Publications

Yen-Ling Kuo and Jane Yung-jen Hsu. Resource-bounded Crowd-sourcing of Commonsense Knowledge. In Proceedings of the Twenty-Second International Joint Conference on Artificial Intelligence (IJCAI-11). July, 2011.

Tao-Hsuan Chang, Cheng-wei Chan, and Jane Yung-jen Hsu. MuSweeper: An Extensive Game for Collecting Mutual Exclusions. In Proceedings of 3rd Human Computation Workshop (HCOMP 2011). July, 2011.

Che-Liang Chiou and Jane Yung-jen Hsu. Capability-Aligned Matching: Improving Quality of Games with a Purpose. In Proceedings of The Seventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011). May, 2011.

Chien-Ju Ho, Yen-Ling Kuo, and Jane Yung-jen Hsu. Multiagent Environment Design in Human Computation. In Proceedings of The Seventh International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011). May, 2011.

Tao-hsuan Chang, Cheng-wei Chan, and Jane Yung-jen Hsu. Human Computation Game for Commonsense Data Verification. In Proceedings of the 2010 AAAI Fall Symposium Series on Commonsense Knowledge (FSS). November, 2010.

Yen-Ling Kuo and Jane Yung-jen Hsu. Goal-oriented Knowledge Collection. In Proceedings of the 2010 AAAI Fall Symposium Series on Commonsense Knowledge (FSS). November, 2010.

Yen-Ling Kuo and Jane Yung-jen Hsu. Bridging Common Sense Knowledge Bases with Analogy by Graph Similarity. In 2010 AAAI Workshop on Collaboratively-Built Knowledge Sources and Artificial Intelligence. July, 2010.

Chien-Ju Ho, Tao-Hsuan Chang, Jong-Chuan Lee, Jane Yung-jen Hsu, and Kuan-Ta Chen. KissKissBan: A Competitive Human Computation Game for Image Annotation. In KDD-09 Workshop on Human Computation (HCOMP2009). June, 2009.

Yen-ling Kuo, Kai-yang Chiang, Cheng-wei Chan, Jong-Chuan Lee, Rex Wang, Edward Shen, and Jane Yung-jen Hsu. Community-based Game Design: Experiments on Social Games for Commonsense Data Collection. In KDD-09 Workshop on Human Computation (HCOMP2009). June, 2009.