HP Hit Points. HP is lost when an attack deals damage. If a unit's HP reaches zero, it will be removed from battle.SP Skill Points. SP is used to activate skills. Each turn, a unit will gain 1 SP. The maximum value is 10.LV Level. A unit's level will rise as it gains experience. When it does, its stats will improve and it may learn new skills.NEXT The amount of experience needed to reach the next level.STR A monster's enhancement strength. Once the maximum value has been reached, a monster cannot be enhanced further.LOVE See Affection.NATURE Personality type that affects the growth rate of stats. See Personalities.ATK or 攻撃 Physical attack power.DEF or 防御 Physical damage resistance.MAG or 魔攻 Magical attack power.RES or 魔防 Magical damage resistance.HIT or 命中 Increases the accuracy of attacks.EVA or 回避 Decreases the accuracy of incoming attacks.MOV or 移動 The number of steps a character can move each turn.TILE or 移動型 The movement type of a character. Characters may receive movement penalties when moving through a terrain difficult for their type. BOND or 関係 The relationship the unit has with the player. 仲間 means party member. 服従 means submissive.CATCH or 捕獲 Shows if an enemy is able to be captured or not. 可 means capturable. 不可 means not capturable.WINS or 勝利数 The number of units defeated by this unit.LOSSES or 敗北数 The number of times this unit has been defeated.EXP Experience. When an opponent is defeated, it will give up EXP. At the end of battle, EXP is distributed to surviving party members. A bonus of 20% extra EXP is awarded to the unit that dealt the most damage in battle.
LOVE Affection increases by giving gifts to a character. Each character has individualized preferences. Their favorite item will give them 10 affection, their second favorite will give 3, and any other gift will give 1. Characters may learn new skills as their affection increases, and some characters may return a favor when they reach maximum affection.
Each unit and each skill has its own elemental type.
If a unit's element is weak to a skill's element, then damage will be amplified. Conversely, if a unit's element is resistant to a skill's element, then damage will be reduced.