Thesis : Environnements virtuels émotionnellement intelligents <Link>
Doumbouya R., Benlamine, M.S., Dufresne, A., & Frasson, C. (2018). Game Scenes Evaluation and Player’s Dominant Emotion Prediction. The 14th International Conference on Intelligent Tutoring SystemsITS 2018. Springer International publishing.
Villata, S., Benlamine, M. S., Cabrio, E., Frasson, C., & Gandon, F (2018). Assessing persuasion in argumentation through emotion and mental states. The 31st Florida Artificial Intelligence Research Society Conference FLAIRS 2018. AAAI Press.
Benlamine M.S., Doumbouya R., Frasson C., Dufresne A. (2017). Game Experience and Brain based Assessment of Motivational Goal Orientations in Video Games. The First International Conference on “Brain Function Assessment in Learning”, BFAL 2017. Springer International publishing.
Benlamine, M. S., Villata, S., Ghali, R., Cabrio, E., Frasson, C., & Gandon, F. (2017). Persuasive Argumentation and Emotions: an Empirical Evaluation with Users. Proceedings of the Nineteenth international conference on Human-Computer Interaction HCII 2017. Springer International Publishing.
Villata, S., Cabrio, E., Jraidi, I, Benlamine, M.S., Chaouachi, M., Frasson, C., & Gandon, F. (2017). Emotions and Personality Traits in Argumentation: an Empirical Evaluation. Argument & Computation.[ISSN 1946-2166]
Benlamine M.S., Chaouachi M., Frasson C., & Dufresne A. (2016). Physiology-based recognition of Facial expressions using EEG and identification of the relevant sensors by emotion. The 3rd International Conference on physiological computing systems PhyCs 2016: INSTICC / Springer.
Benlamine M.S., Chaouachi M., Frasson C., & Dufresne A. (2016). Predicting Spontaneous Facial Expressions from EEG. Accepted as Poster in The 13th International Conference on Intelligent Tutoring Systems ITS 2016. Springer International publishing.
Harley, J.M., Benlamine, M.S., Chaouachi, M., Frasson, C., & Dufresne, A. (2016). Mission accomplished? Measuring gamers’ emotion and cognitive engagement during and after a narrative event. Paper accepted in the 13thInternational Workshop on Intelligent Tutoring Systems. Springer International publishing.
Benlamine, M. S., Chaouachi, M., Villata, S., Cabrio, E., Frasson, C., & Gandon, F. Emotions in Argumentation: an Empirical Evaluation (2015). Proceedings of the Twenty- Fourth international joint conference on Artificial Intelligence( IJCAI 2015). AAAI Press. <pdf>
Benlamine, M. S., Bouslimi, S., Harley, J. M., Frasson, C., & Dufresne, A. Toward Brain-based gaming: measuring engagement during gameplay (2015). Proceedings of the 9th world Conference on Educational Media and technology (EDMEDIA 2015), Montréal, QC, Canada. <pdf>
Benlamine, M. S. & Dufresne A. (2014). Suivi et aide personnalisée au sein d'un jeu sérieux - Monde virtuel pour l'apprentissage des sciences. Communication présentée dans le cadre des ateliers sur les jeux vidéo, Carrefour des arts et des sciences. Montréal, Canada. <ppt>
Dufresne, A., Guerdelli, F., Benlamine, S. & Pelletier, E. (2013). Monitoring Progression and Personalized Coaching in a Virtual Gaming World for Learning Sciences. The Asian Conference on Society, Education and Technology 2013 (pp. 410-p417). Osaka, Jp: IAFOR International Academic Forum. <pdf>
Benlamine, M. S. & Elbiaze H. (2012). Collecte d’informations dans les réseaux de capteurs sans fil: Approche par Système Multi-Agents. Affiche présentée au 2e colloque de l’ISC (Institut des Sciences Cognitives), Montréal, Canada. <pdf>