new

27 Nov 2017

Biome Bundle v6 is out!

https://imgur.com/a/pkJga

Biome Bundle for 1.12.2 is now up for download on CurseForge (link below). The new update is mostly polish and fixes however some of these changes were so huge (like raising the sea level to the normal vanilla Y level) that it took a long time to rework everything, but with some help from the community we got it done (shout out to /u/SamGunGraven in particular).

The other big change in V6 is the ore generation, which is now vanilla (except emeralds which have a small chance to appear in any biome up to Y32). A rework of the old 'classic' biome bundle ore generation may come at a later point but since that will take some time, and many people have asked for vanilla gen to be the default I thought I would make this change in the initial 1.12.2 build.

There are a lot of other enhancements and even some new things (biomes, trees, structures, the usual stuff) some of which I've surely forgotten in the below changelog but check it out for more of an idea of what's included:

Biome Bundle v6 Changelog

- Raised sea level to Y63 to improve mod compatibility and create more space underground (integrated all of SamGungraven's changes)

- Ore generation is now vanilla, with the exception of emeralds which have a small chance to appear in any biome

- Made volatility values more similar between biomes to improve terrain smoothing between biomes

- Changed global 'fracture' settings to prevent overhanging terrain and create more realistic landscapes

- Tweaked ocean and continent sizes so huge oceans are created less often

- Overhauled ice biome group

- Re-enabled vanilla ocean monuments

- Fixed cut-off structures (Issue 77) https://github.com/BiomeBundle/BiomeBundle/issues/77

- Fixed double entries: https://github.com/BiomeBundle/BiomeBundle/issues/83

- Re-enabled biomes https://github.com/BiomeBundle/BiomeBundle/issues/84

- Created a few new biomes using new trees, rocks, etc. Also added a few new flatter variants of existing biomes to create easier to traverse variations.

- Rebalanced the rarity of all structures to make variation more likely and to make rarer structures like the custom mansions slightly more likely to spawn

- Fix for books not correctly enchanted in loot chests

- Fixed uppercase/lowercase file name issues that affected linux environments

- Fixed incorrect data in flower pots generated in structures

- Reviewed mob spawners, some structures had them too closely together making it to easy to create mob farms

- Added a couple more structure variants added to existing structure lists

- Lots of small enhancements to existing biomes

- Note: This version is not compatible with worlds made with previous versions of Biome Bundle. Biomes have been added/removed and so seeds no longer generate the same layout. Starting a brand new world is recommended.

BBundle Download: https://minecraft.curseforge.com/projects/biome-bundle

OTG Download: https://minecraft.curseforge.com/projects/open-terrain-generator

For server installation instructions for Forge and Spigot see here: http://openterraingen.wikia.com/wiki/Installing_Worlds

OTG Website: https://www.openterraingenerator.com/

OTG Subreddit: www.reddit.com/r/openterraingen

Bug Reports go here: https://github.com/BiomeBundle/BiomeBundle/issues

Try the Info section for more details about Biome Bundle

Media section for screenshots

Or head over to the downloads section