One of my colleagues recently asked me this question, 'what kind of research problems do you enjoy working on?' It took some time to find a satisfying answer to the question because I've been working on various topics throughout my research career. I am often perceived as an optical scientist who extensively studied complex light scattering, or as a 3D display system architect working on various 3D display prototypes, or as a software engineer dealing with computer graphics and image processing. Looking back on my research over the last few years, I see myself as someone 'who loves working on beautiful 3D images', and I rather not confine myself to specific skillsets or research topics.
After I developed a holographic display with an extended viewing angle and image size in 2017, I prototyped various accommodative 3D displays such as multi-focal plane displays, varifocal displays, light-field displays, and slim-panel holographic displays.
I recently developed a deep learning-enabled incoherent holographic camera system that captures high-quality real-world holograms in real-time. I also implemented the first holographic streaming system that integrates a holographic camera and a holographic display.
I developed a real-time rendering pipeline for multi-focal plane displays. I also worked on a real-time generation of computer-generated holograms using a deep neural network.