Lin, Y. -R. & Hung, C. -Y.*(2025). The Synergistic Effects in an AI-Supported Online Scientific Argumentation Learning Environment. Computers & Education, 229, 1-19. (SSCI/SCI, Q1)
Hung, C. -Y., Lin, Y. T., Yu, S.-J. & Sun, J. C. Y.* (2023). Effects of AR- and VR-based wearables in English teaching materials: The application of an ARCS model-based learning design to improve elementary school students’ learning motivation and performance. Journal of Computers Assisted Learning, 39(5), 1510-1527. (SSCI, Q1)
Own, C.-M., Cai, T. -T. & Hung, C. -Y.* (2023). Exploring the Potential of Tangible and Multi-touch Interfaces to Promote Learning Among Preschool Children. IEEE Transactions on Learning Technologies, 16(1), 66-77. (SSCI/SCI, Q1)
Wang, J., Zhang, Y.*, Hung, C. Y.*, & Wang, Q. Y. (2022). Exploring the Characteristics of an Optimal Design of Non-programming Plugged Learning for Developing Primary School Students’ Computational Thinking in Mathematics. Educational Technology Research and Development (ETR&D), 70, 849-880. (SSCI, Q1)
Zhang Yi., Chen B., Ge, J., Hung, C. Y., & Lin M. (2019). When is the best time to use rubrics in flipped learning? A study on students’ learning achievement, metacognitive awareness, and cognitive load. Interactive Learning Environments, 27(8), 1207-1221. (SSCI, Q1)
Hung, C. Y., Sun, J. C. Y. & Liu, J. Y. (2019). Effects of Flipped Classrooms Integrated with MOOCs and Gamed-Based Learning on Learning Motivation and Outcomes of Students from Different Backgrounds. Interactive Learning Environments, 27(8), 1028-1046. (SSCI, Q1)
Lin, Y. R., Hung, C. Y.*, Hung, J. F. (2017). Exploring Teachers’ Meta-Strategic Knowledge of Science Argumentation Teaching with the Repertory Grid Technique. International Journal of Science Education, 39(2), 105-134. (SSCI, Q2)
Hung, C. Y., Lin, Y. R., Huang, K. Y., Yu, P. T., & Sun, J. C. Y.* (2017). Collaborative Game-Based Learning with Motion-Sensing Technology: Analyzing Students’ Motivation, Attention, and Relaxation Levels. International Journal of Online Pedagogy and Course Design, 7(4), 53-64. (ESCI)
Hung, C. Y., Sun, J. C. Y.*, & Yu, P. T. (2015). The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PCs-Game-Based Learning. Interactive Learning Environments, 23(2), 172-190. (SSCI,Q1)
Hung, C. Y.*, Kuo, F. O., Sun, J. C. Y., & Yu, P. T. (2014). An Interactive Game Approach for Improving Students’ Learning Performance in Multi-Touch Game-Based Learning. IEEE Transactions on Learning Technologies, 7(1), 31-37. (SSCI/SCI, Q1)
Chen, R. C., Hung, C. Y. (2010). Applying the Fuzzy Set Theory to Electing and Workload-sharing Mechanism of the Cluster Manager in Ad-Hoc Networks. Journal of Chaoyang University of Technology, ISSN1026-244X, Vol.15, pp.321-341.
Hung, C. -Y, Chang, T. -W. & Yu, P. -T. (2011), “Learning Application with the Multi-Touch Interactive Technology-A Study of Jigsaw Game,” in Proceedings of the 19th International Conference on Computers in Education (ICCE2011), ChiangMai, Thailand, pp. 488-492.
Hung, C. -Y, Chang, T. -W., Yu, P. -T. & Cheng, P. J. (2012), “The Problem-Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game using Digital Scaffolds,” the 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, Takamatsu, Kagawa,Japan, pp.33-38. [EI] (Best Paper Award)
Hung, C. -Y., Tsai, C. -Y. & Yu, P. -T. (2012), “The Development of Geographical Competence with Multi-Touch Scaffolding,” the Workshop on Global Chinese Conference on Computers in Education (GCCCE), Taiwan.
Hung, C. -Y, Sun, J. C.-Y., & Yu, P. -T. (2013), “The Effect of Challenging Game on Students’ Motivation and Flow Experience in Multi-Touch Game-Based Learning,” in Proceedings of the 21th International Conference on Computers in Education(ICCE2013) , BALI, Indonesia, pp.345-352.
Hung, C. -Y, Sun, J. C. -Y., & Yu, P. -T. (2013), “Learning Application with Collaborative Finger-Touch Game-Based Learning – A Study of iPad App in Mathematics Course,” in Proceedings of the 21th International Conference on Computers in Education(ICCE2013), BALI, Indonesia, pp.353-357.
Hung, C. -Y, Sun, J. C. -Y., & Yu, P. -T. (2015), “Collaborative Game-Based Learning with Kinect: Analyzing Students’ Motivation, Self-Efficacy, and Brainwave Data,” in Taiwan E-LEARNING FORUM(TWELF2015), Taiwan, kaohsiung.
Yi-Xi LI, Lan-Lan MA & Hung, C. -Y. (2018). "Application of multi-touch gestures in science education: Interactive digital simulation for improving students’ understanding of optical imaging and learning motivation". 26th International Conference on Computers in Education (ICCE 2018), Philippines: Asia-Pacific Society for Computers in Education.
Lan-Lan MA, Yi-Xi LI & Hung, C. -Y. (2018). The effect of computer simulation designs on students’ learning motivation and conceptual scientific understanding. 26th International Conference on Computers in Education (ICCE 2018), Philippines: Asia-Pacific Society for Computers in Education.
Li, L. K., Li, Y. X. & Hung, C. -Y. (2019). "Multi-touch Technology in Education:Digital Simulation Improves Student Comprehension, Cognitive Concept, and Anxiety," 2019 International Symposium on Educational Technology (ISET), Hradec Kralove, Czech Republic, 2019, pp. 241-244. doi: 10.1109/ISET.2019.00057
Xu, W. W. & Hung, C. -Y. (2021). "Exploring the multi-touch simulation of learning performance, mental models and potential behavior clusters in science concepts learning." the 21th IEEE International Conference on Advanced Learning Technologies (ICALT2021).