Advancement
The skillsystem gives you many options and allows you to customize your character in many ways. There are however some common accepted standards when you decide your path, mainly sharp and unarmed. Advancing for sharp offers a bit more damage than unarmed and offers a statdrop effect from your brawls. An Unarmed advance offers a better mug and greater chance of landing your brawl effects.
Sharp
f to 5
f.o to 10
f.o.m to 15
f.o.m.s to 300
-Soulskinner (Optional) - f.o.m.s down by 10 to 290
f.o.m.s. to 300
f.o.m to 300
f.o.s to X (Race dependant, each race has a seperate special value required to hit an invincible brawl) 130 if you're duergar
f.o to 300
f to 300
f.d.p to 300
f.d to 300
-subskills-
Unarmed
f to 5
f.o to 10
f.o.m to 15
f.o.m.u to 300
-Soulskinner (Optional) - f.o.m.u down by 10 to 290
f.o.m.u to 300
f.o.m to 300
f.o.s to X (Race dependant, each race has a seperate special value required to hit an invincible brawl) 130 if you're duergar
f.o to 300
f to 300
f.d.p to 300
f.d to 300
-subskills-
Covert
c to 5
c.s to 300
c.t.p to max
c to 300
c.t to 300
-subskills-