LOG - NOVEMBER 25 2015
I'm stranded in the middle of deep space and can't get a signal back to the ship. My suit is too low on oxygen for me to go back now, so I suppose waiting is the only thing I can do at this point. After all, how bad can an eternity in emptiness really be?
While I wait I'll continue to send signals and hope someone picks up. Also, starting this journal to keep me sane in the days to come.
Project Name: CSE 167 Fistbump
Members: Alex Hawker, Jeffrey Johnson, Michael LaPlante
Description: A sci-fi space sim... IN SPACE. Shoot things and fly around in your very own interceptor!
Technical Features:
Physically-based rendering
Global Illumination
Real-time reflections
Light postprocessing & HDR
SSAO
Shadow mapping
Deferred rendering
Normal mapping
Skeletal animation
Collision detection (Happy now? :) )
Particle engine
Boids
Creative Efforts:
Modeling/texturing characters and ships
Texturing a skybox
Making fancy asteroids that look cool
Flying mechanics
Sound effects
Joystick support
User Interface
Something super secret!