So you just graduated all the advanced schools and you no longer have your beginner sapling next to your name, now what? You have only scratched the surface that UWO has to offer. This guide will give a basic explanation of many of the activities you can participate in during your time in UWO.
Universal Skills
Uncharted Waters has 90 skills with 13 additional language skills but you can only have up to 53 skill slots at max level with extension item. Every skill has its purpose but there is a list of skills that everyone needs for basic sailing.
●Sail Handling – Allows for automatic sail adjustment to wind direction. This allows you to always be sailing at your ship’s maximum speed.
●Surveying – Gives you a mini-map of the area around your ship including coordinates. This allows the use of GVONavi which is a program that acts as a GPS for your ship in-game.
●Caution – Reduces the chance of surprise attacks from NPC fleets.
●Body Language – Allows you to talk with NPC of any language at the expense of Vigour.
●Frugality – Feeds your sailors half rations in exchange for some extra Fatigue generation.
Skills
Getting new skills and leveling them is a large part of the early game in UWO. You will need to rank up your skills in order to effectively play the game. The usefulness of all skills will depend on your style of gameplay. You can focus Maritime, Trading, Adventuring or even a combination of the three. However all skills have traits in common.
● All skills require proficiency to rank up. You gain proficiency by using that skill.
● The maximum rank of the skill is determined by your current job.
o Unlisted skills have a max rank of 10.
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o Favored skills have a max rank of 15.
▪ The proficiency requirements for Favored skills are half of the same unlisted skill.
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o Expert skills have a max rank of 16.
▪ The proficiency requirements for Expert skills are half of the same unlisted skill.
▪ Expert skills also have an inherent bonus of +1 at all times.
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o All skill ranks are saved on job change but will be modified to your current job.
▪ Example: If you have a favored skill at rank 12 and change job so that it is unlisted, it will be lowered rank 10. However when your job is changed to have that skill be favored again, it will be its true rank of 12.
● The maximum combined rank of any skill is rank 20. You can get this by having equipment that gives skill bonuses. Any points past 20 will have no effect.
● Skills can be acquired from various NPCs around the world by meeting their requirements, such as levels and other skill ranks.
o You can also acquire new skills based on your job. Any listed skill in your job can be acquired at any Guild Master of the appropriate type.
Jobs
Jobs represent how you are playing the game. They will let you acquire new skills and get bonus experience and fame. Having the right job for the right activity is essential.
● All jobs you have ever had are saved and you can change back to them at any Guild Master of the appropriate type.
● Each job has a unique set of Favored skills, possibly including an Expert skill as well.
● You need the appropriate job card to unlock new jobs.
o Beginner job cards can potentially unlock many jobs but only one at a time.
o Intermediate and Advanced job cards will only unlock one or two jobs but still only one at a time.
● Changing to a previous job will be more expensive without the proper job card.
o Example: Guerilla without a card is 50 million ducats but with the card it is 2.5 million ducats.
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● All job cards can be obtained via quests.
o Most job quests have prerequisites of other jobs, skill ranks, or both.
● The type of job you have will double the amount of experience and fame you receive of that type.
o For example: Being in a trade type job will double all trade experience and trade fame you receive while being in that job.
Quests
Questing is a great way to explore the world, rank skills, and get rewards. Quests can unlock new content of the world like dungeons and new cities. Quests also give unique gear that cannot be crafted nor bought in any other way. Some quest gear has either unique skill bonuses or high stats that make it the most useful of its type.
● Every Quest Mediator has a different set of quests that can be obtained.
o Some quests can be obtained from multiple locations.
o Mediators can be found in Guild houses and near the Squares in the cities they reside in.
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▪ This is the map of Seville from in game. The circled areas show where the Mediators can be found for all three quest types.
● The skill rank prerequisites can be bypassed by joining the fleet of a friend that has the required skill rank and by having at least r1 of the required skill yourself.
● You can get a new list of quests by sailing to another city or by sailing far enough so that the city is no longer visible on your compass map.
o Using Quest Mediation Permits is a quicker method of resetting the quest list. It lets you obtain a new list of quests at the Mediator without leaving.
o Using a Special Quest Mediation Permit will give you a new list of quests that are considered rare and difficult to obtain.
● Quests can be shared by a Fleet Captain with other fleet members.
o You can only share the quest up to four times.
o Other members do not need to meet requirements to obtain a shared quest.
o Prerequisites such as fame and other quests will still need to be completed by anyone trying to obtain the shared quest.
Port Authorization
The first port permits are given to you based on your total fame. The later permits require Imperial quests to obtain.
● The Event Quest is the story quest of your nation.
o The only requirements of the Event quest are your nation and total fame.
o Completing the Event Quest will give you Port Authorization at much lower fame requirement than standard.
● Imperial Quests are national quests that give Patriot Awards.
o After unlocking the Event quest Port Authorizations, you will be able to obtain Imperial Quests.
o Imperial quests are used to unlock the more Port Authorizations and Canal access.
▪ The Panama and Suez canals are similar to Liner ships that act as a shortcut you can take at any time to cross the land for a fee.
▪ No trade goods can be taken on the canals.
● Circumnavigation is unlocked after unlocking Southeast Asia
o This will unlock the Oceania region and is required before continuing with the rest of the port permits.
● The Event Quest and Circumnavigation are not required to be fully complete before obtaining new Port Authorizations. Once you have the permit, you can move on to obtaining the next.
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Oxford
The Oxford College is a series of quests similar to the event quest but gives special skills for reward. Oxford is located via the carriage in London.
● Each quest is a thesis paper.
● Each thesis has a progress bar that is measured in pages.
o There are often multiple activities for a thesis that give different amounts of pages.
● Completing a thesis will unlock a skill passive and give credits.
o Credits are used to equip new college-type skills.
● All thesis have skill requirements that show multiple skills. Only one of the listed skills needs to be obtained to unlock the thesis.
o You cannot borrow skill ranks from a fleeted friend to unlock more advanced thesis.
● You can obtain and turn in thesis at the college in Oxford or at a Scholar in an Archives.
● There is also an Event Quest for the college that progresses as thesis are turned in. The quest can only be advanced at the college in Oxford.
● The more advanced thesis and higher research buildings will unlock as you complete and turn in thesis.
o These also require the college event quest is progressed to a required point.
● The amount of college skills that can be active will increase as you accumulate credits up to a maximum of five.
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o The college skills are all passive abilities that with augment other skills or give various bonuses.
Quarters
Your quarters are a private area that you can customize to your preference. They can hold personal items or show off accomplishments like ornaments.
● Quarters can be entered in the capital of your current country at the Doorkeeper.
o Your quarters will be saved and transferred in entirety if you defect to another country.
● Storage in your quarters comes in the form of mannequins and your closet.
o Mannequins can wear basic equipment for display.
o The closet is divided into categories based on the type of item
▪ Equipment
▪ Ship Parts
▪ Documents
▪ Consumables
▪ Trade Goods
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o The closet is limited in how many types of items it can hold. Each category can be expanded with the appropriate furniture.
▪ Furniture has durability that decreases each time an item is added or removed from that category.
● The quarters can be upgraded based on your Court Rank.
o The maximum is rank 4 Quarters at a Court Rank of 4th Knight (rank 12).
o Upgrading the quarters requires design points.
▪ You can invest more points once per day.
▪ This can be done at your quarters or at a bank for a penalty on design points.
▪ The plan can call for Auxiliary Hardware to use in upgrading and will give bonus design points but they are not required to upgrade.
● These can be trade goods like iron and lumber.
● They can also be consumables like carpentry tools and pure iron sheet.
● The quarters can be redesigned to change storage capabilities in the closet.
o Redesigning works the same as upgrading. When an upgrade is complete, there are many versions with storage variations that can then be worked on.
Private Farms
You can claim an island for your own to produce trade goods and obtain specialized crafting recipe.
● There are four possible islands that can be claimed as farmland.
o When you claim the land the game creates an instance of the island just for you. Many people can claim an individual island.
● Each island has unique features.
o Different amounts of Facilities that can be built on each kind of land.
o Unique trade goods that either can’t be obtained on other farms or can only be obtained through farms.
● There are four types of land to build on: Farm, Mine, Fishery, and Ranch.
o There are multiple types of Facilities that can be built on the land to determine the trade goods that are produced.
● Once a day you can develop the land of one type of land to increase the technology/productivity level, same stat different names used in different places.
o This can be done at your farm or from a bank for a penalty in development points.
o Developing the land is done by building a Facility or by performing maintenance on an existing Facility.
o Stocking items at the farm will increase the amount of development points that are given.
▪ A maximum of 3 items can be stocked at the farm. All three items can be the same type to maximize development.
o Raising the productivity increases the amount of trade goods produced.
▪ Maximum of 1000
▪ Decreases if no item is stocked that gives a bonus to that type of land.
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o Facilities with different production lists will be unlocked as the technology level increases.
● The trade goods produced can be withdrawn at the island or through a bank in a Capitol city for a fee.
● Craftsmen in the farm have unique recipes that are only found on the farm.
Court Ranks
As you progress through the game your nation will promote you to new Court Ranks. These ranks unlock certain kinds of equipment, lower the formality requirement when talking to NPCs, and can even unlock parts of the game.
● There are four methods of increasing the Court Rank.
o Maritime
o Trade
o Adventure
o Epic Sea Feud
● Each of these has a hidden stat that will increase when certain activities are done and will independently increase your rank. Your total court rank is the sum of each of the four categories.
● Maritime is done by sinking ships.
o These can be NPC or player pirate.
o Ships can be sunk via mines, cannon, melee, or deck battle. Land battle does not count.
o You will receive a point for victory as well as additional points for each ship sunk in the battle.
o The level of the enemy fleet will determine the amount of points rewarded.
● Trade is done by investing in towns.
o The sum of all investments in all ports is used to calculate this category.
o After reaching a sum of 1 billion Ducats each new promotion is with an additional 1 billion Ducat.
● Adventure is done by reporting discoveries.
o You get points based on the experience awarded for reporting a discovery.
▪ Adventure type jobs get 1 point for every experience earned.
▪ Battle and Trade jobs get 2 points for every experience earned.
● This makes reporting discoveries equal regardless of job type because Battle and Trade jobs only receive half experience for reporting a discovery.
▪ After reaching 200,000 points, all further promotions are awarded every 100,000 additional points.
● Epic Sea Feud is done by participating in the Epic Sea Feuds.
o Points are awarded for winning battles in the sea feud.
▪ NPCs award 1 point.
▪ Players award 1 point per player.
▪ More points are awarded in the bigger ship battles.
o Once reaching 500 points, a new rank is awarded every 500 additional points.
Company Shop
The Company Shops allow you to sell your goods or buy from others very easily.
● All companies that are based in a Capital will have their company shop in that Capital.
o Each Capital city has different listings of companies and goods to buy.
● All trade-able items can be sold on the Company Shop.
o There are price limits based on the type of item.
▪ Trade goods have a max of 200,000 ducats each.
▪ Equipment, Parts/Hardware, and all Other items have a max of 100,000,000 ducats each.
▪ Consumables have a max of 1,000,000 ducats each.
● Company shop search is a useful tool to quickly search all companies registered in a Capital.
o Search requires a court rank higher than 5th Knight or to be a member of a company that is ranked in the top 10 of your Capitol.
o All searches require full name and spelling of items including proper capitalization and punctuation. Any mistakes or partial names will not return anything with a search.
o All results will be shown in order of lowest unit price.
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Dungeons
Dungeons are areas where you can get large amounts of trade goods if you have the strength in land battling to win them.
● Most dungeons require adventure quests to unlock.
○ There are some dungeons that have no requirements for entry.
● Dungeons have an entry point in the world, either in ruins at landing points or in churches.
● There is a consumable item called Expedition Ship Boarding Ticket (ESBT) that allows you to instantly enter the dungeon from a capitol city.
○ You will receive one ESBT per successful completion of any dungeon. A fleet of multiple players will only receive one ESBT for the fleet, rewarded randomly to one person in the fleet.
○ Higher level dungeons will require multiple ESBT per trip.
○ The ESBT will only take you to the last dungeon that you entered.
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■ I can enter either Bordeaux dungeon from Seville. It would require one ESBT of my current two in my inventory.
● Dungeons have multiple floors that you will have you descend.
○ Each floor will have NPC to fight visa land battle. The number of enemy will increase if there are more players in your fleet.
○ The final floor will have a stronger boss type enemy.
○ Each floor will have multiple treasure chests that can contain trade goods, consumables or traps.
■ Traps can burn gold, consumable items, or even durability of your equipment.
Land Battle
Land battle is vital in dungeons as well as exploring landing points and deck battles. It consists of your character engaging in close range combat against NPC or other players.
● Weapons
○ There are several categories of weapons.
■ Sword
■ Axe
■ Hammer/Club
■ Spear
■ Dagger
■ Gun - Ranged
■ Bow - Ranged
○ Each weapon has unique attributes to range, attack speed and damage.
○ Each weapon also has a set of Techniques that can only be used by that weapon.
■ Techniques are active use abilities that are used during land battle.
■ There are three affinity of battle techniques:
●Power
●Quick
●Feint
■ If an enemy has recently used a technique, you can use a different affinity to counter for bonus damage. The counter system is basically like rock, paper, scissors.
● Power counters Quick
● Quick counters Feint
● Feint counters Power
■ There are also trade and adventure type techniques.
● Trade type techniques require the Merchandise Knowledge skill. These techniques will boost the effectiveness of consumable items used in battle.
● Adventure type techniques require the Trap skill. Basic traps can do some damage or put a status effect on the enemy, such as a type of stun.
● Battle type techniques do not have a single required skill to obtain. Instead they use a Finesse rank and other Maritime skills to allow better techniques to be learned.
○ Each weapon and color of technique has its own Finesse rank.
○ The maximum level for Finesse is 50.
■ Techniques are generated randomly based on the total pool of available. The more techniques you have, the quicker they will generate.
■ Original techs can also be created by combining techniques from different weapons and even Trade/Battle/Adventure types can be combined to create very powerful techniques.
■ Here is the information showing the Master level technique for Sword.
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● Master Techniques do not have an affinity.
● Acquisition Requirements shows the requirements to learn the Technique.
○ Skill ranks
■ Rank 15 Swordplay and rank 13 Sword Mastery
○ Finesse Levels
■ Level 46 in all three affinity for Sword
○ Other techniques
■ These are the names for the three rank 4 techniques for Sword.
○ Weapons will gain Forte as they are used.
■ Forte is a measure of how well you know that weapon.
■ Bonus attack is given as Forte increases.
■ A maximum of five weapons can have Forte.
■ Any time a weapon is used that is not on the Forte list, it will replace the lowest ranked weapon on the list.
■ Forte is given after victory in battle.
● When a new weapon type is being learned, forte is learned slowly.
● If using a new weapon of the same weapon type, forte is learned quickly.
○ For example, Fragarach is maxed at 1000 forte and you get an Excalibur. Your new Excalibur can get 200 forte in one battle.
● Forte can decrease on weapons that were not used after a battle.
○ This is the Weapon Discipline screen.
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■ The left side shows Finesse Levels
● Each type of weapon has its own entry showing its Power, Quick, and Feint levels.
■ The right side shows the Forte levels for all the weapons that have Forte.
● Consumables are a large part of land battle.
○ Healing items are essential for winning tough battles.
■ NPCs will use them constantly.
○ Attack items can be used to quickly finish an opponent by dealing bonus damage or by inflicting a status ailment.
○ Defense items can help you survive by evading enemy attacks or simply increasing defense.
● Oxford skills are also important for difficult situations.
○ There is a series of four oxford skills that will increase land battle attack and defense.
● Depending on your weapon type of choice, different skills will be required for learning techniques and for maximizing the usefulness of your weapon.
Naval Battle
Naval battle is a fun and challenging battle that requires patience and planning to do well. Ships have limited movement speed and maneuverability which makes positioning essential during a naval battle.
● There are two main strategies in a naval battle, cannon fight or melee fight.
○ Cannon fighting uses your ships cannons to sink an enemy ship at range.
○ Melee fighting means you need to catch an enemy ship in melee combat and use your crew to kill the enemy’s crew.
● There are three size classes of ships: Light, Standard, and Heavy. The larger size classes can be upgraded more and have more parts equipped.
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■ This Shadow Hind is a Heavy Battle type ship that can equip the following:
● 3 Studding Sails
● 1 Figurehead
● 1 Crest
● 2 Special Equipment
● 1 Bow turret
● 1 Stern turret
● 3 Extra Armouring
● 5 Broadside- up to a maximum of 100 cannon chambers
○ Five 16-gun cannons will use 80 of these cannon slots.
● During a naval battle, only 3 skills can be active at a time. Your playstyle and strategy will be reflected by the skills chosen.
○Evasion - Reduces damage from enemy cannon attacks. Cannon shots can completely miss.
○Accuracy - Allows more accurate fire and also allows you to fire at enemies closer to your ship. The firing wedge of your cannons will reach nearly to your ship. Also, using accuracy will negate the enemy’s evasion if they are using it.
○Penetration - Increases cannon damage by ignoring some of the enemy’s armor.
○Ballistics - Increases the range of cannons by extending the firing wedge of the cannons. Also increases accuracy at long range.
○Reloading - Decreases time between firing.
○Aboardage - Increases the range that you can catch an enemy ship for melee battle.
○ Aide skills - Aides can give defense buffs to certain types of cannon shot. These will dramatically reduce damage of one type of cannon.
○ Ship skills - There are many ship skills that give a large variety of bonuses. Ivyro has a full list of ship skills to look through.
● There are six types of cannons
○Normal - Standard cannon shot.
○Double Shot - Higher damage cannon shot with longer reload time.
○Incendiary - Lower damage than Normal shot but can set fire to enemy ships.
○Grape - Lower damage than Normal shot but can kill enemy crew.
○Chain - Lower damage than Normal shot but will destroy enemy sails much easier.
○Smoke - Lower damage than Normal shot but can create a smoke cloud around the enemy that will lower their cannon accuracy.
Production Skills
The production skills let you create your own items in game. You can create different types of trade goods, consumables, equipment and ship parts.
●Casting - Used mostly for crafting cannons, ship plate armor, personal weapons and armor and freestyle ship improvement parts.
●Cooking - Used primarily to make vigour foods.
●Handicrafts - Often used to craft freestyle ship improvement parts, figure heads, and many kinds of tools.
●Sewing - Mostly used to make ship sails and clothing.
●Storage - Used to stop item loss when killed. Makes preserved foods and Tribute goods.
●Alchemy - An advanced crafting profession that is mostly used to improve equipment.
●Linguistics - Used to create language books that can substitute for languages.
● Gathering skills
○Collection and Procurement are very similar skills that will collect trade goods at sea or in landing zones.
■ Each skill has a different set of trade goods that it will be able to gather depending on your location.
■ While in a landing zone, using these near a landmark will give best results.
○Fishing - Catches fish while sailing or while standing near the sea.
Pirates – Privateer
Pirating is a major part of the game. All waters outside of Europe can be hostile waters where other players can attack you at any time.
● Pirates will have a red name and Privateers will have an orange name.
○ Privateers are pirates that have not killed their own nation.
○ All other game mechanics are the same.
● Pirates can be attacked in safe waters but cannot attack others.
● Pirates gain Notoriety by sinking other player ships.
○ The pirate’s bounty is determined by its notoriety. If the pirate is sunk by any other player, that player will receive a bounty that is paid by the pirate.
○ Some equipment has Notoriety requirements for pirate use.
○ Notoriety will automatically decrease each day spent sailing at sea.
● Pirates will also become hostile to the various nations.
○ The Nations can charge a fine to enter a city.
○ Nations can even block entrance to a city with enough hostility.
○ Nations will send NPC fleets to attack pirates with enough hostility.
○ Pirates are not the only ones that can gain hostility; a white named player can gain hostility if they wish by attacking a nation’s NPC fleets.
● Tribute goods can be used to end a fight with a pirate.
○ There are different types of Tribute goods that only work for certain ship sizes. The description is on the Tribute good’s description.
■ Icon for Tribute Goods
○ If a player uses a Tribute good for a player pirate they will pay half of all ducats they currently have on their player, not bank, to the pirate.
■ The pirate will also gain a tribute item that can be turned in for gear at pirate islands.
○ There is no fee for using Tribute goods for brigands, which are used on NPC fleets and work on all ship sizes.
● There are some other consumables that are related to piracy.
○Pardons: Each pardon will remove 50 notoriety.
○Discharge Petition: Lowers the negative status of a nation towards you
○Secret no-war pact epistle: Gives you a blue flag next to your name that will stop all battles, player and NPC, for a set amount of time.
Shipwrecks
Hunting shipwrecks can be tricky but it can potentially yield rewards that cannot be found anywhere else.
● Shipwreck map pieces are consumable items that will reveal a map.
○ A full map will require multiple pieces to complete.
○ Once one piece has been used, the map has been picked but will not be shown until it is fully built.
○ A map can be discarded to try for a different map at any time.
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■ This is a 26 piece map showing an 8 star shipwreck near Jakarta.
● When a map is fully revealed it will show a small area of the world.
○ There are no labels or writing of any kind on the map.
○ You will need to locate this based on land masses.
■ There are some maps that will only show water. These are very tricky to find.
● When you have entered the proper zone of the shipwreck you can move your mouse around the shipwreck map screen until a faint red X appears. This shows the area of the shipwreck.
○ Each time you close and reopen the shipwreck window, the X will move. Doing this several times will better show the area of the shipwreck.
● Using salvage or items that have the Salvage effect are needed to actually find the shipwreck.
○ Sail at maximum speed so that each item or use of the skill covers the most area.
○ You will automatically stop when the shipwreck is found.
○ High crew count will help raise a ship faster as well as having fleet members help by using Salvage skill or items.
○ After a set number of pulls, the shipwreck will fail and sink again. You will need to try again.
■ After finding the shipwreck once, a solid red X will appear on the shipwreck map to show the exact location of the shipwreck.
● An aide set to lookout will help locate shipwrecks in several ways.
○ The aide will make comments letting you know if the shipwreck is either in, or in a nearby, region of the sea each time you move into a new region.
○ The aide will make comments after each use of Salvage describing how close you are to the wreck.
■ When the aide spots flotsam, you are very near.
● After raising the shipwreck you will need to haul it to the nearest port.
○ Haul skill or item is required for any long distance haul.
○ While moving you will receive a message saying the rope that is hauling the shipwreck is about to snap. You will need to stop and drop anchor immediately.
○ After a short time a message will say that the shipwreck has been saved but it is not yet ready for movement.
○ After another wait a message will say that you are ready for hauling again.
○ You will need to move to a port in this fashion or the ship will sink and need to be salvaged again.
● Once in port, you can access your shipwreck from any other port.
○ Fleet members can join by also being at the same port as you.
■ Fleet members cannot open chests but can potentially receive bonus treasure.
● Depending on the quality of the shipwreck, there will be a number of chests that can contain trade goods, consumables, or equipment.
● Thieves will most likely sneak in after opening a chest.
○ They are not required to be fought but will probably start a fight with you automatically.
● The shipwreck is considered fully explored once all chests have been looted.
○ It will not be available for entering after it is finished.
Defecting
Defecting will let you join another nation. There are benefits to this such as creating companies, joining different nations in Epic Sea Feuds, or even being able to invest in more cities to unlock recipes and trade goods.
● There are two directions of defecting.
○ In order to defect to another nation that is stronger than your current you will need to be in good standing with them.
■ The easiest way to gain favor with a nation is by having an aide with Correspondence skill to the nation you want to defect into.
■ When your status with the nation reaches Trusted, or Affection for the Ottomans, you will need to visit the palace in the capital city.
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○ My current standings with the nations would not let me defect.
■ Talking with the NPC that lets you invest will have an option to Defect.
■ When you defect you will lose 50,000 fame of each type, gain 5,000 Notoriety, and become a Privateer.
○ Defecting to a weaker nation is the same basic method.
■ You need to be in neutral standing with the nation.
● Using correspondence can help if you are currently hostile.
■ After defecting you will lose 5,000 fame of each type.
○ If you will lose more fame than you currently have, then your fame will simply be set to 0.
● There is a third method of defecting called the Secret defection application.
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○ Allows you to instantly defect without penalty from previous nation.
Investments
Investing in a town will increase your nation’s influence on the town and also increase the development of the town.
● Many cities have rewards for investing.
○ At various amounts of investment, items can be given to the player by the town.
○ Trade goods, townsman recipes, and NPC shops can also be unlocked through investing.
● A city will increase in size as its development increases.
○ Many cities will have additional trade goods added to the shop at higher development.
○ Some cities can gain extra buildings.
■ Lima will get a church at high development, which unlocks the Lima Dungeon.
○ Each nation’s colonial territory will gain additional craftsmen and shops with high development.
■ These towns will also lose development as part of the game mechanics.
● Investing is slow at first but you can invest more with each successive investment in a city.
● Request Investment Book is required to re-invest in a town without leaving it.
○ Otherwise sailing to a nearby port or far enough to not see the town on the in game compass will reset the investment option.
● The nation with largest investment in a city will gain control of the city.
○ This gives advantages such as lower taxes and quicker canal travel times.
● Most cities can be invested in by anyone.
○ Major Cities and Territory-type cities can only be invested in by a member of that nation.
■ Territory cities can be invested in, for a limited time, by rival nations after the events of an Epic Sea Feud if the city’s fort is destroyed.
○ Any Allied Country type city can be invested in by any player.
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○ This shows the current status of Ceuta.
■ Maximum development at 70,000.
■ Spain has 69% influence and Alliance with the city.
■ The total investment column only shows recent investments, not the true total.
Aides
Aides are special crewmen that will join you. They can give you unique skills, skill bonuses, and even captain a ship or open a bazaar.
● Aides can be hired when you reach level 20.
○ Aides can be fired at any time.
○ They can be hired at the barkeep in many cities.
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● These are some of the aides that can be hired in Seville.
○ The Cash Shop also has Aide tickets to higher normal aides or Cash Shop exclusive ones.
● Levels
○ They gain all experience that you do.
○ They gain experience each day at sea based on what job they have.
■ The Jobs section below shows what experience the aide receives via sailing for each job.
○ They will increase their job ranks and unlock new skills as they level up.
● Skills
○ Most of the skills aides have are bonuses to your skills.
■ You will receive a +1 to any skill you have that your aide also has.
○ An aide will automatically translate for any language it knows.
○ Some aides have passive skills that will either stop or remove disasters when at sea.
○ Aides also have active skills that you can use.
○ All skills also require the aide to be in a specific job.
■ This means that only a portion of the Aide’s skills can be active at any time.
● Jobs
○ There are six jobs an aide can have and each has the aide passively perform a bonus for you.
■Navigator - Helps with disasters at sea related to the weather or ocean. One of the few ways to remove seaweed.
● Adventure
■Lookout - Helps with shipwrecks and will use gathering skills faster.
● Adventure and Battle
■Paymaster - Increases chance of Great Success when crafting.
● Trade
■Storekeeper - Helps with disasters at sea that are related to your ship or cargo.
● Adventure and Trade
■Lieutenant - During naval battles this will reduce chance of receiving disorder.
● Battle
■Surgeon - Helps with disasters at sea that are related to your crew.
● Battle and Trade
● You can hire up to a maximum of five Aides
○ Two can be with you while sailing.
○ The other three will be stored in your quarters.
■ This requires your quarters to be fully upgraded.
○ Aides can be changed at any Port Official or Port Guide.
○ When you have two aides, they must have different jobs.
● Trust
○ Aides receive trust every 30 days at sea.
○ An aide with 50 trust can be promoted to Captain and be given a ship.
■ The aide must meet all required levels for the ship.
■ The maximum trust is 100.
■ The Aide’s ship can be fully equipped with sails and other equipment.
● Not doing this will affect the speed of your ship as the Aide essentially follows you as a fleet member.
■ The ship will have its own crew and require provisions.
● Natural disasters will not occur on an Aide’s ship.
■ The cargo of the Aide’s ship will be added to yours. There will not be a distinction between your cargo and that of the Aide’s.
■ During battle the Aide can join combat as an NPC.
■ The ship of your Aide Captain can be changed in a port.
■ The Aide can be demoted from captain to normal Aide at a cost of 10 trust.
Epilogue
These are just some of the many things that can be done in Uncharted Waters Online. I tried to only go over the basic game mechanics and give some advice on each topic. There are full length guides for all of these topics as well as many more. The majority of this information was typed from memory from several years of playing the game. Through that time I have searched wikis, databases, guides, walkthroughs, even Japanese and Korean sites for information. The information included in this guide is also located in the official Uncharted Waters wiki as well as Ivyro; their links are given after this. These sites contain an immense amount of information about the game and I always have at least one open while playing to look up more information.
http://unchartedwaters.wikia.com/wiki/Official_Uncharted_Waters_Wiki
http://uwodbmirror.ivyro.net/eg/main.php
Written by Jellybeans with the help of Livesies