Here's my own interpretation of how to shoot a ball through a brick wall.
From the front view, we'll see the ball moving left to right and smashing through the profile of the wall. The length of the wall will be along the z axis, and the ball will move in the positive x direction.
Load plugin bullet.bundle or bullet.mll
Bullet shelf should appear, and the Bullet menu should appear when choosing the FX menu set.
Set world units to cm and 24fps. Play every frame, etc.
Select the FX menu set.
Set the frame range to 1-400. (It will take some time for the wall to settle into its starting pose.)
Create a poly sphere for the ball. Set its radius to 30cm (about 2 feet in diameter).
Move the ball to about -400,200,0 (scree left).
Select the ball and choose "Bullet -> Active Rigid Body options".
Choose Sphere for the Collider Shape Type and click Apply and Close.
Select the ball and in attr ed go to bulletRigidBodyShape<x> tab, expand rigid body properties and set Mass to 100. expand initial conditions section, initial velocity 1000,0,0.
Select bulletSolver1 and in the channel box, set "Internal Fixed Frame Rate" to 240Hz (this is like the resolution of the solve). Set Gravity to 0,-400,0
Create a poly plane for the ground, scaling it relative to the ball.
Select the ground and choose "Bullet -> Passive Rigid Body options".
Choose Box for the Collider Shape Type and click Apply and Close.
Model the wall of bricks so that its length lies in the z axis.
Create a poly cube for the first brick and scale it relative to the ball. Duplicate this brick to make the others, leaving a little space around every brick (about the thickness of mortar, if there were any mortar but there's not). Also leave a small space between the bottom of the lowest bricks and the ground, so that no geometry is interpenetrating.
Select all the bricks and choose "Bullet -> Active Rigid Body options".
Choose Box for the Collider Shape Type and click Apply and Close.
Set the mass of the bricks to 200.