Welcome to the Breakout Normandy Tournament Home Page.
Final Standings from BKN PBeM #8
PBeM #9 Start Date: April 1, 2014
For those of you that are thinking of switching to L2, here is a link that summarizes the changes but gives more detail if you desire that. If you have the AH version, you have everything you need to play:
Requirements to Play:
Game: The standard one-week game of Breakout: Normandy, either the AH version of the L2 version. At the start of the tournament, players will indicate their version preference and players with like preferences will be matched against one another. Thus there will be two brackets, AH and L2. When one bracket has been reduced to one player, it will be merged with the other bracket. The preference of the majority of the players at the start of the tournament will become the default version used in case 2 players prefer opposite versions. No optional rules will be used. Rules 12.53 and 22.4 for the AH version are modified as listed immediately below. Variants that BOTH players have agreed upon to the one week game are allowed. However, if you look under Side Determination below, keep in mind that you will be bidding for a certain side without knowing who your opponent will be or which side you will get. Please make the GM aware if special rules are being used.
Reserves: Rule 12.53 is modified as follows. - The maximum daily impulse purchase limit of three per player is removed. There is no limit to the number of daily impulses either player may purchase, given sufficient Supply Reserve. However, the Impulse Marker may never be moved below Impulse C or above Impulse 12.
Victory Points: 9.6 VPs or higher are required for an Allied win. Rule 22.4 is modified to award a Victory Point to the Allies for contesting areas worth 6 VPs, not 7. Claiming that VP does not prevent the Allied player from also fulfilling the ".6" portion of the VC by contesting more areas worth an additional 6 VPs.
Format: This will be a single elimination tournament. There will be no byes. When one becomes necessary, an Eliminator - an ineligible player - will be assigned as an opponent. The Eliminator cannot advance, but he can eliminate an opponent. All eliminated players and interested latecomers are urged to offer their services as an Eliminator. Positions three through six will be resolved in the following manner: 3rd place goes to player who lost to the eventual winner in the 2nd last round; 4th place to the player who lost to the runner-up in the 2nd last round; 5th place to the player who lost to the eventual winner in the 3rd last round; and 6th place to the player who lost to the runner-up in the 3rd last round.
Time Limits: Each round will last for 5 months or until all matches have been completed, whichever comes first. There will be no adjudications of games at the end of the 5 months. Instead each player will indicate the amount of time they used to complete their side of the game and the side greater than 2.5 months in total time will be the automatic loser, no matter what the actual situation in the game is. I am hoping that in the spirit of good sportsmanship that players can agree on which player used the most time. If not, each player in a timely manner will submit evidence of how long he took to complete all of his moves. We will now have ACTS to assist in this process.
Playing Officials: Prior to the start of the tournament, two Assistant GMs will be named to assist the GM. Assistant GMs may participate in the tournament as active players and are eligible to play in all rounds and compete for awards and prizes just as any other player. The GM and Assistant GMs will not be allowed to issue rulings on questions or rule interpretations for matches in which they are personally involved.
GM: Mark Gutfreund firstname.lastname@example.org
Asst GM: Andrew Cummins email@example.com
Side Determination: In contrast to prior tournaments, we will do blind bidding in preliminary rounds (i.e. all rounds prior to semi-finals and finals) and auction bidding in the semi-finals and finals.
Blind bidding: You do not have to state a side preference; it will be assumed that you are bidding for the German side. You will then bid a number that represents the number of supply that you are willing to give the Allies to start the game. Thus, the higher the number you bid, the more likely you will get the German side. Conversely, the lower the number, the more likely you will get the Allied side. It is even possible to bid "negative supply" to increase your chances of getting the Allied side. The difference between the bids is divided by 2 and then subtracted from the Allied bid with fractions rounded up. So if player One bid 50 supply and player Two 30 supply, player Two would get the Allied supply with 40 in the "bank". These points can only be used for buying impulses and not for refitting units.
Auction bidding: Random numbers will be generated for each player and sent to the assistant GM's. The player with the higher number bids first. Like in blind bidding, you are bidding for the German and the number of supply you are willing to give up to the Allies. Bidding goes back and forth until one player is unwilling to go higher, and that player will get the Allies.
Matching: Matching in every round will be completely at random. A random 4 digit number will be assigned to each player. These numbers will be sent to both assistant GM's for verification. Starting with the player with the lowest number, that player will be matched with the player with the next highest number, and so forth.
Computer Aides: All players are encouraged but not required to use computer aides. These aides facilitate speed of play, especially during refit and regroup phases, and can represent a permanent record of what has previously occurred in a game if a dispute should arise. Among those available are VASSAL ; one advantage of VASSAL is that it is operating system neutral and therefore workable not only with Windows but also with Macs and Linux. Cyberboard only works with Windows and you have to be able to find a module of each particular game, although this is usually not a problem. Lastly there is Aide de Camp. If there is any discrepancy between the computer board and the physical board, such as counter values or map features, the latter always prevails.