Working on the MoCap Animation is kind of reverse method of traditional keyframe animation approach.
After we were done with the motion capture data. We took our next step to apply our motion onto 3D models. For this purpose we decide to download existing artist work on the internet and do the rigging by our self.
We downloaded couple of models, however due to their non-human structure, none of them rigged perfectly with our skeleton that we got from Motion Capture.
Following is the example of the Bear and the Penguin. when we tried to rig them.
So we decided to go with our own models. We designed a basic model (low poly) and rigged when we saw it rigged perfectly we decided to make models out of it.
Once we tested our model with multiple animations we decided to go ahead and modify our base model to make Bear, Deer, Wolf, Snowman and Penguin.
Along with this we we did other stuff as well like:
Stage
Terrain
Festival Ornaments
Shovel
Guitar
Drums
Keyboard
Mic
Birds
Terrain
We came up with different terrain models for different rendering.
Reason: Terrain was taking way lot of time in rendering. And splitting up in to manageable parts, no one reorganized it :)
So, we have one main terrain and two other terrains, for single shot rendering.
We created our base terrain using height map and displacement mapping technique.
Main Terrain with Snow Material applied:
Displacement Map:
Terrain For Slide:
Terrain for Jump Scene:
To make terrain look like snow, we came up with snow material.
Since the based model was already rigged and all the other models were derived from it. we don't have to do the rigging of individual vertex.
After modeling all we have to do was to put everything together and animate.