FlightGear
Boeing 787 Continental Airlines livery in version 1.0.0
版本 0.7-0.9 (2001-2003)
By 2001, the team was releasing new beta versions regularly (0.7.x, 0.8.x over 2001-2003). Later in the decade, the rate of final public releases slowed, but had larger amounts of content (0.9.8, 0.9.10, etc.). The maturity of software by 2005 lead to more widespread reviews, and increased popularity. The use of version numbers slowed dramatically after the late 2002 release of version 0.9.0. Versions 0.9.9 (2005) and 0.9.10 (2006) had about 8 all-new or redone aircraft adding to a total of 70-90 aircraft, while 0.9.11 has about 33 new or redone designs.
KLM Boeing 737-300 in version 1.0.0 in 2008
FlightGear被应用于一些领域。[5]
软件
引擎是SimGear。It is used both as an end-user application and in academic and research environments, for the development and pursuit of flight simulation ideas.
This customizability of FlightGear is illustrated by the wide range of aircraftmodels that are available in FlightGear, from gliders to helicopters, and from airliners to fighter jets. These aircraft models have been contributed by many different people.
The FlightGear aircraft use one of three main data models JSBSim,YAsim, or UIUC as of version 0.9.10. Currently only one terrain engine is used, TerraGear. Weather effects include 3D clouds, lighting effects, and time of day.
Another huge advantage of FlightGear is that it is completely open source — it has a rich set of existing external interfaces, and most of the major configuration can be done with standard XML-based text files. We make no attempts to obfuscate or hide our internals. This is big win for people using FlightGear as an academic or research platform, or for those that want to interface it to their own home-built cockpits.[6]
– Curtis L. Olson , O'Reilly Network, 2003
3D Cockpit panel for A-10 in version 1.0.0 in 2008
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Flight Dynamics Models
飞行动态模型 Flight Dynamics Models (FDM)是飞行模拟的主要部分。 FlightGear uses a variety of internally written and imported flight model projects. Any aircraft must be programmed to use one of these models. Currently FlightGear is the only graphical flight simulator for which all the FDM are used, and UIUC and YASim were developed specifically for FlightGear.
Early version used an FDM based on LaRCsim by NASA,which was replaced with more flexible FDM.
- JSBSim-2000年后用的动态模型。由Jon Berndt起步。 [7]
- YASim - another FDM using different calculation method. Introduced starting in 0.7.9 in 2002. Developed by Andy Ross [8]
- UIUC - another included FDM, developed by the UIUC Applied Aerodynamics Group at University of Illinois at Urbana-Champaign,also made use of LaRCsim.[9]
- Flight Gear can also be setup to render using inputs from an external FDM source, such as from Matlab。
- Other custom FDM for a specific aircraft type have been written, such as for lighter than air aircraft.
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FlightGear 依赖
不同于商业软件, the main output of the project is simply the release of a collection of code. To turn it into a usable program it must be compiled for a given platform. The software libraries used to create FlightGear have varied over time. The main one isSimGear,which is the underlying sim engine for FlightGear. TerraGear is not a dependency, but simply a name for the default terrain data program in FlightGear. OpenAL is used for sound/audio software, including support for SDL (since 0.9.5).[10] PLIB is used for hardware support routines, formerly used for sound support also which was taken over by OpenAL. OpenGL is used for its integrated 3D graphics routines, and other hardware acceleration (namely DirectX) is not supported. OpenSceneGraph is also integrated into FlightGear. Finally, Simple DirectMedia Layer is a software library which is also used. Some of the dependencies vary depending on which platform the code is being compiled for. FlightGear users must either compile the code themselves, or find a third party to release a binary, if it is not among the ones available from the project.
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网络和多人支持
Several networking options allow FlightGear to communicate with other instances of FlightGear. A multiplayer protocol is available for using FlightGear on a local network in a multi aircraft environment. This could be used for formation flight or control tower simulation. Multiplayer was soon expanded to allow playing over the internet. Other features include a Google maps based moving map that allows users to observe where other players are.[11]
Several instances of FlightGear can be synchronized to allow for a multi-monitor environment. If all instances are running at the same frame rate consistently, it is possible to get good and tight synchronization between displays.
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额外软件
There are programs that are either integrated into FlightGear (dependencies) or perform a function with it. Some of these are included in the release of FlightGear for a specific platform but made by the project, while others are independently distributed but are hosted by the FlightGear project.
One major additional software is the actual interface for launching an executable of FlightGear. For most of its early life FlightGear was only run through command line interfaces. However, the FlightGear Launch Control has been included with the FG launcher front-end since 0.9.3 in 2003. KFreeFlight is a launcher/front-end forKDE。FGTools is an alternative windows launcher front-end. FGKicker is a GTK+based front-end.
Other significant programs include editors and projects for Terrain Data. Atlas is a chart/map support for FlightGear; Kelpie Flight Planner is a Java based flight planner for FlightGear. FlightGear Scenery Designer is a FlightGear scenery editor for working with terrain data. The World Custom Scenery Project is a project coordinating custom scenery efforts. Finally,Taxidraw is an editor for airport runways and taxiways.
FlightGear 源代码 vs. 二进制包
因为不是商业软件,项目通过SVN彻底开放了源代码。 The actualy release dates apply to standardized and stable release of code, which is then compiled into a executable program. Both the the development, the code releases, and the binaries are all created by those who volunteer their time to FlightGear. To create a runnable program the code must be compiled, which requires several specific libraries(see section of #FlightGear dependencies), including some general ones and, in some cases some platform specific ones. However, since this too difficult for most mainstream users, other contributors will work to make binaries available for a specific platform and operating system. These packages vary in their stability, performance, dependencies, and how up to date they are with the code base. For example, some older binaries work on Mac OS 9 but newer releases require specific Mac OS X versions.
如,2007年底的0.9.11-pre1 (pre-release) 和 0.9.10 (final) 二进制包却不一定存在,
- Win-32 (v0.9.10) (For Windows 98, 2000, ME, 32-bit XP)
- Linux- 打包Linux发行版
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A comparison between a FlightGear 1.0 screenshot in 2008 and a photo of San Francisco Airport
- SPARC (v0.9.8), x86 (v0.9.9)
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FlightGear评论
Although not developed or typically analyzed solely as a game in the traditional sense, FlightGear has nevertheless undergone reviews in a number of online and offline publications, and received postived reviews as a flight simulator game.[12]FlightGear 1.0.0 was noted as being impressive for game over a decade in the making, with a wide variety of aircraft and features. [13]
In contrast, an older review some years early, a June 2002 review byFlightXPress,had been more critical, noting a lack of functions and the scenery (this would be for version 0.7.10 of FlightGear).[16]
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1.0.0 and earlier aircraft
The basic installer is limited to about 15 aircraft, with several dozen more official aircraft at varying states of development for download. The CD/DVD version includes all official aircraft and terrain data, though all the same material can also be downloaded for free. Non official aircraft from third-party sources also exist, but are not included here. Also included are a number of custom buildings, especially around San Francisco; a Nimitz class aircraft carrier is included as well (which aircraft can land on). In addition, several of the developmental UIUC aircraft developed in the late 1990s were still included but were not all maintained.
All Official aircraft for 0.9.10, with flight data model type and cockpit type listed for some such as found on the 0.9.10 CD release of FlightGear. Some aircraft are FDM only. Third party aircraft are excluded from the list (such as in additional add-ons). Aircraft in 0.9.10 installer are noted with a *, and ** for the 1.0 installer. New or heavily re-worked aircraft up to 1.0 public release, including some that came out with the 0.9.11-pre1 FlightGear (pre-release version) as well as 9.10 aircraft. Many aircraft that have not been updated no longer work, such as ones before .7.x/.8.x/.9.x as well as a number in the later releases that were not maintained to the current version depending on the model and its dependencies. Includes from about 0.7.0 to 0.9.10 and 1.0.0.
隱藏▲
FlightGear 飞行器列表
Model
FDM
3D Cockpit
M. Update
Debut
Boeing KC-135E (FDM only)
Northrop Grumman A-6E Intruder
Fairchild A-10 Thunderbolt II*
Airbus A320-200
Airbus A320-100
Bailey Dragonfly (Moyes/LiteFlite) (Ultralight)
Cessna 172P Skyhawk* (1981 model)
Cessna 182RG (c. 1978)
Cessna 310R (1979 model)
Concorde (v2.4)
Cri-Cri(Colomban MC-15 Cri-Cri)
de Havilland Canada DHC-2 Beaver
de Havilland Canada DHC-6 Twin Otter (Floats & Wheels)
de Havilland DH.89 Dragon Rapide
de Havilland D.H.110 Sea Vixen FAW 2
English Electric Canberra B(I)8
English Electric Lightning F.1A
McDonnell Douglas F-15 Eagle (fdm only)
Hawker Hunter GA11*
Issoire APM 20 Lionceau
Soko J-22 Orao/IAR-93
Let L410 FDM only
Lockheed 1049(Lockheed Constellation)
Lockheed P-38 Lightning & F-5B
Lockheed SR-71 Blackbird (2 FG versions)
Nakajima Ki-84 Hayate(疾風,"Gale")('Frank')
Nakajima A6M2('Rufe')
Consolidated Aircraft PBY-6 Catalina
Piaggio P180 Avanti II(FDM only)
Piper J3 Cub (J3C-65, 1946 model) 091
Piper Comanche 250 (1962 model)
Piper Cherokee Warrior II* (1979 model)
Saab J35Ö Draken (J35oe)
Siai Marchetti S.211(FDM only)
Space Shuttle (fdm only)
Sopwith Camel 1F.1
A24 Viking(Aeroprakt)
UIUC
YASim
JSBsim v2
JSBSim,YASim
YASim
YASim
JSBsim
YASim, UIUC
YASim
YASim
YASim
YASim, UIUC
YASim
YASim
JSBsim, YASim
YASim
YASim
YASim
YASim
YASim
JSBSim
JSBSim
JSBSim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
JSBSim
JSBSim
UIUC
YASim
YASim
YASim
YASim, JSBSim
YASim
JSBSim, YASim
JSBSim
JSBSim
YASim
YASim
JSBsim
YASim)
YASim
YASim
YASim
YASim
JSBsim,YASim
UIUC
JSBsim
UIUC, YASim
YASim
YASim
YASim
YASim
YASim
YASim
YASim
-
3D cockpit
-
0.9.4
3D cockpit
3D cockpit
1.0
3d cockpit
1.0.0**
3D 1.0.0
3D cockpit
1.0.0
0.9.2
3D cockpit
3D cockpit
3D cockpit
3d cockpit
3D cockpit
3D cockpit
1.0.0
3D Cockpit
3D cockpit
3D cockpit
3d cockpit
0.9.2
3d
0.9.9
1.0.0
1.0.0
1.0.0, 0.9.10
1.0.0
1.0.0, 0.9.10
1.0.0
1.0.0
0.9.10
0.9.5
1.0.0, 0.9.10
0.9.10
1.0.0, 0.9.10
0.9.10
1.0.0
0.9.10
0.9.10; 0.8.0
1.0.0, 0.9.10
1.0.0, 0.9.10
1.0.0, 0.9.10
1.0.0
0.9.10
0.9.10
0.9.8
0.9.8
1.0.0
0.9.10
1.0.0, 0.9.10
0.9.10
1.0.0
1.0.0
1.0.0, 0.9.10
1.0.0
1.0.0, 0.9.10
1.0.0
1.0.0
1.0.0
0.9.10
0.9.10
0.9.10
0.9.10
0.8.0
0.9.10
0.9.10
0.9.2
0.8.0
1.0.0
0.9.9
1.0.0
1.0.0
0.8.0
1.0.0
0.9.2
1.0.0
1.0.0
0.9.3
1.0.0
0.9.8
1.0.0
1.0.0
1.0.0
0.9.9
0.9.2
0.9.2
1.0.0
1.0.0
1.0.0
1.0.0**
1.0.0
0.7.9
1.0.0
0.7.9
0.7.9
0.9.8
0.9.9
1.0.0
0.9.4
0.9.5
1.0.0**
0.8.0
1.0.0**
1.0.0
1.0.0**
1.0.0**
0.9.8
1.0.0**
1.0.0
1.0.0
1.0.0
0.9.10
0.9.10
0.9.2
1.0.0
0.9.2
0.9.2
0.9.10
1.0.0
0.9.2
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0**
1.0.0
0.9.9
0.9.4
1.0.0
0.9.3
1.0.0
1.0.0 **
1.0.0
1.0.0
0.9.10
1.0.0
1.0.0
0.9.5
1.0.0
1.0.0
0.9.10
1.0.0
1.0.0
0.9.9
1.0.0
1.0.0
1.0.0
0.9.10
0.9.2
1.0.0
1.0.0
1.0.0
0.8.0
0.9.10
1.0.0
0.9.5
1.0.0
1.0.0
0.9.9
0.9.4
0.9.2
0.9.9
0.9.5
1.0.0
1.0.0
1.0.0**
1.0.0
1.0.0**
Helicopters
Boeing CH-47 Chinook
Bell/Boeing V-22 Osprey
Piasecki HUP Retriever (H-25)
Sikorsky S-51(R-5)
Sikorsky S-58(H-34)
Sikorsky S-70 (UH-60)
Sikorsky CH-53E Super Stallion (S-80)
Aérospatiale SA 321 Super Frelon
Ecureuil AS 350 (FDM only)
YASim
YASim
YASim
Yasim
1.0.0, 0.9.10
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0
0.9.3
1.0.0
1.0.0**
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0
1.0.0**
1.0.0
0.9.3
1.0.0
Gliders & Miscellaneous
Schweizer 2-33 (TG-4) (Glider)
Schleicher ASW 20 (Single Glider)
Schleicher ASK 21 (Glider)
Bielsko SZD-9 Bocian (Glider)
Airwave Xtreme 150 hang glider
Rascal 110 (R/C)*
Malolo1 (R/C)
Manta (R/C) (FDM only)
Ogel
Santa Claus Sleigh
UFO (Video Assistant), YardStik
Snowplow (Truck)(+AI)
UIUC
UIUC
JSBsim
UIUC
YASim, JSBSim
JSBSim
YASim
-
-
3d cockpit
1.0.0
0.9.3
1.0.0
1.0.0
0.9.3
0.9.2
0.9.10
1.0.0
1.0.0
外部鏈結
參考文獻
- ^ SourceForge.net: FlightGear - Flight Simulator
- ^ Barr, Joe(2006年12月4日).FlightGear takes off.於2007年6月25日查閱.
- ^ The Flight Gear Manual Version .9, April 2006
- ^ "Flight Gear Flight Simulator" Proposal http://www.flightgear.org/proposal-3.0.1 checked June 26, 2007
- ^ Applications for the Simulator.於2007年9月3日查閱.
- ^ Wen, Howard(2003年12月11日).Flying the Open Skies with FlightGear.O'Reilly Network.於2008年3月4日查閱.
- ^ Wen, Howard(2003年12月11日).Flying the Open Skies with FlightGear.O'Reilly Network.於2008年3月4日查閱.
- ^ LinuxDevCenter.com - Flying the Open Skies with FlightGear
- ^ Aircraft Dynamics Models for Use with FlightGear.UIUC Applied Aerodynamics Group at University of Illinois at Urbana-Champaign.於2007年6月26日查閱.
- ^ FlightGear v0.95 Released.LockerGnome.於2007年6月24日查閱.
- ^ Flying high with FlightGear
- ^ http://www.flightsim.com/cgi/kds?$=main/review/fltgear.htm
- ^ http://techwoo.com/flightgear-100-released/
- ^ Flying high with FlightGear.Free Software Magazine(2006年).
- ^ Smith, Tim(2006年9月1日).FlightGear 0.9.10.PC Magazine (UK).於2007年6月29日查閱.
- ^ FlightGear, Marc Stoering, Issue June 2002 FlightXPress magazine.
- ^ http://www.flightgear.org/index.shtml (checked June 24 , 2007)
- ^ http://web.archive.org/web/19990209201526/www.flightgear.org/News/ (checked March 4, 2008)
- ^ http://www.pcmech.com/article/flightgear-flight-simulator/ (checked June 24 , 2007)
- ^ The Flight Gear Manual Version .9, April 2006