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Volume Renderer


Features


  • Realtime Volume Rendering
  • Density Field Volume
  • Ray casting algorithm for model visualization
  • Multiple color mapping support
  • Volume slice highlight
  • User defined visible density range
  • Realtime user interaction with system

Implementation aspects


  • Visual Studio 2010 
  • DirectX 9 API
  • DXUT framework
  • HLSL  with C++
  • Vertex Shader, Geometry Shader, Pixel Shader used for GPU implementation


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