Soccer Game
In the soccer team development project we individually created strategic and tactical team game play using a combination of state machines, messaging systems, and steering behaviors. The core framework for the game, graphics, etc was provided with the book" Mat Buckland's "Programming Game AI by Example" and I was able to refactor an existing team, adding behavior and increasing computational performance
Steering Behaviors
Steering behaviors aim to help autonomous characters move in a realistic manner, by using simple forces that are combined to produce life-like, improvisational navigation around the characters’ environment. I implemented various behaviors based on Buckland's code such as seek,flee,pursuit and evade.
Raven Bot