This is a compendium of information on ArmA 2 island configuration and (some aspects of) creation. I was originally going to post a thread on the BI forums asking in a very open-ended manner what people had figured out about island configs that wasn't common knowledge, but that seemed a tad useless and not very helpful. So I thought I'd add what I already knew to the thread... except that would have made for a very long thread. Instead, I just put that information here.
Bear in mind that a lot of the information on configs here, apart from the stuff that's been tested by other people, is mostly speculation and might not actually do what I think it does. Other than that, have fun and please point out errors or submit new info on configs by PMing me on the BI forums.
- cctoide
config.cpp
General island editing
Other island editing resources
7 August 2020 - Converted to new Google Sites. No other changes were made. Note that this site does not reflect any changes to ArmA content creation workflows over the past decade and there are probably better references available for this subject nowadays.
23 February 2011 - Added a page on Miscellaneous facts discovered while looking through BI's islands for clues on their map creation workflow.
16 September 2010 - Added a few in-game map examples of names with diacritics to the CfgWorlds: Names page.
6 August 2010 - Added other island editing resources to the home page.
2 August 2010 - Added the Vegetation types page.
28 July 2010 - Added more in-depth explanation of ILS setup with illustrations to CfgWorlds: Island class & others.