(BULA) rules
1. Spirit of the Game
2. Playing Field
2.1. The Playing Field is a rectangle forty-six (46) metres (50 yards)
long and twenty-seven (27) metres wide (30 yards). (See Figure 3.1)
2.2. The perimeter of the Playing Field is the Perimeter Line and consists
of two (2) Sidelines along the length and two (2) End lines along the
width.
2.2.1. All lines shall be marked with colored tape between five
(5) and ten (10) centimetres wide
2.4. The Playing Field is broken up into a central Playing Field Proper
that is thirty-one (31) metres long by twenty-seven (27) metres wide,
and two End zones that are seven-and-a-half (7.5) metres (8 yards) deep
by twenty-seven (27) metres wide at each end of the Playing Field
Proper.
2.6. The Brick Mark is the intersection of two (2) crossed one (1) meter
lines in the playing field proper set seven-and-a-half (7.5) metres (8
yards) from each Goal Line, midway between the Sidelines.
2.9. The playing field shall be sand, which is essentially flat, free of
obstructions and holes, and affords reasonable player safety.
Figure 3.1
3. Equipment
3.4. Playing barefoot is highly recommended. Players may wear socks or any
kind of foot covering of a similar texture; so long it does not endanger
the safety of any other player.
4. Point, Goal and Game
4.2. A game is finished and won by the first team to score seventeen (17)
goals.
4.7. Variations, including time limits and/or adding a cap, are allowed
and are at the discretion of the tournament directors or captains. In
tournament play, variations affecting the length of the match are
subject to approval by the tournament director.
5. Teams
5.1. Each team will put a maximum of four (4) players and a minimum of
three (3) players on the field during each point.
5.2. each team must put at least one girl on the line during each point
6. Starting a Game
7. The Pull
7.6.1. The pull must be an inverted throw (upside down, hammer,
scoober, thumber, etc.). If the pull is allowed to land
untouched, the disc must contact the ground at an angle of at
least one degree away from perpendicular to the ground toward
the top side down. If the disc lands otherwise, the receiving
team has the choice of putting the disc into play normally,
requesting a re-pull, or putting the disc into play from the
brick mark.
8. Status of the Disc
9. Stall Count
9.1. The marker administers a stall count on the thrower by announcing
“Stalling” and then counting from one (1) to ten (10). The interval
between the first utterances of each word in the stall count must be at
least one (1) second.
10. The Check
11. Out of Bounds
12. Receivers and Positioning
13. Turnovers
15. Fouls
16. Violations
17. Continuation after a Call
18. Stoppages
19. Time-Outs
19.4. A time out lasts one minute
Format of the tournament 2015
The format of division is Soft mix we encourage to put at least 1 girl on the line!
ITFBA is split onto 4 pools of 5 teams
top 2 teams of each pool will procceed to the top 8 pool (playoffs)
bottom team of each pool goes to party pool of 4 teams (playoffs)
middle teams will play for 9th/16th place (playoffs)
Length of a game is 19 minutes. No half time. Point limit is 17.
When time is over, game is over.
Draws allowed!
1 Timeout (1 minute long) per team, not to be taken in the last 3 minutes.
draws = 1point, win = 3 points
Continuous play: YES!!!
Stall count: ten (10)
Double point rule: NO!
Pull: must be an upside down throw
Brick rule: no
Late appearance 1 minute = 1 point
Uniforms: needed
Teams with lower average SOTG score than 9 (out of 20) cant procceed to top pool
Team with lower avg. SOTG score than 10 (out of 20) cant procceed to semis.
Format of the tournament 2014
The format of division is Soft mix we encourage to put at least 1 girl on the line!
Length of a game is 18 minutes. No half time. Point limit is 17.
When time is over NO last 3 throws
No Draws! (only reason to finish the point)
1 Timeout (1 minute long) per team, not to be taken in the last 3 minutes.
Point limit is 1. When the time is over, the point is finished. If one team has at least 1point lead the game is over, otherwise an extra point is played.
Continuous play: YES!!!
Stall count: ten (10)
Double point rule: NO!
Pull: must be an upside down throw
Brick rule: no
Late appearance 1 minute = 1 point
Uniforms: needed
Teams with lower average SOTG score than 9 (out of 20) cant procceed to upper pool
Team with lower avg. SOTG score than 10 (out of 20) cant procceed to semis.