PUBLICATIONS

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games [pdf]

Julian Mariño, Rubens Moraes, Claudio Toledo, Levi Lelis. In the Proceedings of the Conference on Artificial Intelligence (AAAI), 2019, Hawaii, USA.

Nested-Greedy Search for Adversarial Real-Time Games [pdf]

Rubens Moraes, Julian Mariño and Levi Lelis. In the Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE). AAAI Press 2018, Edmonton, AB, Canada.

Action Abstraction for Combinatorial Multi-Armed Bandit Tree Search [pdf]

Rubens Moraes, Julian Mariño, Levi Lelis and Mario Nascimento. In the Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE). AAAI Press 2018, Edmonton, AB, Canada.

Understanding Mario: An Evaluation of Design Metrics For Platformers. [pdf]

Adam Summerville, Julian Mariño, Sam Snodgrass, Santiago Ontañón and Levi Lelis. In Proceedings of the International Conference on the Foundations of Digital Games (FDG), 2017, Cape Cod, Massachusetts.

A Computational Model based on Symmetry for Generating Visually Pleasing Maps of Platform Games. [pdf]

Julian Mariño and Levi Lelis. In the Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE). AAAI Press 2016, San Francisco, California.

Geração Procedural de Conteúdos para Jogos Digitais: Conceitos e Trabalhos Relacionados (In portugese). [pdf]

Julian Mariño, Leonardo Pereira and Claudio Toledo. In Revista de Sistemas de Informação da FSMA. v. 1, p. 43-57, 2016.

An Empirical Evaluation of Evaluation Metrics of Procedurally Generated Mario Levels. [pdf]

Julian Mariño, Willian Reis and Levi Lelis. In the Proceedings of the AAAI Conference on AI and Interactive Digital Entertainment (AIIDE). AAAI Press 2015, Santa Cruz, California.

Feature Selection as State-Space Search: An Empirical Study in Clustering Problems. [pdf]

Julian Mariño and Levi Lelis. In the Proceedings of the Symposium on Combinatorial Search (SoCS), AAAI Press 2015, Ein Gedi, Israel.