Info

-Game Info-

Time Zone

Every day at 08:00 UTC.

Auto Mode

When Auto Mode turn on, character will auto automatic fight and clean stage,

but all bonus will 50% off.

Stage Clean Magic Stone Bonus

When a stage cleaned, player will earn Magic Stone.

Ratio

Level 5 = 1 Magic Stone

Level 15 = 3 Magic Stone

Level 30 = 6 Magic Stone

Level 55 = 10 Magic Stone

Player Rank and Title

Highest Rank 200.(2017-03-10 updated)

Rank logic:

Rank- PP (Stage clean in logic) PP to next rank

1- 15 (5) +15

2- 30 (5) +15

3- 45 (5) +15

4- 60 (5) +30

5- 90 (10) +30

6- 120 (10) +30

7- 150 (10) +60

8- 210 (20) +60

9- 270 (20) +90

10- 360 (30) +300

11- 660 (100) +600

12- 1260 (200) +900

13- 2160 (300) +1500

14- 3660 (500) +1500

15- 5160 (500) +2250

16- 7410 (750) +3000

17- 10410 (1000) +3000

18- 13410 (1000) +3000

19- 16410 (1000) +3600

20- 20010 (1200)

Player Point

When a stage clean, player can earn Player Point (PP) in Result.

Character has 3 Life when a stage begin, if fighter got hurt will loss one Life.

In Result Life will give PP bonus.

Stage Level, Life and PP ratio:

Lv 5 = (Life x 1)

Lv 15 = (Life x 2)

Lv 30 = (Life x 3)

Lv 55 = (Life x 6)

Attributes Point

Attributes Point:

Fire Point (Fpp), Raiden Point (Rpp), Water Point (Wpp).

Blast a Fire Attributes monster >> Fire Crystal

Blast a Fire Attributes monster >> Raiden Crystal

Blast a Fire Attributes monster >> Water Crystal

Ratio:

Fire Crystal = Fpp+2(Lv5)

Fpp+3(Lv15)

Fpp+6(Lv30)

Fpp+9(Lv55)

Raiden Crystal = Rpp+2(Lv5)

Rpp+3(Lv15)

Rpp+6(Lv30)

Rpp+9(Lv55)

Water Crystal = Wpp+2(Lv5)

Wpp+3(Lv15)

Wpp+6(Lv30)

Wpp+9(Lv55)

High-score

When a stage clean and reach the high-score,

the score will sent to leader-broad.

Score

Base logic:

--Hit enemy +(Spirit Point x Combo /500)

--Hyper Shoot hit enemy +200

--Hit anti-attributes enemy +(Attributes Point x Spirit Point /50)

--100 score stone +100

--1000 score stone +1000 +(PP x 3)

--5000 score stone +5000 +(PP x 3)

--Bomb hit enemy +120

--Bomb hit enemy follow type +200

--Friend Attack hit enemy +120

--Action Skill hit enemy +(Spirit Point x Combo /500)

--Combo bonus (phase 1 (+100)(phase 2 (+200)

Stage level ratio:

level 5 = score x .02%

level 15 = score x 0.6%

level 30 = score x 1.2%

level 55 = score x 2.2%

In general:

Blast small monster >> 1000 score stone x 1

Blast big monster >> 5000 score stone x 6

Blast stage boss monster >> 5000 score stone x 18

Hit block >> 100 score stone x 1

Spirit Point:

3 Star Spirit Fighter = character Pow x 1

4 Star Super Fighter = character Pow x 2

5 Star Very Rare Fighter = character Pow x 2

Attributes Point:

When a shoot hit on an anti-attributes enemy, a additional score will add.

(Eg: Fire attributes)

Fpp x 1 = Attributes Point

Combo:

When hit on enemy, Combo add 1 hit(Bomb is not include), when fighter got hurt, Combo will reset to 0.

Combo Bonus:

When fighter keep hit on enemy on a short time, Combo Bonus will be perform.

(Different character has different number of requests)

#