Track Effects:
Effects:
curve - 90°, 180°, 360°, are the most common
Gates - allows balls to be diverted to different tracks.
Flip-Flop - switches back and forth between two or more tracks - seen up to 24 outlets w/ 1 inlet.
Circle - switches between multiple tracks
Plinko - switches between multiple tracks randomly
drop - small drop from track to track, with or without a direction change.
fall - large drop onto
a drum and then bounce back into a catcher.
into a collection "plate"
directly into a catcher: funnel or cup
waves - S curves either vertical or horizontal
loop-d-loop - 360, 180, sometime with a drop at the end.
Dip - a ball enters a track with a dip, at the bottom of the dip there is an exit, but the ball cannot leave the track until its energy is dissipated enough for it to fall out
Collectors - combine tracks into one track.
Tilts - takes multiple balls before they all dump into next track or teeter totters for single balls.
Spirals - Balls spin around until they reach the bottom - funnels, single wire, dual wire
Arm swings - catches a ball in an arm, they rotates it onto the next track
Newton effects - uses the conservation of momentum, to stop a incoming ball and release a previous ball or reverse the direction.
Bucket-offset- weight of ball causes holder to lower - after exit bucket raises
Electronic - add music, lights, controls, gates.
Musical - xylophones, chimes, bell, electronics
Decorative - spinners, objects, logos, paintings, leds.