Li, P. H., Wu, T. T., & Huang, Y. M.* (Accepted). Improving Inquiry-Based Learning through Automated ChatGPT-based Inquiry Prompt and Behavioral Image Recognition. Education and Information Technologies.
Lee, H. Y., Chen, P.H., Lin, C. J., Huang, Y. M.*, & Wu, T. T. (Published online) Leveraging ChatGPT for Personalized Reflective Learning in Programming Education: Effects on Self-Efficacy, Higher-Order Thinking, and Project Implementation Skills. Education and Information Technologies.
Wu, T. T., Intan P. H., & Huang, Y. M.* (Published online). Effects of incorporating AI chatbots into think–pair–share activities on EFL speaking anxiety, language enjoyment, and speaking performance. Computer Assisted Language Learning. (SSCI) (MOST 110‑2511‑H‑224‑003‑MY3, MOST 111‑2628‑H‑224 ‑001‑MY3, and NSTC 112‑2515‑S‑224‑001) https://doi.org/10.1080/09588221.2025.2478271
Lin, C J., Wang, W. S., Lee, H Y., Li, P. H., Huang, Y. M.*, & Wu, T. T. (Published online). Advancing self-directed learning in STEM education:integrating GPT-based learning aid with multimodal learning analytics. Journal of Research on Technology in Education. (SSCI)
Wu, T. T., Basoeki, de H. O, & Huang, Y. M.* (Published online). Optimize Reciprocal Collaborative Pedagogy in ESP Reading Comprehension Skills Using E-Learning Platform. Journal of internet technology. (SCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3) DOI:10.20944/preprints202401.1138.v1
Wu, T. T., Sari, R. A. N., Chen, H. R. & Huang, Y. M.* (2026). Enhancing students’ knowledge construction and affective-domain learning objectives through computational thinking integrated into project-based learning in online learning environments. Thinking Skills and Creativity. 59, 102013. doi.org/10.1016/j.tsc.2025.102013
Lee, H. Y., Huang, Y. M.*, & Wu, T. T. (2025). ChatGPT in Education: A Systematic Review of Current Landscape, Limitations, and Future Directions through General System Theory Lens. European Journal of Education. 60:e70262. (NSTC 113-2410-H-224 -036 -MY3) https://doi.org/10.1111/ejed.70262
Wu, T. T., Lee, H. Y., Chen, P.H., Wang, W. S., & Huang, Y. M.* (2025). Integrating Computational Thinking Diagnostic Mechanism and Reflective Learning: An Innovative Approach to Enhance Learning Outcomes in Introductory Programming. Journal of Computer Assisted Learning. 41(5), e70121. (SSCI) (NSTC 113-2410-H-224-036-MY3)
Lee, H. Y. & Wu, T. T.* (2025). Enhancing blended learning discussions with a Scaffolded Knowledge Integration–Based ChatGPT mobile instant messaging system. Computers & Education. 237, 105375. (SSCI) (NSTC 113-2410-H-224 -036 -MY3, 113-2622-H-224 -003)
Wu, T. T., Sarwonoa, E., & Huang, Y. M.* (2025). Pair learning in virtual laboratories: implications for engagement, self-efficacy, and anxiety. Social Psychology of Education Journal, 28, 122. (SSCI) (MOST 111-2628-H-224 -001 -MY3, and NSTC 112-2515-S-224-001)
Huang, Y. M., Chen, P. H., Lee, H. Y., Sandnes, F. E., & Wu, T. T * (2025). ChatGPT-Enhanced Mobile Instant Messaging in Online Learning: Effects on Student Outcomes and Perceptions. Computers in Human Behavior. 168, 108659. (NSTC 112-2410-H-006-053-MY3 and 113-2410-H-224-036-MY3, 113-2622-H-224-003) (SSCI)
Wang, W. S., Lin, C. J., Lee H. Y., Huang, Y. M.*, & Wu, T. T. (2025). Integrating feedback mechanisms and ChatGPT for VR-based experiential learning: impacts on reflective thinking and AIoT physical hands-on tasks. Interactive Learning Environments. 33(2), 1770–1787. https://doi.org/10.1080/10494820.2024.2375644 (SSCI)
Lin, C J., Lee, H Y., Wang, W. S., Huang, Y. M.*, & Wu, T. T. (2025). Enhancing reflective thinking in STEM education through experiential learning: The role of generative AI as a learning aid. Education and Information Technologies, 30, 6315–6337. https://doi.org/10.1007/s10639-024-13072-5
Lin, C J., Lee, H Y., Wang, W. S., Huang, Y. M.*, & Wu, T. T. (2025). Enhancing STEM collaboration through reflective strategies in the 6E learning model: insights from voice recognition analysis. Education and Information Technologies, 30, 4251–4276. (SSCI) https://doi.org/10.1007/s10639-024-12957-9
Wu, T. T., Sari, R. A. N., Putri, A. P. R. Z., Chen, H. R., & Huang, Y. M.* (2025). Fostering undergraduate accounting students’ educational attainment through CT-enhanced collaborative project-based learning. The International Journal of Management Education, 23(3), (NSTC 111-2628-H- 224-001-MY3 and 113-2410-H-224-036-MY3) (SSCI)
Lin, C J., Wang, W. S., Lee, H Y., Huang, Y. M.*, & Wu, T. T. (2025). Interventions in STEM Education through Speech Recognition-Based Learning Analysis. Journal of Educational Computing Research. 63(2), 311–335. (SSCI) (MOST 111- 2628- H- 224- 001- MY3)
Wu, T. T., Sarwonoa, E., & Huang, Y. M.* (2025). Incorporating Computational Thinking into Virtual Laboratories to Enhance Learning Motivation, Engagement, and Higher-Order Thinking Skills. Journal of Computer Assisted Learning. 41, e70017. (SSCI) (MOST 110- 2511- H- 224- 003- MY3, MOST 111- 2628- H- 224- 001- MY3 and NSTC 112- 2515- S- 224- 001)
Wu, T. T., Lee H. Y., Chen, P.H., Lin, C. J., & Huang, Y. M.* (2025). Integrating Peer Assessment Cycle into ChatGPT for STEM Education: A Randomized Controlled Trial on Knowledge, Skills, and Attitudes Enhancement. Journal of Computer Assisted Learning, 41(1), e13085. (SSCI) (NSTC 113-2410-H-224-036-MY3)
Wang, W. S., Lee H. Y., Lin, C. J., Li, P. H., Huang, Y. M.*, & Wu, T. T. (2025). Enhancing Students’ Learning Outcomes in Self-Regulated Virtual Reality Learning Environment with Learning Aid Mechanisms. British Journal of Educational Technology, 56 (1), 366-387 https://doi.org/10.1111/bjet.13512 (SSCI)
Wang, W. S., Pedaste, M., Lin, C. J., Lee, H. Y., Huang, Y. M.*, & Wu, T. T. (2024). Signaling feedback mechanisms to promoting self-regulated learning and motivation in virtual reality transferred to real-world hands-on tasks. Interactive Learning Environments. 32(10), 7661-7676. https://doi.org/10.1080/10494820.2024.2331151 (MOST 110-2511-H-224 -003 -MY3)
Wang, W. S., Lin, C. J., Lee, H. Y., Wu, T. T. & Huang, Y. M., (2024). Feedback mechanism in immersive virtual reality influences physical hands-on task performance and cognitive load. International Journal of Human-Computer Interaction, 40(15), 4103–4115. (SSCI)
Lin, C. J., Wang, S. C., Lee, H. Y., Huang, Y. M.*, and Wu, T. T., (2024). Recognitions of image and speech to improve learning diagnosis on STEM collaborative activity for precision education. Education and Information Technologies. 29, 13859–13884 (2024). https://doi.org/10.1007/s10639-023-12426-9 (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Yu S. C.*, Huang, Y. M.*, Wu, T. T. (2024). Tool, Threat, Tutor, Talk, and Trend: College Students’ Attitudes toward the ChatGPT. Behavioral Sciences, 14(9), 755. https://doi.org/10.3390/bs14090755 (SSCI)
Yu, Y L., Wu, T. T. & Huang, Y. M.* (2024) Learning behavior in augmented reality–mediated mobile game–based learning. Library Hi Tech. 42(2), 530-546. https://doi.org/10.1108/LHT-03-2022-0122 (SSCI)
Huang, Y. M., Wang, W. S., Lee H. Y., Lin, C. J., & Wu, T. T. * (2024). Empowering virtual reality with feedback and reflection in hands-on learning: Effect of learning engagement and higher order thinking. Journal of Computer Assisted Learning. 40(4), 1347–1986. https://doi.org/10.1111/jcal.12959
Wu, T. T., Asmara, A., Huang, Y. M.* & Hapsari, I. P. (2024) Identification of Problem-Solving Techniques in Computational Thinking Studies: Systematic Literature Review. SAGE Open. 14(2), (SSCI). (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3) https://doi.org/10.1177/21582440241249897
Wu, T. T.*, Silitonga, L. M., Dharmawan, B., Murti, A., (2024). Empowering Students to Thrive: The Role of CT and Self-Efficacy in Building Academic Resilience. Journal of Educational Computing Research, 62 (3), 816 - 845. (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Silitonga, L. M., Dharmawan, B., Murti, A., Wu, T. T.* (2024). Promoting Entrepreneurial Intentions and Competencies through Business Simulation Games. Journal of Educational Computing Research, 62 (3), 725–755. (SSCI) https://doi.org/10.1177/07356331231209772
Wu, T. T.*, Silitonga, L. M., Murti, A. (2024). Enhancing English writing and higher-order thinking skills through computational thinking. Computers & Education. 213, (SSCI) https://doi.org/10.1016/j.compedu.2024.105012
Lee H. Y., Chen P. H., Wang, W. S., Huang, Y. M * & Wu, T. T. (2024). Empowering ChatGPT with Guidance Mechanism in Blended Learning: Effect of Self-Regulated Learning, Higher-Order Thinking Skills, and Knowledge Construction. International Journal of Educational Technology in Higher Education. 21(16). (SSCI) https://doi.org/10.1186/s41239-024-00447-4
Lee H. Y., Wu, T. T., Lin, C. J., Wang, W. S., & Huang, Y. M. (2024). Integrating Computational Thinking Into Scaffolding Learning: An Innovative Approach to Enhance Science, Technology, Engineering, and Mathematics Hands-On Learning. Journal of Educational Computing Research. 62(2), 431–467. (SSCI) https://doi.org/10.1177/07356331231211916
Wu, T. T., Sari, R. A. N., & Huang, Y. M. (2024). Integrating extended formative assessment in flipped jigsaw learning: Promoting learning engagement and higher-order thinking skills in international business education context. The International Journal of Management Education. 22(1). (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3) https://doi.org/10.1016/j.ijme.2024.100930
Wu, T. T., Lee H. Y., Li, P. H., Huang, C. N., & Huang, Y. M. (2024). Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-based Learning Aid. Journal of Educational Computing Research. 61(8), https://doi.org/10.1177/07356331231191125
Wu, T.T., Lee, H.Y., Wang, W.S. et al. (2023). Leveraging computer vision for adaptive learning in STEM education: effect of engagement and self-efficacy. Int J Educ Technol High Educ, 20, 53 (2023). https://doi.org/10.1186/s41239-023-00422-5
Shadiev, R., Wu, T. T., & Huang, Y. M.* (2023). The Usage of Speech-Enabled Language Translation as an Effective Factor During Lectures in a Foreign Language as the Medium of Instruction. International Journal of Human–Computer Interaction. 39(20), 3996-4005. (SSCI)
Wu, T. T.,* & Sung, T. W. (2023). Analysis of the effects of a game-based review system integrated with the hierarchy of learning on learning outcomes in an elementary social science course, Interactive Learning Environments, 31 (6), 4000-4020. DOI: 10.1080/10494820.2021.1948870
Wu, T. T., Sari, R. A. N., & Huang, Y. M. (2023). Flipped jigsaw II versus conventional flipped classroom: Which approach better improves learning outcomes in the International Marketing Management course? The International Journal of Management Education, 21(3), 100855. (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3) https://doi.org/10.1016/j.ijme.2023.100855
Wu, T. T., Lu, Y. C., & Huang, Y. M.* (2023) Effect of Multimedia E-book Use on the Information Literacy of Nursing Students and Health Communication in Student-Led Large- and Small-Group Community Health Education Sessions. Sustainability, 15(9). (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Hsu, C. T., Wu, T. T.* (2023). Applications of Business Simulation Games in Flipped Classrooms to Facilitate Student Engagement and Higher-Order Thinking Skills for Sustainable Learning Practices. Sustainability. 15(24), 16867 (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Cheng, Y. P., Lai, C. F., Chen, Y. T., Wang, W. S., Huang, Y. M, Wu, T. T. (2023). Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform. Computers & Education, 200. (SSCI) https://doi.org/10.1016/j.compedu.2023.104794.
Peng, H. H., Murti, A. T., Silitonga, L. M., & Wu, T. T.* (2023) Effects of the fundamental concepts of computational thinking on students’ anxiety and motivation toward K-12 English writing. Sustainability, 15 (7), 5855. (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Huang, Y. M., Silitonga, L. M., Murti, A. T. & Wu, T. T.* (2023). Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills, Journal of Educational Computing Research. 16(1), 96-126 (SSCI) (MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224 -003 -MY3)
Wu, T. T., Lin, C. J., Wang, S. C., Huang, Y. M.* (2023). Tracking Visual Programming Language-Based Learning Progress for Computational Thinking Education. Sustainability. 15(13), 1983 . (SSCI) (MOST 110-2511-H-224 -003 -MY3; MOST 111-2628-H-224 -001 -MY3)
Huang, Y.M., Cheng, A. Y., & Wu, T. T.,* (2022). Analysis of Learning Behavior of Human Posture Recognition in Maker Education. Frontiers in Psychology-Educational Psychology, 13:868487. doi: 10.3389/fpsyg.2022.868487. (SSCI) (MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3 and MOST 110-2622-H-224-001-CC2)
Wu, T. T.,* & Chen, J. M. (2022). Combining Webduino Programming With Situated Learning to Promote Computational Thinking, Motivation, and Satisfaction Among High School Students, Journal of Educational Computing Research, 60(3), 631-660. (SSCI) (MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3) https://doi.org/10.1177/07356331211039961
Huang, Y. M., Silitonga, L. M. & Wu, T. T.* (2022). Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills. Computers & Education, 183. (SSCI) MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY and MOST 110-2511-H-006-008-MY3. doi.org/10.1016/j.compedu.2022.104494
Wu, T. T.* &Liu, W. S. (2022). Effectiveness of Remote-Control Cars and Authentic Learning in Strengthening Creative Thinking and Problem-Solving Abilities. Educational Technology & Society, 25(2), 163-181. (SSCI) (MOST 110-2622-H-224-001 -CC2, MOST 108-2628-H-224 -001 -MY3, and MOST 110-2511-H-224 -003 -MY3.)
Chien, T. C., Wu, T. T., Lai, C. H., and Huang, Y. M.*, (2022). Investigation of the influence of AIML-based Line Chatbot in contextual English learning. Frontiers in Psychology, 13:785752. doi: 10.3389/fpsyg.2022.785752. (SSCI)
Shadiev, R., Wang X., Wu, T. T., & Huang, Y. M.* (2021). Review of Research on Technology-Supported Cross-Cultural Learning. Sustainability, 13 (3), 1–23. (SSCI)
Parsazadeh, N., Cheng, P. Y., Wu, T. T. & Huang, Y. M.* (2021). Integrating Computational Thinking Concept into Digital Storytelling to Improve Learners’ Motivation and Performance. Journal of Educational Computing Research, 59 (3), 470-495. (SSCI)
Chien Y. C., Liu, M. C., & Wu, T. T.* (2020). Discussion-Record-Based Prediction Model for Creativity Education Using Clustering Methods. Thinking Skills and Creativity, 36. (SSCI) (MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3) https://doi.org/10.1016/j.tsc.2020.100650
Shadiev, R., Zhang Z. H., Wu, T. T., & Huang, Y. M. (2020). Review of Studies on Recognition Technologies and Their Applications Used to Assist Learning and Instruction. Educational Technology & Society, 23 (4), 59–74. (SSCI)
Wu, T. T.* & Wu, Y. T. (2020). Applying project-based learning and SCAMPER teaching strategies in engineering education to explore the influence of creativity on cognition, personal motivation, and personality traits. Thinking Skills and Creativity, 35. (SSCI) (MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3) https://doi.org/10.1016/j.tsc.2020.100631
Shadiev, R., Wu, T. T. & Huang, Y. M. (2020). Using Image-to-Text Recognition Technology to Facilitate Vocabulary Acquisition in Authentic contexts. ReCALL, 32(2), 195-212. (SSCI)
Wang, T. H., Lin, H. C., Wu, T. T., & Huang, Y. M. (2020). A Multimethod Approach for Supporting Reflection and Creativity in Online Collaborative Courses. Journal of Internet Technology, 21(4). (SCI)
Huang, G. H., Chen, B., Chen, R. S., Wu, T. T., & Lai, Y. L, (2019). Differences between students’ learning behaviors and performances of adopting a competitive game-based item bank practice approach for learning procedural and declarative knowledge. Interactive Learning Environments, 27 (5-6), 740-753. (SSCI)
Chien, Y. C, Su, Y. N., Wu, T. T.* & Huang, Y. M. (2019). Enhancing students’ botanical learning by using augmented reality. Universal Access in the Information Society, 18(3), 231-241. (SSCI) (MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
Cheng, P. Y., Su, Y. N., Chien, Y. C., Liang, T. H., Wu, T. T. & Huang, Y. M. (2018). An investigation of visual fatigue in elementary school students resulted from reading e-books. Journal of Internet Technology, 19(5), 1285-1292. (SCI)
Wu, T. T.*, Huang, Y. M., Su, C. Y., Chang, L, & Lu, Y. C.(2018). Application and analysis of a mobile e-book system based on project-based learning in community health nursing practice courses. Educational Technology & Society, 21 (4), 143–156. (SSCI) (MOST 105-2628-S-224 -001 -MY3, and MOST 107-2511-H-224 -004 -MY3)
Wu, T. T.* (2018). Improving the effectiveness of English vocabulary review by integrating ARCS with mobile game-based learning. Journal of Computer Assisted Learning, 34(3), 315-323. (SSCI) (MOST 103-2511-S-224-003, and MOST 104-2511-S-224 -003 -MY3)
Chiu, P. S., Pu, Y. H., Kao, C. C., Wu, T. T., & Huang, Y. M. (2018) An authentic learning-based evaluation method for mobile learning in higher vocational education. Innovations in Education and Teaching International, 55(3), 336-347. (SSCI)
Shadiev, R., Wu, T. T., Sun, A., & Huang, Y. M. (2018). Applications of speech-to-text recognition and computer-aided translation for facilitating cross-cultural learning through a learning activity: issues and their solutions. Educational Technology Research and Development, 66(1),191-241. (SSCI)
Sung, T. W., Wu, T. T.* (2018). Learning with e-books and project-based strategy in a community health nursing course. Computers, Informatics, Nursing, 36(3), 140-146. (SSCI) (MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
Shadiev, R., Wu, T. T., & Huang, Y. M. (2018). Facilitating comprehension of non-native English speakers during lectures in English with STR-texts. Journal of Computer Assisted Learning, 34(1), 94–104 . (SSCI)
Wu, T. T.* & Chen, A. C. (2018). Combining e-books with mind mapping in a reciprocal teaching strategy for a classical Chinese course. Computers & Education. 116, 64-80. (SSCI) (MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
Shadiev, R., Wu, T. T., & Huang, Y. M. (2017). Enhancing learning performance, attention, and meditation using a speech-to-text recognition application: evidence from multiple data sources. Interactive Learning Environments, 25(2), 249-261. (SSCI)
Sung, T. W., Wu, T. T.* (2017). Dynamic e-book guidance system for English reading with learning portfolio analysis. The Electronic Library, 35(2), 358-373. doi: 10.1108/EL-11-2015-0221. (SSCI) (MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
Wu, T. T.*, & Huang, Y. M. (2017). A mobile game-based English vocabulary practice system based on portfolio analysis. Educational Technology & Society, 20(2), 265–277. (SSCI) (MOST 103-2511-S-224-004 -MY3, MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
Wu, T. T.* (2016). A Learning Log Analysis of an English Reading E-Book System Combined with a Guidance Mechanism. Interactive Learning Environments, 24 (8), 1938-1956. (SSCI) (MOST 103-2511-S-224-003, MOST 104-2511-S-224 -003 -MY3) DOI:10.1080/10494820.2015.1070272
Huang, S. H., Huang Y. M., Wu, T. T., Chen, H. R., & Chang, S. M. (2016). Problem-Based Learning Effectiveness on Micro-Blog and Blog for Students: a Case study, Interactive Learning Environments, 24(6), 1334-1354. (SSCI) (NSC 102-2511-S-041-003, MOST 103-2511-S-224-003)
Wang, T. H, Lin, H. C., Wu, T. T., OU, M. S., & Wang, H. D. (2016). THE STUDY OF SENTIMENT ANALYSIS ON THE INFLUENCE OF NEWS HEADLINES ON AUDIENCES. International Journal of Engineering Technology and Scientific Innovation, 1(5), 426-440.
Pu, Y. H., Wu, T. T., Chiu, P. S., & Huang, Y. M. (2016). The design and implementation of authentic learning with mobile technology in vocational nursing practice course. British Journal of Educational Technology, 47(3), 494-509. (SSCI) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224 -003 -MY3)
Wu, T. T.,* (2016). English Reading E-Book System Integrating Grouping and Guided Reading Mechanisms Based on the Analysis of Learning Portfolios. Journal of Internet Technology, 17(2), 231–241. (SCI) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
Chien, Y. C., Liu, M. C., Wu, T. T., Lai, C. H., & Huang, Y. M. (2016). Enriching search queries to construct comprehensive concept maps for online inquiries: A case study of a food web. Journal of Internet Technology, 17(1), 19–28. (SCI) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
Wu, T.-T. *, Huang, Y.-M., Shadiev, R., Ho, H.-L. (2015). Does the social facilitation effect occur in web-based learning environment? International Journal of Technology and Engineering Education, 12(2), 1-13. (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
Wu, T. T.* (2014). The Use of a Mobile Assistant Learning System for Health Education based on Project-Based Learning. Computers, Informatics, Nursing, 32(10), 497–503. (SSCI) (NSC 102-2511-S-041-002, NSC 102-2511-S-041-003)
Wu, T. T.* (2014). Using Smart Mobile Devices in Social-Network-Based Health Education Practice: A Learning Behavior Analysis. Nurse Education Today, 34(6), 958–963. (SSCI) (NSC 102-2511-S-041-002, NSC 102-2511-S-041-003) doi: 10.1016/j.nedt.2014.01.013
Wu, T. T.* & Sung, T. W. (2014). Public Health Practice Course Using Google Plus. Computers, Informatics, Nursing, 32(3), 144-152. (SSCI) (NSC 102-2511-S-041-002)
Huang, Y. M., Huang, S. H., & Wu, T. T. (2014). Embedding Diagnostic Mechanism in Digital Game for Learning Mathematics. Educational Technology Research and Development, 62(2), 187-207. (SSCI) (NSC 102-2511-S-041-002)
Wu, T. T., Huang, Y. M., Chao H. C., & Park, J. H. (2014). Personlized English Reading Sequencing Based on Learning Portfolio Analysis. Information Sciences, 257, 248-263. (SCI)
Huang, S. H., Wu, T. T., Chen, H. R., Yang, P. C, & Huang, Y. M.,(2013). Development of a context-aware game for conducting ubiquitous mathematics learning activities. Int. J. Mobile Learning and Organisation, 7(3), 239 - 252. (Scopus) (NSC 102-2511-S-041-002)
Wu, T. T.*, Wang, C. S., Huang, S. H., Chung, M. Y. (2012).Using Google+ to Conduct High Interaction and Interdependence Learning Environment Based on Group Investigation Strategy. Journal of Internet Technology, 13(6), 997-1004. (SCI)
Wu, T. T., Sung, T. W., Huang, Y. M., Yang, C. S. & Yang J. T. (2011). Ubiquitous English Learning System with Dynamic Personalized Guidance of Learning Portfolio. Educational Technology & Society, 14(4), 164-180. (SSCI)
Huang, Y. M. & Wu T. T. (2011). A Systematic Approach for Learner Group Composition Utilizing U-Learning Portfolio. Educational Technology & Society, 14(3), 102-117. (SSCI)
Jeng, Y. L., Wu, T. T., Huang, Y. M., Tan, Q., & Yang, S. J. H. (2010). The Add-on Impact of Mobile Applications in Learning Strategies: A Review Study. Educational Technology & Society, 13(3), 3–11. (SSCI)
Wu, T. T., Sung, T. W., Huang, Y. M., & Yang, C. S. (2010). Location Awareness Mobile Situated English Reading Learning System. Journal of Internet Technology, 11(7), 923-934. (SCI)
Sung, T. W., Wu, T. T., Yang, C. S., & Huang, Y. M. (2010). Reliable Data Broadcast for ZigBee Wireless Sensor Networks. International Journal on Smart Sensing and Intelligent Systems, 3(3), 504-520. (EI)
Peng, H. Y., Chuang, P. Y., Hwang, G. J., Chu, H. C., Wu. T. T., & Huang, S. X. (2009). Ubiquitous performance-support system as Mindtool: A case study of instructional decision making and learning assistant. Educational Technology & Society, 12(1), 107-120. (SSCI)
Chu, H. C., Hwang, G. J., Huang, S. X., & Wu. T. T., (2008). A knowledge engineering approach to developing e-libraries for mobile learning. The Electronic Library, 26(3), 303-317. (SSCI)
Hwang, G. J., Wu, T. T., & Chen, Y. J. (2007). Ubiquitous computing technologies in education. Journal of Distance Education Technology, 5(4), 1-4. (EI)
吳婷婷、呂宜臻、張磊 (2017)。行動科技導入於護理教育之現況探討,護理雜誌,第64卷,第6期,頁53-67。(MOST 105-2628-S-224 -001 -MY3)
Wu, T. T.*, Wang, I. T., & Chang, T. L. (2017). Impacts of Integrating the Team Achievement Division (STAD) Strategy Into the SQ4R-Guided E-Book Learning on Students’ English Reading Comprehension. 數位學習科技期刊,第九卷,第二期,頁53-84。(MOST 104-2511-S-224 -003 -MY3, and MOST 105-2628-S-224 -001 -MY3)
黃淑賢、吳婷婷、黃悅民 (2014)。運用電子書學習系統於問題導向學習在護理實習課程之探討,數位學習科技期刊,第六卷,第四期,頁53-67。 (NSC 102-2511-S-041-003, MOST 103-2511-S-224-003)
蒲盈宏、吳婷婷、黃悅民 (2014)。以科技接受模式探討護校學生對衛教註記系統之接受度,數位學習科技期刊,第六卷,第一期,頁43-60。 (NSC 102-2511-S-041-002)
陳鴻仁、楊玉笙、陳貴未、吳婷婷、黃悅民 (2011)。應用科技接受模式探討情境式博物館導覽訓練之學習系統,數位學習科技期刊,第四卷,第一期,頁43-62。
陳鴻仁、黃淑賢、張世明、吳婷婷、黃悅民 (2011)。運用問題導向學習模式之探討,數位學習科技期刊,第三卷,第四期,頁19-42。
吳婷婷、黃悅民 (2011)。基於學習歷程分析之個人化英語閱讀引導策略與應用,數位學習科技期刊,第三卷,第三期,頁57-75。
宋天文、楊竹星、楊曜榮、吳婷婷、黃國禎 (2008)。群蜂網路樹狀拓撲結構下之高可靠性資料廣播,資訊科學應用期刊,第三卷,第二期。
Huang, T. C., Wu, T. T., Sandnes, F. E., Martins, P., & Huang, Y. M., 2020, Innovative Technologies and Learning, Lecture Notes in Computer Science, vol.12555, Springer Nature Switzerland AG.
Rønningsbakk. L., Wu, T. T., Sandnes, F. E. & Huang, Y. M, 2019, Innovative Technologies and Learning:Second International Conference, Lecture Notes in Computer Science, vol. 11937. Springer International Publishing AG..
Wu, T. T., Huang, Y.-M., Shadiev, R., Lin, L., & Starčič, A. I. (2018). Innovative Technologies and Learning. Lecture Notes in Computer Science, vol. 11003. Springer International Publishing AG.
Wu, T. T., Gennari, R., Huang, Y.-M., Xie, H., Cao, Y. (2017). Emerging Technologies for Education. Lecture Notes in Computer Science, vol. 10108. Springer International Publishing AG.
Wu, T. T.* & Huang, S. H. (2016). An Adaptive and Personalized English Reading Recommendation System. Learning, Design, and Technology (pp. 1-19): Springer International Publishing Switzerland.
Chiu, P. S. Wu, T. T. Huang, Y. M. & Ho, H. L. (2015). The Effect of Peer’s Progress on Learning Achievement in e-Learning: A Social Facilitation Perspective. In: Park J., Pan Y., Chao HC., Yi G. (eds) Ubiquitous Computing Application and Wireless Sensor. Lecture Notes in Electrical Engineering, vol 331, 537-542. Springer, Dordrecht.
游亞倫、吳婷婷* (2025).資訊科技融入語文教育對於多重障礙生學習成效之先導研究. 2025 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會. 台中
沈軒任、吳婷婷* (2025). 國小高年級學生應用樂高於STEAM課程其社會情緒能力提升情形之研究. 2025 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會. 台中
曾怡璇、吳婷婷* (2025). 數學繪本結合交互教學法導入國小數學課程之研究—以中年級為例. 2025 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會. 台中
Chen, P. H., Huang, Y. M., Wu, T. T. & Lee H. Y.* (2024). Coding Error-Based Reflective Learning with ChatGPT: A Study on Higher-order Thinking Skills in Programming Education. he 6th International Conference on Modern Educational Technology (ICMET 2024). Tokyo, Japan, December 13-15, 2024. (NSTC 113-2410-H-224-036-MY3)
Elsaa, Murti, A.T., Wu, T. T.*. (2024). Unlocking the Power of Computational Thinking: A Journey to Enhance Expository Writing Proficiency via Flipped Learning—Insights from a Quasi-Experimental Study. 22nd AsiaTEFL International Conference 2024 Equity, Diversity and Inclusivity in ELT. Chiang Rai Rajabhat University, Chiang Rai, Thailand, November 15-17, 2024.
Murti, A.T., Dharmawan, B., Chen, C.C., , Wu, T. T.*. (2024). Collaborative Problem-Solving on Learning Performance in Simulation-Based Learning: A Quasi-Experimental Study. 2024 International Conference of Innovative Technologies and Learning (ICITL), Tartu, Estonia, Aug. 14-16, 2024.
Wu, T. T. , Lin, C. J. Pedaste, M., Huang, Y. M.* (2024). The Effect of Chatbot Use on Students’ Expectations and Achievement in STEM Flipped Learning Activities: A Pilot Study. 2024 International Conference of Innovative Technologies and Learning (ICITL), Tartu, Estonia, Aug. 14-16, 2024.
Asri, S., Wu, T. T., Kamal, M. F. N. (2024). Implementing Module and Learning Video to Enhance the Competency of Mechanical Engineering Education Students in Turning Tapered. 2024 International Conference on Technology and Vocational Teachers. Oct. 9, 2024
游亞倫、吳婷婷* (2024). 資訊科技融入ASSURE教學模式輔助多重障礙躁動症學生先導研究. 2024 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會. 雲林
劉瑋珊、吳婷婷* (2024). 國小中年級學生應用心智圖於跨領域課程之研究-以資訊與社區認識課程為例. 2024 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會. 雲林
Hawanti, S., Silitonga, L.M., Aziez,F., Furqon, M., Zain,D.S.M., Zain,S. & Wu, T.T.* (2023) The Impact of AI Chatbot-based Learning on Students’ Motivation in English Writing Classroom., 2023 International Conference of Innovative Technologies and Learning (ICITL), Porto, Portugal, Aug. 28-30.
Lu, Y.C., Lu, Y.H. & Wu, T.T.* (2023) Learning Effectiveness of Nursing Students in OSCE Video Segmentation Combined with Digital Scoring., 2023 International Conference of Innovative Technologies and Learning (ICITL), Porto, Portugal, Aug. 28-30.
Suciati, S., Elsa, E., Murti, E. & Wu, T.T.* (2023) Pilot Study of Practicing Rubric Referenced Peer-feedback to English Writing Skill Using Computational Thinkin., 2023 International Conference of Innovative Technologies and Learning (ICITL), Porto, Portugal, Aug. 28-30.
Murti, A.T., Sumardiyani, L. & Wu, T.T.* (2023) An Analysis of Student Perceptions of Computational Thinking in Writing Classes., 2023 International Conference of Innovative Technologies and Learning (ICITL), Porto, Portugal, Aug. 28-30.
Hsu, H.C., Liu, W. S. & Wu, T.T.* (2023) The research of elementary school students apply engineering design thinking to Scratch programming on social sustainability., 2023 International Conference of Innovative Technologies and Learning (ICITL), Porto, Portugal, Aug. 28-30.
Wu, T.T.*, Lin, C. J., Pedaste, M. & Huang, Y.M. (2023) Promote Expectancy-Value in STEM Interdisciplinary Flipped Learning Activities: A Pilot Study., 2023 International Conference of Innovative Technologies and Learning(ICITL), Porto, Portugal , Aug. 28-30.
吳婷婷、林珈如、王韋盛、李心佑、黃悅民(2023)。教師即時干預對學生STEM協作活動表達意圖之影響。2023 工程、技術與STEM教育研討會。社團法人台灣工程教育與管理學會
Lin, C. J., Wu, T. T., Wang, T. H., Pedaste, M., & Huang, Y. M. (2022). Exploring Student Discussion Topics in STEAM Hands-On Collaborative Activity. In Innovative Technologies and Learning: 5th International Conference, ICITL 2022, Virtual Event, August 29–31, 2022, Proceedings (pp. 13-21). Cham: Springer International Publishing.
Basoeki, de H. O. & Wu, T.T.* (2022) Enhancement of Reading Comprehension Skills in Collaborative Setting: A Preliminary Research on Students’ Perception., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3, and MOST 110-2622-H-224-001-CC2)
Sarwono. E. ,Barroso. J. & Wu, T.T.* (2022) Design of Hands-On Laboratory Supported by Simulation Software in Vocational High School., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3 and MOST 110-2622-H-224-001-CC2)
Sari, N. A. R. M. , Winarto. & Wu, T.T.* (2022) Exemplifying Formative Assessment in Flipped Classroom Learning: The Notion of Bloom's Taxonomy., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108–2628-H-224–001-MY3, MOST 110–2511-H-224–003-MY3 and MOST 110–2622-H-224–001-CC2)
Dharmawan, B. , Rosyad, A., Silitonga, L. M., Sunendar., Zulkifli, L., & Wu, T.T.* (2022) BSG-a serious game tool to improve student's self-efficacy, motivation, and engagement in Entrepreneurship., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3, and MOST 110-2622-H-224-001-CC2)
Murti, A. T., Sandnes, F. E., & Wu, T.T.* (2022) The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3, and MOST 110-2622-H-224-001-CC2)
Nurhayati, N. , Silitonga, L. M., Subiyanto, A., Murti, A.T. & Wu, T.T.* (2022) The Effects of Computational Thinking Strategies in English Writing on Students' Foreign Language Anxiety., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3 and MOST 110-2622-H-224-001-CC2) (Best Paper Award)
Hapsari, I. P. & Wu, T.T.* (2022) AI Chabots Learning Model in English Speaking Skill: Alleviating Speaking Anxiety, Boosting Enjoyment, and Fostering Critical Thinking., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro,Portual, Virtual Convention, Aug. 29-31.(MOST 108-2628-H-224-001-MY3, MOST 110-2511-H-224-003-MY3 and MOST 110-2622-H-224-001-CC2)
Liu, W. S. & Wu, T.T.* (2022) The study on critical thinking of using blocks vehicle in STEAM course for grade two elementary school students., 2022 International Conference of Innovative Technologies and Learning(ICITL), Portoro, Portual, Virtual Convention, Aug. 29-31.
劉瑋珊、許學政、呂宜臻、吳婷婷* (2022)。STEAM課程應用創造力技法於偏鄉國小之實作課程設計。2022工程、技術與stem教育研討會,屏東 台灣,5月20。(MOST 110-2511-H-224 -003 -MY3 & MOST 111-2628-H-224 -001 -MY3)
游亞倫、吳婷婷* (2022)。視覺傳達遊戲對於唐氏症學生學習成效之先導研究。2022工程、技術與stem教育研討會,屏東 台灣,5月20。
劉瑋珊、許學政、呂宜臻、吳婷婷* (2021)。資訊教育導入偏鄉國小暑期工作坊之實作課程設計:以無人機課程為例。2021工程、技術與stem教育研討會,宜蘭 台灣,7月1。(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224 -001 -MY3)
黃暄靜、吳婷婷* (2021)。應用 3D 數位軟體於技術型高中基礎圖學實習課程之先導研究。2021工程、技術與stem教育研討會,宜蘭 台灣,7月1。(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224 -001 -MY3)
陳宣曄、吳婷婷* (2021)。應用 3D 繪圖 APP 融入國小視覺藝術課程之先導研究。2021工程、技術與stem教育研討會,宜蘭 台灣,7月1。(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224 -001 -MY3)
游亞倫、吳婷婷* (2021)。擴增實境結合視覺傳達對於 AESD 學生學習成效之先導研究。2021工程、技術與stem教育研討會,宜蘭 台灣,7月1。(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224 -001 -MY3)
Basoeki, de H. O., Wu, T.T.* & Huang, Y.M. (2020) Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension Skill, 2020 International Conference of Innovative Technologies and Learning(ICITL), University of Trrs-os-Montes e Alto Douro, Virtual Convention, Nov. 23-25.
Asmara, A. & Wu, T.T.* (2020) Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University Industry Cooperation., 2020 International Conference of Innovative Technologies and Learning(ICITL), University of Trrs-os-Montes e Alto Douro, Virtual Convention, Nov. 23-25.
Sari, N. A. R. M. & Wu, T.T.* (2020). A Model of a Cooperative Learning Technique in a Flipped International Marketing Management Classroom, 2020 International Conference of Innovative Technologies and Learning(ICITL), University of Trrs-os-Montes e Alto Douro, Virtual Convention, Nov. 23-25.
Murti, A. T., Wu, T.T*. & Huang, Y.M. (2020). Combining EEG Feedback on Student Performance and Self-efficacy, 2020 International Conference of Innovative Technologies and Learning(ICITL), University of Trrs-os-Montes e Alto Douro, Virtual Convention, Nov. 23-25.
Lu, Y.C. & Wu, T.T.* (2020). Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging Applications, 2020 International Conference of Innovative Technologies and Learning(ICITL), University of Trrs-os-Montes e Alto Douro, Virtual Convention, Nov. 23-25.
呂彥勳、黃惠子、吳婷婷* (2020)。應用多媒體影像學習於護生模擬臨床測驗之學習反饋成效。2020第九屆工程、技術與科技教育學術研討會,台中 台灣,5月15。(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224 -001 -MY3)
Shen, L.C., Wu, T.T.* & Hsu, W.C. (2019). The Application of Augmented Reality to the Education of Chemistry – Take the Course of Nature Science in Junior High School as an Example. 2019 International Conference of Innovative Technologies and Learning(ICITL),Tromsø , Norway,Dec 2-5.(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3 )
Silitonga, L.M. & Wu, T.T.* (2019). Increasing Students’Interest and Learning Achievement Using Cooperative Learning (Students Team Achievement Division) through Edmodo. 2019 International Conference of Innovative Technologies and Learning(ICITL),Tromsø , Norway,Dec 2-5.
Lu, Y.C., Lu, W.S., Wu, T.T.*, Sandnes, F.E. & Huang, Y.P.(2019). A Study of Problem Solving using Blocks Vehicle in a STEAM Course for Lower Elementary Levels. 2019 International Conference of Innovative Technologies and Learning(ICITL),Tromsø , Norway,Dec 2-5.(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3 )
Chang, L., Wu, T.T.* & Su, C.Y.(2019). The influence of interactive and non-interactive E-book on the Learning Effectiveness of High and Low Achievement Nursing students. 2019 International Conference of Innovative Technologies and Learning(ICITL),Tromsø , Norway,Dec 2-5.(MOST 107-2511-H-224-004-MY3 and MOST 108-2628-H-224-001-MY3 )
Chien, Y. C., Cheng, P. Y., Su, Y. N., Wu, T. T. & Huang, Y.M. (2019). Does Gender Influence Primary School Students’ Computational Thinking Skills? A Case Study of Micro:bit Programming. The Eighth International Conference on Educational Innovation through Technology (EITT 2019), Mississippi, USA, October 27-31.
Parsazadeh, N., Chao, H. C., Huang, Y. M., Cheng, P. Y, & Wu, T. T. (2019). A Framework for Mobile Meaningful Plant Learning to Improve Natural Science Learners’ Performance. International Workshop on Advanced E-Learning 2019 (AEL 2019) conjunction with U-Media'2019, Bali, Indonesia, August 6-9.
沈亮圻、游亞倫、吳婷婷* (2019)。基於微型嚴肅遊戲設計模式之行動AR基本補色教育桌遊開發。2019 第八屆工程、技術與科技教育學術研討會,台北 台灣,5月17。(MOST 105-2628-S-224-001-MY3 與 MOST 107-2511-H-224-004-MY3)
Chang, H. Y., Lin, H. C., Wu, T. T. & Huang, Y. M. (2019). The Influence of Interactive Art of Visual Music on the Creativity of Science and Engineering Students. IEEE EDUCON2019 Global Engineering Education Conference, Dubai, UAE, April 9-11.
劉瑋珊、吳婷婷* (2019)。應用積木自走車於STEAM課程對低年級學生創造力之探討。第十四屆台灣數位學習發展研討會(TWELF 2019),雲林 台灣,3月21-22。(最佳論文獎) (MOST 105-2628-S-224-001-MY3,and MOST 107-2511-H-224-004-MY3)
呂彥勳、呂宜臻、吳婷婷* (2019)。多媒體電子書宣導衛教之綜合實習表現成果。第十四屆台灣數位學習發展研討會(TWELF 2019),雲林 台灣,3月21-22。(MOST 105-2628-S-224-001-MY3,and MOST 107-2511-H-224-004-MY3)
Liu, W. S., Wu, Y. T. & Wu, T. T.* (2018). The study of Creativity, creativity style, creativity climate Applying Creativity Learning Strategies- An Example of engineering education. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Chang, L., Wu, T. T.* & Su, C. Y. (2018). Exploration of Learning Effectiveness and Cognitive Load on interactive and non-interactive E-book introducing into Nursing Education. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3) (Best Paper Award)
Chen, J. M., Wu, T. T.* & Sandnes, F. E. (2018). Exploration of Computational Thinking based on Bebras Performance in Webduino Programming by High School students. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Lu, Y. C., Wu, T. T.* & Su, C. Y. (2018). The effectiveness of health communication for implement multimedia e-book into community health education in large and small groups. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Yu, Y. L & Wu, T. T.* (2018). A Board Game Designing of Serious Mini Game in Complementary Colors. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Huang Y. C., Wu, T. T. & Huang, Y. M. (2018). Explore Learning Behavior Transform Pattern in an AR English System Considering Gender Difference. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30.
Wang T. H., Lin, H. C., Wu, T. T. & Huang, Y. M. (2018). A Study on Learning Emotion of Postgraduates through Online Cooperative Learning. 2018 International Conference of Innovative Technologies and Learning (ICITL), Portoroz, Slovenia, Aug, 27-30. (MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
劉瑋珊、吳育慈、吳婷婷* (2018)。創造風格、氛圍於工程教育創造力提升之探討。2018第七屆工程、技術與科技教育學術研討會,台南 台灣,5月18。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3 與 MOST 105-2628-S-224-001-MY3)
Wu, T. T.*, Huang, Y. M. & Cheng,P. Y. (2018). Work-in-Progress: Constructing a prediction model of creativity and cognitive concept connections based on learning portfolio. 2018 American Society for Engineering Education (ASEE), Salt Lake City, Utah, June 24-27. (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
呂宜臻、吳婷婷* (2018)。應用多媒體電子書宣導衛教於家庭訪視之健康傳播成效。第十三屆台灣數位學習發展研討會(TWELF 2018),台中,3月23-24。(最佳論文獎) (MOST 104-2511-S-224-003-MY3 and MOST 105-2628-S-224-001-MY3)
陳建茗、吳婷婷* (2017)。中小學程式設計教學輔具的相關文獻回顧。臺灣網際網路研討會TANET 2017,台中,10月25-27。(最佳論文獎 佳作) (MOST 104-2511-S-224-003-MY3 and MOST 105-2628-S-224-001-MY3)
Chang, L., Wu, T. T.* & Chao, C. W. (2017). Exploration of Learning Effectiveness, Cognitive load and Attitude on mobile E-book introduced in nursing education. The Second Annual International Symposium on Emerging Technologies for Education (SETE) conjunction with ICWL 2017, Cape Town, South Africa, Sep. 20-22. (EI) (MOST 104-2511-S-224-003-MY3 and MOST 105-2628-S-224-001-MY3)
Sung, T. W., Wu, T. T. & Lu, Y. C. (2017). A Framework Design for On-line Human Library. The Second Annual International Symposium on Emerging Technologies for Education (SETE) conjunction with ICWL 2017, Cape Town, South Africa, Sep. 20-22. (EI) (MOST 104-2511-S-224-003-MY3 and MOST 105-2628-S-224-001-MY3)
吳婷婷*、吳育慈(2017)。認知概念連結、個人動機與人格特質於工程教育創造力之探討。第六屆工程與科技教育學術研討會,台中台灣,5月19。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)。(優秀論文獎)
Wu, T. T.,* & Huang, Y. M. (2017). Work-in-Progress:Influence of cognitive concept connection, personal motivations, and personal characteristics when assessing creativity. 2017 American Society for Engineering Education (ASEE), Columbus, OH, June 25-28. (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
趙芷瑋、吳婷婷* (2017)。行動遊戲式複習系統結合記憶曲線探討學生社會科學習成效。第十二屆臺灣數位學習發展研討會(TWELF),桃園 台灣,3月16-17。(最佳論文獎) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
呂宜臻、吳婷婷*、張紫翎 (2017)。應用電子書結合SQ4R與小組成就區分法於英文文章之閱讀。第十二屆臺灣數位學習發展研討會(TWELF),桃園 台灣,3月16-17。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Chao, C. W., Chang, L., Cheng, A. C., & Wu, T. T.* (2016). Exploration on the Effectiveness of Learning, Interest, and Attitude of the Integration of Review System of History Based on Mobile Game and Forgetting Curve. The first Annual International Symposium on Emerging Technologies for Education (SETE) conjunction with ICWL 2016, Roma, Italy, Oct. 26-29. (EI) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Sung, T. W., Wu, T. T. (2016). Imitating a Hot Puzzle Game for English Vocabulary Exercise in E-book System. The first Annual International Symposium on Emerging Technologies for Education (SETE) conjunction with ICWL 2016, Roma, Italy, Oct. 26-29. (EI) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3, and MOST 105-2628-S-224-001-MY3)
Shadiev, R., Huang, Y. M., & Wu, T. T. (2016). Facilitating comprehension of non-native English speakers during lectures in English with STR-texts. The 16th IEEE International Conference on Advanced Learning Technologies (ICALT2016), Austin, Texas, USA , July 25-28. (EI)
Wu, T. T.,* Huang, Y. M., & Shadiev, R. (2016). The application of multi-dimensional learning portfolios for exploring the creativity learning behavior in engineering education. 2016 American Society for Engineering Education (ASEE), New Orleans, LA, June 26-29. (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
吳婷婷*,吳育慈 (2016)。行動遊戲式英語字彙練習學習系統之學習成效分析。2016全球華人計算機教育應用大會,香港,5月23-27。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
陳安琪,趙芷瑋,吳婷婷* (2016)。交互教學法及Coggle心智圖法搭配電子書運用於高職文言文觀察分析。2016全球華人計算機教育應用大會,香港,5月23-27。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
麥玉惠,賴阿福*,吳婷婷 (2016)。基礎越語APP教材設計。2016全球華人計算機教育應用大會,香港,5月23-27。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
吳婷婷*、張磊、黃悅民(2016)。工程教育中創造力與認知歷程向度之探索。第五屆工程與科技教育學術研討會,台北台灣,5月13。(MOST 103-2511-S-224-004-MY3,MOST 104-2511-S-224 -003 -MY3
吳婷婷*、張紫翎 (2015)。結合Jigsaw教學策略與閱讀引導於英語電子書之應用。全國計算機會議 (National Computer Symposium, NCS),屏東,12月18-19。(最佳論文獎) (MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
Lai, A. F., Wu, T. T., Lee, G. Y., & Lai, H. Y., (2015). Developing a Web-based Simulation-based Learning System for Enhancing Concepts of Linked-list Structures in Data Structures Curriculum. IEEE Third International Conference on Artificial Intelligence, Modelling and Simulation(AIMS), Kota Kinabalu, Sabah (Malaysia), Dec. 2-4. ( MOST 104-2511-S-224-003-MY3)
Shadiev, R., Huang, Y. M., Wu, T. T., & Hwang, W. Y. (2015) Applying Speech-to-Text Recognition with Computer-Aided Translation to Facilitate a Web-Based Cross-Cultural Project.The 14th International Conference on Web-based Learning (ICWL 2015), Guangzhou, China, November 5-8.
陳安琪、吳婷婷* (2015)。電子書搭配Coggle心智圖與交互教學法用於國文文言文之初探。第十一屆臺灣數位學習發展研討會TWELF2015,高雄,11月12-13。(MOST 103-2511-S-224-004-MY3, MOST 104-2511-S-224-003-MY3)
黃淑賢、吳婷婷、林顗諾、劉怡君、黃悅民 (2015)。運用註記翻譯電子書在英文翻譯課程於個人化學習之成效分析。第十一屆臺灣數位學習發展研討會TWELF2015,高雄,11月12-13。(MOST 104-2511-S-224-003-MY3)
Huang, Y. M., Jeng, Y. L., Huang, T. C., Shu, Y., Chen M. Y. & Wu, T. T. (2015). What influences students to use cloud services? From the aspect of motivation. Word Engineering Education Forum 2015, Florence, Italy, Sep. 20-24.
Chiu, P.-S., Pu, Y.-H., Wu, T. T., & Huang, Y.-M. (2015). An authentic learning-based evaluation method for mobile learning in higher vocational education: a case study in Taiwan. Emerging Technologies and Authentic Learning in Higher Vocational Education Conference, Cape Town, South Africa, August 31 - September 3.
Pu, Y.-H., Chiu, P.-S., Wu, T. T., & Huang, Y.-M. (2015). The Design and Implementation of Authentic Learning Situations with ICT in Nursing Practice Course for Nursing Vocational Education. Emerging Technologies and Authentic Learning in Higher Vocational Education Conference, Cape Town, South Africa, August 31 - September 3.
Lai, C. F., Hwang, R. H., Chen, S. Y., Huang, Y. M. & Wu, T. T. (2015). Influence of Integrating Creative Thinking Teaching into Project-based Learning Courses to Engineering College Students. 43rd Annual SEFI Conference, Orléans, France, June 29 - July 2.
Huang, S. H., Liu, Y. C., Wu, T. T.*, Lin, Y. N., & Huang, Y. M. (2015). Exploring influential factors in technology acceptance of an e-book annotation system. 2015 International Workshop on Learning Analytics, Technology Adoption, and Language Learning in the Big-Data Era, Taipei, Taiwan, June 23-24. (MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3)
Wu, T. T.,* Shadiev, R., Huang, Y. M., & Lai, C. F. (2015). An application of e-book system in embedded system course: exploring learning effectiveness and behaviors. 2015 American Society for Engineering Education (ASEE), Seattle, WA., June 14-17. (MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3)
Pu, Y.-H., Chiu, P.-S., Wu, T. T., & Huang, Y.-M. (2015). Study on Using Mobile Devices in Practice Course for Nursing Innovative Education: Teacher’s View. The 10th Learning Forum Asia 2015 (eLFAsia2015), Singapore, June 17-19.
吳婷婷*、陳安琪、趙芷瑋 (2015)。結合Jigsaw之英語閱讀引導電子書系統分析。2015全球華人計算機教育應用大會,台北,5月27-29。(MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3)
黃淑賢、吳婷婷*、劉怡君、林顗諾、黃悅民 (2015)。探討註記翻譯電子書融入英文翻譯課程之科技接受度。2015全球華人計算機教育應用大會,台北,5月27-29。(MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3)
吳婷婷*、陳安琪、趙芷瑋 (2015)。運用電子書學習系統輔助嵌入式課程原文書閱讀之分析與應用。2015第14屆離島資訊與應用研討會,澎湖,5月22-23。(MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3)
Wu, T. T.*, Huang, Y. M., & Park, J. H. (2015). Study on Designing Portfolio-based Grouping for Jigsaw Learning Strategy Using English E-book System. The 2015 World Congress on Information Applications and Services (World IT Congress 2015), Jeju, Korea, Feb. 24-26. (MOST 103-2511-S-224-003, MOST 103-2511-S-224 -004 -MY3) (最佳研究獎)
Huang, S. H., Wu, T. T., & Huang, Y. M. (2014). Application of Teams-Games-Tournament Strategy to Investigate Learning Effectiveness in Primary Schools. The 22nd International Conference on Computers in Education, Nara, Japan, Nov. 30- Dec. 4. (NSC 102-2511-S-041-003, MOST 103-2511-S-224-003)
宋天文、吳婷婷* (2014)。以字彙拼字遊戲輔助英文字彙練習。第十屆臺灣數位學習發展研討會TWELF2014,台北,11月13-14。(NSC 102-2511-S-041-003, MOST 103-2511-S-224-003)
楊喬鈞、曾冠力、吳婷婷* (2014)。應用於Jigsaw之英語閱讀引導電子書系統之設計。第十屆臺灣數位學習發展研討會TWELF2014,台北,11月13-14。(NSC 102-2511-S-041-003, MOST 103-2511-S-224-003)
Wu, T. T. (2014). English reading e-book system integrated with guidance mechanism. The 14th IEEE International Conference on Advanced Learning Technologies (ICALT2014), Athens, Greece, July 7-10. (EI) (NSC 102-2511-S-041-003)
Chiu, P. S, Wu, T. T., Huang, Y. M., & Ho, H. L, (2014). The Effect of Virture Peer’s Progress on Learning Achievement in an e-Learning Environment. The 2014 International Conference on Information Technology in Medicine and Education (ITME 2014), Jeju, Korea, July 7-10. (EI) (NSC 102-2511-S-041-003)
Huang, S. H., Wu, T. T., & Huang, Y. M. (2014). Investigate TGT Learning Strategy for Addition and Subtraction of Learning Performance in Elementary School. The 9th eLearning Forum Asia 2014, Tainan, Taiwan, May 28-30.
邱柏升、郭彥宏、鄭鈺霖、吳婷婷、高誌健、黃悅民 (2014)。個人化雲端行動學習之設計。第8屆電腦與網路科技在教育上的應用研討會(CNTE2014),新竹,5月9-10。
黃淑賢、吳婷婷、黃悅民(2014)。探討小組遊戲競賽法於國小數學加減法之成效分析。第三屆數位合作學習與個人化學習研討會,新竹,5月9-10。(最佳論文獎) (NSC 102-2511-S-041-003)
Chiu, P. S., Lo, P. F., Pu, Y. H., Wu, T. T., & Huang, Y. M. (2013). Development of a decision model for mobile learning. 2013 Educational Innovation International Conference: Curriculum, Instruction, and Industry-Academy Cooperation, Hsinchu, Taiwan, November 29-30.
吳婷婷 (2013)。設計與實作結合閱讀引導機制之英語閱讀電子書系統。第九屆臺灣數位學習發展研討會TWELF2013,台中,11月27-28。(NSC 102-2511-S-041-002, NSC 102-2511-S-041-003)
黃淑賢、吳婷婷、黃悅民(2013)。結合電子書學習系統於問題導向學習之公共衛生護理實習課程。第九屆臺灣數位學習發展研討會TWELF2013,台中,11月27-28。(NSC 102-2511-S-041-002, NSC 102-2511-S-041-003)
吳婷婷、宋天文 (2013)。運用社群網站與行動載具輔助護生進行衛教護理實習之課程。臺灣網際網路研討會TANET 2013,台中,10月23-25。(NSC 102-2511-S-041-002, NSC 102-2511-S-041-003)
Huang, S. H., Wu, T. T., & Huang, Y. M. (2013). The E-Book Learning System with Problem-based Learning in a Public Health Nursing Practice Course. The 12th International Conference on Web-based Learning (ICWL 2013), Kenting, Taiwan, Oct. 6-9. (EI) (NSC 102-2511-S-041-002)
Wu, T. T., & Huang, S. H. (2013). Investigation of Google+ with Mobile Device Implement into Public Health Nursing Practice Course. The 6th FTRA International Conference on Human-centric Computing (HumanCom2013), Taipei, Taiwan, Aug. 23-25. (EI) (NSC 102-2511-S-041-002) (Best Paper Award)
Huang, S. H., Wu, T. T., & Huang, Y. M. (2013). Learning Diagnosis Instruction System Based on Game-based learning for Mathematical course. The 2nd International Conference on Learning Technologies and Learning Environments (LTLE2013), Matsue, Japan, Aug. 31 - Sep. 4.
Pu, Y. H., Wu, T. T., & Huang Y. M. (2013). Study on Nursing Students Acceptance of Annotation System Based on Technology Acceptance Model. AECT International Conference on the Frontier in e-Learning Research 2013(AECT-ICFER 2013), Taichung, Taiwan, June 12-20. (NSC 102-2511-S-041-002)
Wu, T. T., Huang, S. H., Chung, M. Y., & Huang, Y. M. (2013). Group Inverstigation Collabrative Learning with Google Plus in Public Health Nursing Practice Course. 2013 IEEE International Conference on Advanced Learning Technologies (ICALT 2013), Beijing, China, July 15-18. (NSC 102-2511-S-041-002)
Wu, T. T. (2012). Using Mobile Annotation System in Public Health Practice Course based on Project-Based Learning, International Computer Symposium 2012 (ICS 2012), Hualien, Taiwan, Dec. 12-14. (EI)
Chien, Y. C., Wu, T. T., Shadiev, R., Chen, H. R., Chen K. W., & Huang, Y. M. (2012). Investigating perceptions and the intention of museum guides to use navigation learning system. Workshop of Innovative Design of Learning Space in The 20th International Conference on Computers in Education(ICCE 2012), Singapore, Nov. 26-30.
吳婷婷、林顗諾 (2012)。應用註記系統與專題導向學習策略於公衛護理實習課程。第八屆臺灣數位學習發展研討會TWELF2012,台南,10月26-27。
蒲盈宏、吳婷婷、黃悅民 (2012)。以科技接受模式探討護校學生對衛教註記系統之接受度。第八屆臺灣數位學習發展研討會TWELF2012,台南,10月26-27。
吳婷婷 (2012)。以整合型科技接受模式探討護生對衛教註記系統之使用因素。臺灣網際網路研討會TANET 2012,桃園,10月23-25。
Huang S. H., Wu, T. T., Huang, Y. M., Chen, H. R., Chang S. M. (2012). Analysis on Problem-Based Learning Effectiveness of the Students with Different Learning Achievements. International Conference of Educational Innovation through Technology (EITT 2012), Beijing, China, August 10-12.
Wu, T. T., & Sung, T. W. (2012). Utilizing the Cloud Learning for Public Health Care Practice. 2012 International Conference on Business and Information (BAI2012), Sapporo, Japan, July 3-5.
Wu, T. T., Hwang J. P., Huang, Y. M., Tan, Q., & Mukhopadhyay, S. (2012). Using a Sensor-Assisted Model for Learning Retention in an e-Book Reading Environment. 2012 IEEE International Instrumentation and Measurement Technology Conference (I2MTC), Graz, Austria, May 13-16.
Huang, S. H., Wu, T. T., Chen, H. R., Yang, P. C. & Huang, Y. M. (2012). Mathematics Assisted Instruction System of M/U-Learning Environment. The 7th IEEE International Conference on Wireless, Mobile& Ubiquitous Technologies in Education (WMUTE 2012), Kagawa, Japan, March 27-30.
Hwang J. P., Wu, T. T., Lai, F. J., & Huang, Y. M. (2011). A Sensor-assisted Model for Estimating the Accuracy of Learning Retention in Computer Classroom. 2011 Fifth International Conference on Sensing Technology,Palmerston North, New Zealand, Nov. 28th-Dec. 1st..
陳鴻仁、黃淑賢、楊佩真、吳婷婷、黃悅民 (2011)。情境式遊戲學習輔助教學系統-以國小數學為例,第七屆臺灣數位學習發展研討會TWELF2011,台北,11月4-5。
吳婷婷、黃悅民、何鴻略 (2011)。數位學習環境中社會助長觀點與同儕進度之探討,臺灣網際網路研討會TANET 2011,宜蘭,10月24-26。(最佳論文獎)
陳鴻仁、黃淑賢、許家彰、吳婷婷、黃悅民 (2011)。設計Android行動載具之補救教學系統,臺灣網際網路研討會TANET 2011,宜蘭,10月24-26。
Chen, H. R., Hwang, J. P., Wu, T. T., & Huang, Y. M. (2011). Assessment of implementing a Digital Game-based Learning system over Facebook. The 11th IEEE International Conference on Advanced Learning Technologies (ICALT), Georgia, USA, July 6-8.
Huang, S. H., Chen, H. R., Wu, T. T., Huang, Y. M., & Chang, S. M. (2011). Study on Junior High School Students’ Learning Effectiveness in Application of Problem-Based Learning to Micro-Blogging. The 15th Global Chinese Conference on Computers in Education (GCCCE), Zhejiang, China, May, 29-31.
吳婷婷、黃悅民、王亞妮 (2010)。應用於公衛實習家訪之行動式護理學習輔助系統,2010 TANET 台灣網際網路研討會,台南,10月27-29。
陳鴻仁、楊玉笙、陳貴未、吳婷婷、黃悅民 (2010)。應用科技接受模式探討情境式博物館導覽訓練之學習系統,2010 TANET台灣網際網路研討會,台南,10月27-29。
陳鴻仁、陳貴未、楊玉笙、吳婷婷、黃悅民 (2010) 遊戲式學習系統於博物館學習之應用,第六屆台灣數位學習發展研討會,台中,10月22-23。
Wu, T. T., Sung, T. W, Huang, Y. M., Chao, H. C., Park, J. H. & Yang, C. S. (2010). Sequencing Strategy with Learning Portfolio Analysis for Personalized English Reading. The 3rd International Conference on Human-centric Computing (HumanCom2010), Cebu, Philippines, August 11 - 13. (EI) (Best Paper Award)
Wu T. T., & Huang Y. M. (2010). A Systematical Approach for Learner Group Composition by Utilizing U-Learning Portfolio. The IET International Conference on Frontier Computing – Theory, Technologies and Applications, Taichung, Taiwan, August 4-6.
吳婷婷、黃淑賢、林彥廷、黃悅民 (2010)。以科技與應用層面探討學習管理系統發展趨勢之分析,2010第五屆數位教學暨資訊實務研討會,台南,3月31。
Lin, Y. T., Lin, Y. C., Huang, S. H., Wu, T. T., Yang, Y. S., & Huang, Y. M. (2010). A Survey of Developments on Learning Management System in the Field of E-Learning from 2005 to 2009. International Conference on Business and Information (BAI2010), Kitakyushu, Japan, July 5-7.
宋天文、吳婷婷、楊竹星、黃悅民 (2009)。建置具文章閱讀引導之英語行動學習系統,全國計算機會議 (NCS2009),台北,11月27-28。(優良論文獎)
吳婷婷、黃悅民、宋天文、楊竹星 (2009)。以地點感知為基礎之行動情境式英語閱讀學習系統,2009 TANET 台灣網際網路研討會,彰化,10月28-30。(最佳論文獎)
周鉅閔、何鴻略、劉明機、吳婷婷、黃悅民 (2009)。以web2.0概念強化社群感與影片式生活情境連結為目標的英語學習平台,第5屆台灣數位學習發展研討會(TWELF 2009),台南,9月25-26。
Hwang, G. J., Kuo, F. R., & Wu, T. T. (2009). An innovative approach for planning personalized learning paths in a context-aware ubiquitous learning environment. IADIS International Conference on Mobile Learning 2009, Barcelona, Spain, February 26-28.
Hwang, G. J., Kuo, F. R., & Wu, T. T. (2008). A novel approach for enhancing the observation skill training in context-aware ubiquitous learning environments. The 16th International Conference on Computers in Education (ICCE 2008), Taipei, Taiwan, October 27-31.
Wu T. T., & Huang Y. M. (2008). A Learner Grouping Scheme Based on U-Learning Portfolio Analysis. Technology Enhanced Learning Conference 2008 (TELearn 2008), Hanoi, Vietnam, December 4-6.
吳婷婷、黃悅民 (2008)。運用知識表格分析於U化學習歷程之研究,2008 TANET 台灣網際網路研討會,高雄,10月20-22。
Huang, S. H., Wu, T. T., & Hwang, G. J. (2008). A decision tree approach to conducting dynamic assessment in a context-aware ubiquitous learning environment. The 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China, March 23-26.
Wu, T. T., Yang, T. C., Hwang, G. J., & Chu, H. C. (2008). Conducting situated learning in a context-aware ubiquitous learning environment. The 5th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008), Beijing, China, March 23-26.
吳婷婷、黃國禎、宋天文 (2007)。建構情境感知無所不在學習之應用,2007 TANET 台灣網際網路研討會,10月22-25。
Chu, H. C., Wu, T. T., Huang, S. X. & Hwang, G. J. (2007). Mobile Learning for Observation and Classification Skills- Case Study on a Natural Science Course. The 2nd International Workshop on Mobile and Ubiquitous Learning Environments (MULE2007), Hong Kong, August 15-17. (Best Paper Award)
Wu, T. T., Sung, T. W., Hwang, G. J. & Yang C. S. (2007). Technology and Application of U-Learning in a Mobile Ad Hoc Network Environment. International Conference on Business and Information (BAI2007), Tokyo, Japan, July 11-13.
黃國禎、黃淑賢、吳婷婷、楊子奇 (2007)。情境感知無所不在學習環境之動態評量模式,2007年行動與無所不在數位學習研討會,5月3-4。
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