Presentations 2013
Day 1
Day 1
- Coaching: A powerful form of self-learning. Michelle Clarke, Motiv Coach
- The Creative Technology Hub – The Future is Here! Kirsty Chadwick, The trainingroomonline
- E & M Learning in the Corporate Environment. Nico Gibson, Telkom
- Mobile learning and open source. Mike Cawood, Kineo
- Emergent Learnscapes. Moira De Roche, MdR
- Leadership Learning in the 21st Century. Irvin van Stavel, LRMG
- Open Learning Resources. Glenda Cox, UCT
- Learning with IPads. Alan Goldberg, Digicape
- Building Learning Scorecards: How to track the impact that your learning & development is having in your business. Dr Belinda Ketel, Xynergistix
Day 2
Day 2
- Interaction design for learning. Michael Wolf ,Formula D Interactive
- IT systems training - Using e-learning for effective systems training. Frank Smit, Bridgewater Learning
- Measuring Employee Engagement - a Case Study'. Lee Kingma, Juta
- Neuroscience and Learning. Kate Blane, Learn to Lead
- Firing up the knowledge-change multiplier - using reflection as part of wholistic and sustainable behaviour change intervention. Adam Thomas, Learn to Lead
- Delivering E-Learning material - off-line & on-line! Brett Simpson, Breadbin
- The Evolution of an Ed Tech Company. Paul Kim, EDGE Campus
- Making Learning Stick. Alinda Nortje, Free to grow
- Visioning the learning landscape - a cafe conversation. Prof Johannes Cronje, CPUT.
Day 3
Day 3
- Making the invisible visible: tracking the heart and body as resources in learning. Di Koch, Eugenie Grobler ,Activation Hub
- First principles of Learning Design. Prof Johannes Cronje, Cape Peninsula University of Technology
- Anywhere, anytime, together and for free - an exploration of free mobile and online applications for learning. William Cronje, Maven Projects
Report on the 3rd Learning LandsCAPE conference: 14,15 &16 April 2015
Report on the 3rd Learning LandsCAPE conference: 14,15 &16 April 2015
The aim of the conference was to bring together some of the key role players in the field of LEARNING in the Western Cape, to consider the Strengths, Weaknesses, Opportunities and Threats regarding learning, and to share the tools and techniques that work.
Essentially we were trying to get a grip on “Who's doing what?” Topics included:
- Enhancing participant engagement through game design
- Fun and games evaluating and embedding digital literacy skills in first year University students
- How to use simulations to teach entrepreneurial leadership
- How to to create visually engaging content that cuts across literacy, culture and language
- What does big data tell us about our learners and their progress?
- What are "digital stories" and how do we use them for learning?
- How to make learning fun with Google
The conference was attended by a total of 63 delegates over three days, and there were 22 speakers.
Download the programme in PDF format
Selected presentations can be downloaded here.
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Album
Album
Some pictures of the last interactive session