The Carbonier.
The Carbonier is skilled at melee, and using ‘carbon’ based weapons, using them to actually slay the Aliens.
Most of these carbon weapons are simply traditional melee weapons made of carbon, providing a large carbon surface area to interact with the Aliens body. Carbon bullets hurt an Alien but most of the time they will pass through it very quickly and yield a weak result. Melee weapons, such as a sword or glaive ensure a very large area of contact that will pass through at slower speeds and provide a much better yield.
The Carbonier (a pun on carabinier) is the melee expert of the team, trained in all forms of close combat using carbon or steel based weaponry.
When a conflict occurs between you and anything else, that involves melee and who goes first, the GM will always decide in your favour.
Select a 1 to 3 word description to fit each of the following categories:
Dress
Face
Eyes
First impressions
Demeanour
Select your character's name, generally you only have a single name, you have no family, only the City.
You begin with 0 in all traits. You have 2 points you may allocate, but only 1 per trait. You may deduct -1 from a trait and add it to another, but not so as to make +2.
You begin with:
*A Combat outfit (uniform, select a Team colour)
*Light Armour (AC1)
*Pistol (conventional)
*Rifle (choice of carbon or conventional).
*Option: swap the Rifle for a Shotgun or a SMG.
*Knife (conventional or carbon)
*Carbon melee weapon: sword or glaive.
2 Resources
4 Ammo
You may allocate 1 point to your History to one other Team member.
Complete the three starting questions with your Team mates.
You begin with all the Basic Moves and Peripheral Moves and can select 2 of the following.
Stick it in, nice and slow! +1 to Strike to Slay Move.
You can convert 1 point of Harm from an incoming Melee attack into a Winded tag.
You are quick to react and can prevent the mob from Shifting you around the Grid.
10+ You avoid being Shifted, and may move one Block if you wish to.
7-9 You avoid being Shifted.
6- You get Shifted.
In melee you know what you are doing, you count as having +1 Armour if you are not wearing Armour or only Light Armour (or Scout Armour if you get any) he using an Xchange Violence Move.
You stand up, yell, look awesome in the hope of drawing everyone’s attention toward you instead of another. Hold points are lost if you perform any other Move.
10+ Gain 3 Hold.
7-9 Gain 2 Hold, become Winded.
6- Gain nothing, GM option
Options:
When the GM takes an option you may use 1Hold to protect one character from being the target, used before they enact it, by becoming the target. Note: you must be a valid target for this to work.
You may use 1Hold to reduce the Harm or Stress inflicted on others by -1.
You may use 1Hold to move an allies character one block on the grid, away from the Target, which may make them an invalid target.
You may move an AA tag to yourself.
You are the ultimate swordsman, trained to use perfect motion and strike, to be able to predict your opponent's moves. You gain +1 to all Xchange Violence moves whilst using a melee weapon.
All out attack, you may elect to inflict upto your Body extra Harm to a normal melee attack, but will suffer that much extra Harm as well.
You have been trained in melee skills to allow you to strike multiple targets at once, positioning yourself and them to allow one sweeping attack, or several short sharp blows. Distribute your Harm as you wish amongst available opponents in the following Exchange Violence Move.
10+ Inflict +2Harm over normal and distribute total Harm as you wish over valid targets.
7-9 Inflict normal +1 Harm and distribute it as you wish over valid targets, become Winded afterward.
6- GM option.
You have been trained to use your carbon melee weapons against non-alien targets to avoid them breaking. You can ignore any Break results due to being a Carbon weapon.
You are trained in security measures, gain +1 Forward to the Security Move, and +1 Hold if successful (7+).
You have mastered the art of using two melee weapons at the same time, ignore the -1 penalty to the Exchange Violence Move.
You gain +1 Forward when using Recon or Light Drones.
You may attempt to intercept and melee attack vs an ally performed by an enemy as long as you are in range.
10+ You block the attack but suffer 1 option.
7-9 You reduce the damage inflicted by your Body value and suffer 1 option.
6- GM option.