Breaking News (03.11.2023):Current championship ended..congratulations and many thanks to all authors!Via latest entry..the standings are changed exc.for Tactical, Leading as before.. In same time managed to be win the current CS.. really amazing performance!2nd rank belongs to two engines:DarkSister+SunLight, 3rd to new Raid versionNormally the plan was to work a little bit more over this tour...but I think that it'sNot required..because latest entries are starting as without any pre-learned exp..Where constant Top players are already playing with own pre-learned exp files!In other words, not so fair... e.g in Gauntlet: if the entry is learning engine thenIts learning is not so effective..due to matches are playing at high concurrency..For solving all these issues (for more fair and better conditions) I have to run allThese CS in Round Robin systems...and organizing via two separate contests..Learning / NON-Learning League, sure in NON-Learning tour, Gauntlet can beBtw, as I stated before, Learning is very affective with weak positions and after Serious number of games plus with small number of openings..so under these Cond. Unique suite contains not so weak lines..plus close to 400 openings, so Here Learning seems to be as advantage, but not so much...and who knows? Maybe after 5.000 - 10.000 games (per player) the learning will play more role?Anyhow, even about 1.000 games the learning helps, sure not much but helps!Meanwhile, for my previous postings regarding the current competitions: News
XLIV's Champion: Tactical 281023 - Congratulations to Anton Ces, SF Team!
Rank Name Elo + - games score oppo. draws 1 Tactical 281023 3776 6 6 1100 52% 3765 90% 2 Sun Light 3 sl 3774 6 6 1100 51% 3765 88% 3 DarkSisTer 8.50 3774 6 6 1100 51% 3765 90% 4 Raid v2.78i 2TC 3773 6 6 1050 51% 3768 90% 5 Stockfish 301023 3772 6 6 1100 51% 3765 89% 6 Eman 9.51 3772 6 6 1100 51% 3765 91% 7 Raid v2.73 3772 6 6 1100 51% 3765 91% 8 AWOL Z11 3771 6 6 1100 51% 3765 89% 9 XTD 010723 3771 6 6 1050 50% 3768 87% 10 Corchess 151023 3770 6 6 1100 51% 3766 89% 11 Brainlearn 26 3770 6 6 1100 51% 3766 91% 12 Cool Iris 11.40 3770 6 6 1050 50% 3768 88% 13 Stockfish 220823 sl 3769 6 6 1100 51% 3766 90% 14 Hazard 3.78 3767 6 6 1100 50% 3766 91% 15 SpecTral 5.50 3766 6 6 1100 50% 3766 85% 16 Incognito 020823 3765 6 6 1050 50% 3768 88% 17 SF Poly 110923 3765 6 6 1100 50% 3766 89% 18 ShashChess 34.1 3763 6 6 1050 49% 3768 88% 19 ProteusSF Aureo 3763 6 6 1100 50% 3766 88% 20 Swordfish 15.5 3762 6 6 1100 50% 3766 87% 21 AIO 1.02 3758 6 6 1050 48% 3769 89% 22 LittleBeast 2 sl 3756 6 6 1050 48% 3769 88% 23 SFSnps Modern 3713 6 5 750 39% 3770 77%
• Calculated by Bayeselo / Corchess fixed to 3770 Elo / Blue Name = Last Update
More Details (when the tour was active):• Mostly of NNUE engines are AVX2 and tested via theirs default Evalfiles• All players are used to play via CuteChess GUI's concurrent games: 64• Sure where possible: all of engines are played via move overhead: 100 • In this new active Championship: max. up to 76% (in similarity) allowed • All matches are played with new Unique suite (based on 372 openings) For more fair conditions, each of used opening line is repeated as twice• The current overall draw - ratio (based on 12300 games) is normal: 89% Btw, via weak openings, I may reduce even less than 50%... just in case, Then we'll need many thousands of games (per player) otherwise the Elo Error margin can be high, simply will be as lottery to see which is stronger One thing more, via weak lines... in same that means with low draw-ratio: No way to see wins by both sides (sure I'm referring under serious cond.) E.g Unique suite's each opening includes wins by White + Black of 3700+• Each participant will contain min. 750 games, where the high-rated 1000+• Any Engine Leader after 1000 games (per player) will be titled Champion• As usually, all the played tournament games available (in PGN): CS XLIV
XLIV's Champion: Tactical 281023 - Congratulations to Anton Ces, SF Team!
Rank Name Elo + - games score oppo. draws 1 Tactical 281023 3776 6 6 1100 52% 3765 90% 2 Sun Light 3 sl 3774 6 6 1100 51% 3765 88% 3 DarkSisTer 8.50 3774 6 6 1100 51% 3765 90% 4 Raid v2.78i 2TC 3773 6 6 1050 51% 3768 90% 5 Stockfish 301023 3772 6 6 1100 51% 3765 89% 6 Eman 9.51 3772 6 6 1100 51% 3765 91% 7 Raid v2.73 3772 6 6 1100 51% 3765 91% 8 AWOL Z11 3771 6 6 1100 51% 3765 89% 9 XTD 010723 3771 6 6 1050 50% 3768 87% 10 Corchess 151023 3770 6 6 1100 51% 3766 89% 11 Brainlearn 26 3770 6 6 1100 51% 3766 91% 12 Cool Iris 11.40 3770 6 6 1050 50% 3768 88% 13 Stockfish 220823 sl 3769 6 6 1100 51% 3766 90% 14 Hazard 3.78 3767 6 6 1100 50% 3766 91% 15 SpecTral 5.50 3766 6 6 1100 50% 3766 85% 16 Incognito 020823 3765 6 6 1050 50% 3768 88% 17 SF Poly 110923 3765 6 6 1100 50% 3766 89% 18 ShashChess 34.1 3763 6 6 1050 49% 3768 88% 19 ProteusSF Aureo 3763 6 6 1100 50% 3766 88% 20 Swordfish 15.5 3762 6 6 1100 50% 3766 87% 21 AIO 1.02 3758 6 6 1050 48% 3769 89% 22 LittleBeast 2 sl 3756 6 6 1050 48% 3769 88% 23 SFSnps Modern 3713 6 5 750 39% 3770 77%
• Calculated by Bayeselo / Corchess fixed to 3770 Elo / Blue Name = Last Update
More Details (when the tour was active):• Mostly of NNUE engines are AVX2 and tested via theirs default Evalfiles• All players are used to play via CuteChess GUI's concurrent games: 64• Sure where possible: all of engines are played via move overhead: 100 • In this new active Championship: max. up to 76% (in similarity) allowed • All matches are played with new Unique suite (based on 372 openings) For more fair conditions, each of used opening line is repeated as twice• The current overall draw - ratio (based on 12300 games) is normal: 89% Btw, via weak openings, I may reduce even less than 50%... just in case, Then we'll need many thousands of games (per player) otherwise the Elo Error margin can be high, simply will be as lottery to see which is stronger One thing more, via weak lines... in same that means with low draw-ratio: No way to see wins by both sides (sure I'm referring under serious cond.) E.g Unique suite's each opening includes wins by White + Black of 3700+• Each participant will contain min. 750 games, where the high-rated 1000+• Any Engine Leader after 1000 games (per player) will be titled Champion• As usually, all the played tournament games available (in PGN): CS XLIV