Note: When using these new, original races in D6 Dungeons, it is highly recommended to allow players to be humans as well.

Arbori (humanoid tree people)
Advantage on attacks when not moving, heals one extra wound per scene in sunlight, disadvantage against fire

Geodite (rock people)
Advantage when resisting damage, disadvantage on all movement rolls

Kanis (dog/wolf people)
Advantage on all perception rolls, no disadvantage with unarmed attacks

Mnemon (hyper intelligent precognition)
Advantage on all knowledge rolls and when avoiding ranged attacks

Sectid (insect people)
Advantage when avoiding attacks, can see in darkness

Tigron (cat people)
No disadvantage with unarmed attacks, advantage on attacks when moving and attacking with one action