Info
-Game Info-
Time Zone
Every day at 08:00 UTC.
Auto Mode
When Auto Mode turn on, character will auto automatic fight and clean stage,
but all bonus will 50% off.
Stage Clean Magic Stone Bonus
When a stage cleaned, player will earn Magic Stone.
Ratio
Level 5 = 1 Magic Stone
Level 15 = 3 Magic Stone
Level 30 = 6 Magic Stone
Level 55 = 10 Magic Stone
Player Rank and Title
Highest Rank 200.(2017-03-10 updated)
Rank logic:
Rank- PP (Stage clean in logic) PP to next rank
1- 15 (5) +15
2- 30 (5) +15
3- 45 (5) +15
4- 60 (5) +30
5- 90 (10) +30
6- 120 (10) +30
7- 150 (10) +60
8- 210 (20) +60
9- 270 (20) +90
10- 360 (30) +300
11- 660 (100) +600
12- 1260 (200) +900
13- 2160 (300) +1500
14- 3660 (500) +1500
15- 5160 (500) +2250
16- 7410 (750) +3000
17- 10410 (1000) +3000
18- 13410 (1000) +3000
19- 16410 (1000) +3600
20- 20010 (1200)
Player Point
When a stage clean, player can earn Player Point (PP) in Result.
Character has 3 Life when a stage begin, if fighter got hurt will loss one Life.
In Result Life will give PP bonus.
Stage Level, Life and PP ratio:
Lv 5 = (Life x 1)
Lv 15 = (Life x 2)
Lv 30 = (Life x 3)
Lv 55 = (Life x 6)
Attributes Point
Attributes Point:
Fire Point (Fpp), Raiden Point (Rpp), Water Point (Wpp).
Blast a Fire Attributes monster >> Fire Crystal
Blast a Fire Attributes monster >> Raiden Crystal
Blast a Fire Attributes monster >> Water Crystal
Ratio:
Fire Crystal = Fpp+2(Lv5)
Fpp+3(Lv15)
Fpp+6(Lv30)
Fpp+9(Lv55)
Raiden Crystal = Rpp+2(Lv5)
Rpp+3(Lv15)
Rpp+6(Lv30)
Rpp+9(Lv55)
Water Crystal = Wpp+2(Lv5)
Wpp+3(Lv15)
Wpp+6(Lv30)
Wpp+9(Lv55)
High-score
When a stage clean and reach the high-score,
the score will sent to leader-broad.
Score
Base logic:
--Hit enemy +(Spirit Point x Combo /500)
--Hyper Shoot hit enemy +200
--Hit anti-attributes enemy +(Attributes Point x Spirit Point /50)
--100 score stone +100
--1000 score stone +1000 +(PP x 3)
--5000 score stone +5000 +(PP x 3)
--Bomb hit enemy +120
--Bomb hit enemy follow type +200
--Friend Attack hit enemy +120
--Action Skill hit enemy +(Spirit Point x Combo /500)
--Combo bonus (phase 1 (+100)(phase 2 (+200)
Stage level ratio:
level 5 = score x .02%
level 15 = score x 0.6%
level 30 = score x 1.2%
level 55 = score x 2.2%
In general:
Blast small monster >> 1000 score stone x 1
Blast big monster >> 5000 score stone x 6
Blast stage boss monster >> 5000 score stone x 18
Hit block >> 100 score stone x 1
Spirit Point:
3 Star Spirit Fighter = character Pow x 1
4 Star Super Fighter = character Pow x 2
5 Star Very Rare Fighter = character Pow x 2
Attributes Point:
When a shoot hit on an anti-attributes enemy, a additional score will add.
(Eg: Fire attributes)
Fpp x 1 = Attributes Point
Combo:
When hit on enemy, Combo add 1 hit(Bomb is not include), when fighter got hurt, Combo will reset to 0.
Combo Bonus:
When fighter keep hit on enemy on a short time, Combo Bonus will be perform.
(Different character has different number of requests)
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