Presentations 2015
Day 1
Day 1
- Bogost's paradox: A short analysis of games, gamification and learning in a digital-modern reality. Wouter Grove
- Business Training - designing and implementing blended learning ot meet business objectives - Frank Smit
- Using the power of games for better assessments - Moira de Roche
- How the sharing economy is changing driver education in South Africa - Rafiq Phillips
- A.D.A.M - Irvin van Stavel
- Entrepreneurial Leadership Simulation Model: TsIBA - Abraham Oliver
- Using mobiles to rekindle learning - Rapelang Rabana
Day 2
Day 2
- Storytime: Using digital stories for learning - Jolanda Morkel
- Fun and games evaluating and embedding digital literacy skills in first-year university students - Cheryl Brown
- Learner incentives: The make or break of a learning programme - Hannes Geldenhuys
- Another view of openness in an age of sharing: Considering piracy cultures - Laura Czerniewickz
- Reshaping learning to respond to six global megatrends - Taryn Haynes-Smart, Judy Robison