing you need to place model in folder with samsbm.exe
there must be ONLY 1 sbm file, and 1 or more animation and skins
you can view animation from various sin paks, for example .sbm from Sin1 and .sam from WoS
and better, when avatars for model and other trash are cleaned from workdir
DOWNLOAD (exe +src +sample)
DOWNLOAD (exe)
Note: require Visual C++ 2008 Redist
by KiDEATH