- Biyuan Wang, Nobuhiro Takahashi, Hideki Koike, Sensor Glove implemented with artificial muscle set for hand rehabilitation, Augmented Humans 2020.
- Hui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Alejandro Samboy, Hideki Koike, Woontack Woo, Aaron Quigley, Augmented Humans 2020.
- Akira Matsuda, Kazunori Nozawa, Kazuki Takata, Atsushi Izumihara and Jun Rekimoto, HapticPointer: A Neck-worn Device that Presents Direction by Vibrotactile Feedback for Remote Collaboration Tasks, Augmented Humans 2020
- Natsuki Hamanishi and Jun Rekimoto, PoseAsQuery: Full-Body Interface for Repeated Observation of a Person in a Video with Ambiguous Pose Indexes and Performed Poses, Augmented Humans 2020
- Kenta Saito, Atsushi Okada, Yu Matsumura and Jun Rekimoto, Remote Treatment System of Phantom Limb Pain by Displaying Body Movement in Shared VR Space, Augmented Humans 2020
- Katsuhito Sasaki, Keisuke Shiro and Jun Rekimoto, ExemPoser: Predicting Poses of Experts as Examples for Beginners in Climbing Using a Neural Network, Augmented Humans 2020
- Yuki Takeda, Akira Matsuda, Jun Rekimoto, 3D Human Reconstruction from an Image for Mobile Telepresence Systems, IEEE VR 2020.
- Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike, Soft Exoskeleton Glove Enabling Force Feedback for Human-Like Finger Posture Control with 20 Degrees of Freedom, Proc. of 2019 IEEE World Haptics Conference, pp.217-222, 2019
- Atsuki Ikeda, Yuka Tanaka, Dong-Hyun Hwang, Homare Kon, and Hideki Koike. Golf training system using sonification and virtual shadow. In ACM SIGGRAPH 2019 Emerging Technologies (SIGGRAPH '19). ACM, New York, NY, USA, Article 14, 2 pages.2019.
- Hui-Shyong Yeo, Juyoung Lee, Hyung-il Kim, Aakar Gupta, Andrea Bianchi, Daniel Vogel, Hideki Koike, Woontack Woo, Aaron Quigley, WRIST: Watch-Ring Interaction and Sensing Technique for Wrist Gestures and Macro-Micro Pointing, Proc. of the 21st Int'l Conf. on Human-Computer Interaction with Mobile Devices an dSErvices (MobileHCI'19), article No.19, 2019.
- Hui-Shyong Yeo, Erwin Wu, Juyoung Lee, Aaron Quigley, Hideki Koike , Opisthenar: Hand Poses and Finger Tapping Recognition by Observing Back of Hand Using Embedded Wrist Camera, in Proceedings of 32nd ACM User Interface Software and Technology Symposium (UIST 2019), pp.963-971, 2019
- Erwin Wu, Florian Perteneder, Hideki Koike, and Takayuki Nozawa. 2019. How to VizSki: Visualizing Captured Skier Motion in a VR Ski Training Simulator. In The 17th International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI ’19).
- Takayuki Nozawa, Erwin Wu, Florian Perteneder, and Hideki Koike, Visualizing expert motion for guidance in a VR ski simulator, ACM SIGGRAPH 2019
- Erwin Wu, Florian Perteneder, and Hideki Koike, Real-time Table Tennis Forecasting System based on Long Short-term Pose Prediction Network, SIGGRAPH Asia 2019.
- Natsuki Hamanishi and Jun Rekimoto. TTT: Time Synchronization Method by Time Distortion for VR Training including Rapidly Moving Objects. In 25th ACM Symposium on Virtual Reality Software and Technology (VRST ’19). Association for Computing Machinery, New York, NY, USA, Article 95, 1–2. 2019.
- Naoki Kimura, Michinari Kono, and Jun Rekimoto. Deep dive: deep-neural-network-based video extension for immersive head-mounted display experiences. In Proceedings of the 8th ACM International Symposium on Pervasive Displays (PerDis ’19). Association for Computing Machinery, New York, NY, USA, Article 22, 1–7. 2019.
- Keisuke Shiro, Ryotaro Miura, Changyo Han, and Jun Rekimoto. An Intuitive Interface for Digital Synthesizer by Pseudo-intention Learning. In Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound (AM’19). Association for Computing Machinery, New York, NY, USA, 39–44. 2019.
- Hsin-Ruey Tsai, Jun Rekimoto, and Bing-Yu Chen. ElasticVR: Providing Multilevel Continuously-Changing Resistive Force and Instant Impact Using Elasticity for VR. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 220, 1–10. 2019.
- Keisuke Shiro, Kazme Egawa, Takashi Miyaki, and Jun Rekimoto. InterPoser: Visualizing Interpolated Movements for Bouldering Training. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW0162, 1–6. 2019.
- Naoki Kimura, Michinari Kono, and Jun Rekimoto. SottoVoce: An Ultrasound Imaging-Based Silent Speech Interaction Using Deep Neural Networks. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 146, 1–11. 2019.
- Natsuki Hamanishi, Takashi Miyaki, and Jun Rekimoto. Assisting viewpoint to understand own posture as an avatar in-situation. In Proceedings of the 5th International ACM In-Cooperation HCI and UX Conference (CHIuXiD’19). Association for Computing Machinery, New York, NY, USA, 1–8. 2019.
- Xinlei Zhang, Ali Shtarbanov, Jiani Zeng, Valerie K. Chen, V. Michael Bove, Pattie Maes, and Jun Rekimoto. Bubble: Wearable Assistive Grasping Augmentation Based on Soft Inflatables. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems (CHI EA ’19). Association for Computing Machinery, New York, NY, USA, Paper LBW2313, 1–6. 2019.
- Jun Rekimoto, Homo Cyberneticus: The Era of Human-AI Integration, ACM UIST 2019 visions, 2019
- Kazumasa Uehara, Shinichi Furuya, Hidemi Numasawa, Kahori Kita, Takashi Sakamoto, Takashi Hanakawa. Distinct roles of brain activity and somatotopic representation in pathophysiology of focal dystonia. Human Brain Mapping 40(6) 1738-1749, 2019
- Takanori Oku, Shinichi Furuya. Neuromuscular incoordination in musicians' dystonia. Parkinsonism & Related Disorders 65: 97-104, 2019
- Yudai Kimoto, Takanori Oku, Shinichi Furuya. Neuromuscular and biomechanical functions subserving finger dexterity in musicians. Scientific Reports 9:12224, 2019
- Yudai Kimoto, Takanori Oku, Shinichi Furuya, Enhancing somatosensory perception of pianists by a novel haptic training, Society for Neural Control of Movement, 2019.
- Masato Hirano, Mizuha Sakurada, Shinichi Furuya, Enhancing somatosensory perception of pianists by a novel haptic training, Society for Neural Control of Movement, 2019.
- 牛場潤一、"ブレイン・マシン・インターフェースによる神経リハビリテーション と人工知能"、BRAIN and NERVE, vol. 71, No. 7, pp. 793-804, 2019.
- 古屋晋一(2019)“音楽演奏技能の洗練と失調の神経機序”,日本神経回路学会誌.26 (1-2).pp. 10-14
- 古屋晋一,平野雅人,西岡勇人,木本雄大,奥貴紀(2019)“音楽演奏のトランスレーショナルリサーチ” 生体の科学.70(6). pp.522-525
- 古屋晋一(2020)“音楽医科学-演奏による運動機能疾患とリハビリテーション医学” リハビリテーション医学.57(3), pp.1-7
- 伊藤亜紗『記憶する体』春秋社、2019
- Erwin Wu, Hideki Koike: FuturePose - Mixed Reality Martial Arts Training using Real-time 3D Human Pose Forecasting with a RGB Camera, 2019 IEEE Winter Conf. on Applications of Computer Vision (WACV), pp.1384-1392, 2019.
- Erwin Wu, Mistki Piekenbrock, Hideki Koike, BitoBody: Real-time human contact detection and dynamic projection system, Proceedings of the 10th Augmented Human International Conference 2019, article 39.
- Takayuki Nozawa, Erwin Wu, Hideki Koike: VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier IEEE VR 2019.
- Dong-Hyun Hwang, Kohei Aso, Hideki Koike, MonoEye: Monocular Fisheye Camera based 3D Human Pose Estimation, IEEE VR 2019.
- 暦本 純一, 木村 直紀, 河野 通就. SottoVoce: 超 音波画像と深層学習による無発声音声インタラク ション. インタラクション2019. Mar. 2019.
- K. Fujii and J. Rekimoto. SubMe: An Interactive Subtitle System with English Skill Estimation Using Eye Tracking. In. AH ’19. Mar. 2019.
- E. Maruyama and J. Rekimoto. CompoundDome:A wearable dome device that enables interaction with the real world by partially transmitting the screen. In. AH ’19. Mar. 2019.
- 古屋晋一: “演奏家の心身を守り育む音楽教育―持続可能な舞台芸術の実現を目指して―”.音楽教育研究ジャーナル,50号pp.23-30, 2019
- 牛場潤一、"BMIと神経リハビリテーション", BRAIN and NERVE-神経研究の進歩, 2019年7月増大特集「神経学と人工知能」, 2019
- Hui-Shyong Yeo, Hideki Koike, Aaron Quigley, Augmented Sports For Learning Using Wearable Head-worn and Wrist-worn Devices, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike, A Real-Time Projection System for Golf Training using Virtual Shadow, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Dong-Hyun Hwang, Kohei Aso, Hideki Koike, Toward human motion capturing with an ultra-wide fisheye camera on the chest, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Kohei Aso, Dong-Hyun Hwang, Hideki Koike, Generating Synthetic Humans for Learning 3D Pose Estimation, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Erwin Wu, Hideki Koike, Real-time Human Motion Forecasting using a RGB Camera, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Hayato Takahashi, Nobuhiro Takahashi, Shinichi Furuya, Hideki Koike, Design of Control Method for Soft Exoskeleton Glove, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Nobuhiro Takahashi, Hayato Takahashi, Hideki Koike, A Novel Soft Exoskeleton Glove for Motor Skill Acquisition Resembling Anatomical Structure of Forearm Muscles, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- M. Kono and J. Rekimoto. , wavEMS: Improving Signal Variation Freedom of Electrical Muscle Stimulation, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- K. Toyoda, M. Kono, and J. Rekimoto., PostData Augmentation to Improve Deep Pose Estimation for Extreme and Wild Motions, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- R. Nith and J. Rekimoto. , Falconer: A Tethered Aerial Companion for Enhancing Personal Space, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- K. Saito, T. Miyaki, and J. Rekimoto. , The Method of Reducing Phantom Limb Pain Using Optical See-Through Head Mounted Display, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- E. Maruyama and J. Rekimoto., CompoundDome:A wearable dome device that enables interaction with the real world by partially transmitting the screen, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- K. Shiro, K. Egawa, T. Miyaki, and J. Rekimoto. , InterPoser: Visualizing Interpolated Movements for Bouldering Training, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- N. Hamanishi and J. Rekimoto. , SuppleView: decreasing physically limitations on the movement imitation with viewing motions in the video, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Ryota Mori, Shoko Kasuga, Shinichi Kasahara, Junichi Rekimoto, Junichi Ushiba, Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device Is Associated with Pre-Movement Readiness Cortical Activity, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- Takanori Oku, A Novel Vibrotactile Biofeedback Device for Optimizing Neuromuscular Control in Piano Playing, The First IEEE VR Workshop on Human Augmentation and Its Applications (HAA2019), co-located with IEEE VR 2019, 2019.
- 古川雄大, Proprioceptive-auditory-motor integration in musicians and non-musicians., Hand, Brain, and Technology: The Somatosensory System. 2018.
- Dong-Hun Hwang, Hideki Koike: ParaPara: Synthesizing pseudo-2.5D content from monocular videos for mixed reality, Proc. on ACM Conf. on Human Factors in Computing Systems (CHI2018), 2018.
- Kyosuke Tanaka, Naoya Tochihara, Hideki Koike, Toshiki Sato, A real-time image processing framework with an aerial overhead camera for sports, Proc. on Advanced Visual Interfaces (AVI2018), 2018.
- Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike: AR based Self Sports Learning System Using Decayed Dynamic Time Warping Algorithm, Proc. of Int'l Conf. on Artificial Reality and Telexistence and Eurographics Symp. on Virtual Environments (ICAT-EGVE), 2018.
- Atsuki Ikeda, Dong-Hyun Hwang, Hideki Koike, Real-time Visual Feedback for Golf Training Using Virtual Shadow, Proc. of ACM Int'l Conf. on Interactive Surfaces and Systems (ISS2018), pp.445-448, 2018.
- Yuka Tanaka, Homare Kon, Hideki Koike: A Real-Time Golf Swing Training System Using Sonification and Sound Image Localization, Proc. of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 66
- Erwin Wu, Hideki Koike: Real-time Human Motion Forecasting Using a RGB Camera, in Proceedings of ACM Virtual Reality Software and Technology (VRST 2018), 2018, article 118
- M. Kono, T. Takahashi, H. Nakamura, T. Miyaki, and J. Rekimoto. Design Guideline for Developing Safe Systems That Apply Electricity to the Human Body. ACM Trans. Comput.-Hum. Interact. Vol. 25, no. 3 (June 2018), 19:1–19:36.
- 山下 聖悟, 諏訪 俊一, 味八木 崇, 暦本 純一. 水 泳体験を向上させる水中没入型バーチャルリアリ ティ環境:AquaCAVEの設計と実装. 日本ソフト ウェア科学会コンピュータソフトウェア vol. 35, no. 2 (Apr. 2018), 252–263
- M. Kono, T. Miyaki, and J. Rekimoto. In-pulse: Inducing Fear and Pain in Virtual Experiences. In. VRST ’18. ACM, Nov. 2018
- 丸山英梨子, 暦本純一. スクリーンを部分的に透過することにより現実世界とインタラクションを可能にする装着型ドーム装置. WISS ’18. Sept. 2018.
- X. Zhang, N. Kosmyna, P. Maes, and J. Rekimoto. Investigating Bodily Responses to Unknown Words: a Focus on Facial Expressions and EEG. In. EMBC ’18. IEEE, July 2018, pp. 5211–5215.
- J. Rekimoto, K. Uragaki, and K. Yamada. Behind-the-mask: A Face-through Head– mounted Display. In. AVI ’18. ACM, 2018
- N. Kimura and J. Rekimoto. ExtVision: Augmentation of Visual Experiences with Generation of Context Images for a Peripheral Vision Using Deep Neural Network. In. CHI ’18. ACM, 2018, 427:1–427:10
- Shoko Kasuga, Ryota Mori, Shunichi Kasahara, Junichi Rekimoto, Junichi Ushiba, "Prolonged Aftereffect of Visuomotor Adaptation to Gradually Distorted Reality Displayed on a See-Through Head-Mounted Device", International Jounal of Human-Computer Interaction.
- N. Davies, M. Langheinrich, P. Maes, and J. Rekimoto. Augmenting Humans. IEEE Pervasive Computing vol. 17, no. 2 (Apr. 2018), pp. 9–10.
- Altenmuller E, Furuya S, Scholz D, Ioannou C: “Brain research in music performance", The Oxford Handbook of Music and Brain (Oxford University Press. ISBN: 9780198804123), 2019
- 伊藤亜紗「幻肢と義肢のあいだ」、『記憶する体』(連載)、第7回、春秋社ウェブ、2018年
- 伊藤亜紗「過去の自分が疼く」、『記憶する体』(連載)、第8回、春秋社ウェブ、2018年
- 伊藤亜紗「運動の記憶」、『記憶する体』(連載)、第9回、春秋社ウェブ、2018年
- 伊藤亜紗「通電の懐かしさ」、『記憶する体』(連載)、第10回、春秋社ウェブ、2018年
- 池田篤紀,Hwang Dong-Hyun, 小池英樹, 視聴覚フィードバックを用いた動的スポーツ学習支援システム, 第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018)
- Erwin Wu, Mitski Piekenbrock, 佐藤俊樹,小池英樹, A camera-based human contact detection & dynamic projection system, 第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018)
- 田中結花,今誉,小池英樹, ソニフィケーションを用いたゴルフスイング学習支援システム, 第26回インタラクティブシステムとソフトウェアに関するワークショップ(WISS2018)
- N. Kimura, M. Kono, and J. Rekimoto. , Using Deep-neural-network to Extend Videos for Head-mounted Display Experiences, ACM VRST 2018.
- 木本雄大, Neuromuscular control of dexterous finger movements in healthy pianists, pianists with focal dystonia, and non-musicians., Hand, Brain, and Technology: The Somatosensory System.
- 古川雄大, Effects of action on auditory timing perception in expert musicians., International Convention of Psychological Science.
- S. Yamashita, S. Suwa, T. Miyaki, and J.Rekimoto. Investigation of Tracer ParticlesRealizing 3-Dimensional Water Flow Measure-ment for Augmented Swimming Training. In.AH ’18. ACM, 2018.
- M. Kono, Y. Ishiguro, T. Miyaki, and J. Reki-moto.Design and Study of a Multi-ChannelElectrical Muscle Stimulation Toolkit for Hu-man Augmentation. In. AH ’18. ACM, 2018,11:1–11:8.
- K. Fujii, P. Marian, D. Clark, Y. Okamoto,and J. Rekimoto.Sync Class: VisualizationSystem for In-Class Student Synchronization.In. AH ’18. ACM, 2018, 12:1–12:8.
- Y. Kita and J. Rekimoto.V8 Storming: HowFar Should Two Ideas Be?In. AH ’18. ACM,2018, 14:1–14:8.
- 暦本 純一.分割磁界供給型骨伝導による常時装着音響デバイス.インタラクション2018. Mar.2018.
- 佐藤 邦彦,暦本 純一.多様な雑音に対して耐性のある声質変換システム.インタラクション2018.Mar. 2018.
- K. Sato and J. Rekimoto. Voice ConversionSystem Based on Deep Neural Network Ca-pable of Parallel Computation, IEEE Virtual Reality 2018.
- Hideki Koike, A study on skill acquisition mechanism and development of skill transfer systems, ACM IUI workshop on Symbiotic interaction and harmonious collaboration for wisdom computing, 2017.
- 田中恭友,小池英樹, 小型広角カメラを用いた視線方向の推定, 日本ソフトウェア科学会WISS2017.
- 伊藤亜紗「幻肢と義肢のあいだ」、web春秋、2017.