97Sword Enchantment "Tree" fixedRemoved obsolete Drop Rare Item sword96Reduced Summoner bat soundSummoner show stat display now localSummoner can now use Conversion Books Quests that Require Bow or Sword now highlighted in REDFixed no chests in EndlandCompensated for rare incorrect level # display glitch on 1st level up95Fixed missing sword level-up textBetter chance for emerald sword to procFixed missing reward for Endermen questFixed missing King Slim questRare Item sword augment removedRare Item drop chance increasedFixed typo on Flaming QuiverLvl 5 shotgun damage adjustedGrow Trees dungeon spawner range from 20 to 16 blocksFound and fixed a few possible shrine bugsFixed missing wand skill indicator in StatsFixed spiders suffocating their riders94Leveling adjustedRumble text caps error fixed93Rumble activation range from 4 to 5 blocksShotgun damage adjustedFixed possible bug where Turrets don't auto delete92Fixed possible bug where Arrow Effect books might not end when counter reaches zero.91Some cure books not tattered - none stackingTransmute book adjustedFixed missing text message using Vaccination bookClaustrophobia stops generation before tp backMore Bosses10 villager trades quest reward upgraded90Vaccination Book enables all build optionsSpawn rate increased in later levelsFixed missing stat crit % text for level 7 bow89Alchemist Class addedOptimizationsClasses now level independently88Fixed glitch breaking Portal Spiders and record CreepersRot loot adjustedMore Bosses summoned in Boss Rush effect Last 3 FB's strongerGuardians golden swords changed to woodenRemoved obsolete itemsWorms Effect chance disabled until level 587Fixed Portal spider spread after level 10Fixed Rex level-upFixed Summoner stats text too long for sign86Critical: Short activation delay added to Magic Magnet Rex removed if Summoner class is not selected by 1st dungeonIncreased detection radius when startingFixed Boss rush timer colorAdjusted Rumble counter85aAdded shops named correctlySummon wolf Pack is now immune to damage85Dungeon random object system completely redesignedDungeon random mechanics expandedLoot added to random Villager housesFixed possibility of last level Fireball to misfireNew system to increase default spawn rate as world levels upSet items removedPlayers are teleported to dungeons that require loaded chunks to prevent under generatingRandom Power-ups duration doubledNew multi-spawner design for dungeonsAll chest are copied when resummoning the Town HallPinata SheepRot boots work fasterLots and lots of bug fixesVillagers learn new building typesFixed extra shotgun bug Self-building dungeon wall variantsPipeline generatorNew building: Infirmary, auto-heals VillagersNew magic book: RumbleNew Event: Boss RushNew passive Wand skill:Magic MagnetNew random Sword Augments:Adds Wither DamageChance for Full HealthAbsorption every 10th hitKnocks em upInflicts SlownessIgnites nearby mobs on killIncreases LuckSatisfies HungerIncreases Boss spawn rateBonus XPChance for Rare ItemChance to summon Mob MagnetChance to drop EmeraldTreeFireball easier to enable as primaryNew Summoner Class:Unique class that cannot be changed once selectedAll summons level-upRex levels independently with 10 learnable skillsSummoner Stats Book shows levels and skills and calls RexSummons:Primary weapon Spawns Killer BatTurretsRobotLocalized Lightning StormLocalized Meteor StormClass armor items add boosts to specific summons84Fixed chance for an underground dungeon to failFixed chance for Double XP Effect to failFixed possible bug where some counters could go negative83Worm bats now invisibleRemoved obsolete sign on ShrineRemoved referenced to obsolete Rot Cleansing BooksExtended Beginning set aura to level 2Nova damage adjustedFixed Quest speech when exhausted82Cleaned up some old blocks used for testing 81All magic weapon books converted to ammo systemsNew Tools Book command to reset all booksRebuilt Luck systemAdjusted frozen auraFixed bug with the Loot EggFixed bugs in 1 dungeon and 1 villager building80Loot tables now non-repeatingSmall chance to find an Idol: Spooky and causes Hunger when nearWhen re-summoning the Town hall, chest contents are now saved Default Withers fixed and back in Wither TowersRandom Town BasementsNew Villager structuresAdded random Zen Gardens after level 3: Saturation granted to enlightened visitorsMobs Can Fly moved to a timer systemMassive upgraded to Villager building mechanicsAdjusted Emerald creepers drop rateNew random structures at center of tier 1 dungeons79Complete 12 Quests reward increasedFixed error offering quests when none existAdded Villager Basements3rd Tier Basements improved78Sword skill Multistrike damage greatly increasedSteal Strength skill upgraded to Strength 2 for 5 secondsSpecial basements added to Shrines after Level 10Rabbits Feet upgraded to ironRecords Quest rewards increasedWand Magic damage at level 9 slightly increasedAdded basements to 2 more tier 2 dungeonsIncendiary Cascade damage increased77New Wand weapon summons a Death Magic OrbWand Levels Cooldown/Duration, Melee damage, and Magic DamageAdded Teleport to Random Shop feature to Tools BookFixed rare bug where a 1st tier dungeons could be disabled by a perfectly timed Villager buildings All loot from Villager buildings upgraded to tier 2Extensive OptimizationsFixed possible glitch where portal Spider teleport would failRemoved Tower and End shopsRenamed Rare Traders to TradersAdded min range to explosive ArrowsMolten set aura no longer ignite itemsNew LB Event: Worms76Effect permanent after Dragons are killedFire effects no longer damage item dropsTown Hall glitch preventionFixed random Shotgun appearing in inventoryCorpse typo fixed (missing e)Extra Cleansing Boots added to rewards ChestAdded missing redstone to remove Shotgun counter at max levelUpgraded completed Assassin set to Protection 10New Tools Book command TP to a random ShopCompensated for a possible fireball held detection glitchCleansing Book removedExplode Mobs Book removedAdded warning "Mobs can Fly" gives mobs resistance to Shotgun75Critical: Fixed a bug where a very important clock would freeze if server lagged on start-upGrow Trees dungeon spread adjustedx2 damage from skeleton arrowsRot loot is emeralds when other options are exhaustedCleansing Books now give 500 XP instead of leveling Rot ResistanceRemoved extra basement in UndergroundMore records in 3rd tier loot742 more Chests in Stilts DungeonCritical Arrows stuck in ground are deletedWands except Decimator removed - No way to level like other weaponsLvl 9 armor balancedLast tier Boss armor balancedSkeleton Arrow Damage balanced73Optimizations72Weapons Level-up and gain New Skills when used.Sword:Multistrike - Levels damage and number of targets.Rage Skill - Full Health and 5 sec. of Strength, Speed, Absorption.Steal Strength Skill - Absorb Strength from every mob corps.Shotgun:Levels damage and reload speed.Blast Skill - 100 Damage in 5 block radius, Full Health.Study Prey Skill - Gain Resistance from every mob corps.Bow:Critical Hit - Levels % chance and Damage.Nova Skill - 5 sec. Arrows in all directions, Full Health, Absorption.Magnetic Shot Skill - Chance to pulls mob into Critical Arrow.Fireball:Levels Fireball and Nova Damage.Nova - Chance to cause AOE Nova on hit.Escape Skill - TP 15 blocks, Full Health, Absorption.Life Leech Skill - Leech 1/2 heart from every mob corps.- Skeletons use bows at long range and swords up close.- New texture for Magic Wands - Very rare weapons that cast spells on right click and do good melee damage.- New mini-mob Zombie that digs its way out of the ground.71Clearing Rot with Boots or Books levels-up Immunity to Rot SpreadIncreased large dungeon loot countCollect Stars quest removed after 15 are collectedSpare Item frames added to Town Hall chest702 Spawners (Boss) in Wither TowersAdded Basement to Stilts dungeonImproved Explosive ModShotgun damage upgraded69Last update I added new code and forgot to remove the old... My harmonica sounds great.Removed old Dragon Tower codeFaster leveling for Shotgun68Fireball kills grassWeapon effect books improved67Firework removed from Explosive ModLevel up speed balancedMore loot in Underground dungeons66Full rebuild of Tier 3 loot random spawn systemMuch faster leveling of Shotgun and FireballArrow and Mod damage doubledTurret lore added "Scales with Fireball"Fixed glitch where death quest would disable active sign in Town Hall65b CriticalDisable (off) for Teleporting Mobs was broken65Shotguns destroy grassUpgraded Shotgun effectsPoison and freeze arrow effects have increased damageFixed a bunch more errors where \ufeff corrupts command blocks64Important:Shotgun and Fireball level up when used to kill Zombies, Skeletons, and Witches.Shotgun has 6 damage and 5 reload speed levelsThe Fireball has 9 damage and Nova levelsThe World levels when a star is acquiredAll new exclusive record packOther:Invulnerable Villagers book replaced with Double VillagersOptimizationsUpdated Witch books and other interactions to accommodate the new systemsWithers swapped out for minibossMicro Sword mob attack longer durationGiants have higher jumpRabbit, Ghast, Endermen, Pigmen, and Creeper quests now require sword or bowFixed bug that blocked Decimator Magic Sword as a random dropPermanent code finished for Shotgun effects63Giants may randomly spawn - high damage, med/low health, Enhanced AIAdded Summon attack robot item Dungeons now summoned from Town HallExtra Lives are now gained by collecting 100 coinsCoins may drop from Skeletons, Zombies, Spiders, and CreepersBuild Town Hall system redesignedFireball base damage increasedKill Cows quest changed to CreepersShop Zombie defense optimizedSlightly increased Boss chanceEgg quest addedSet Spawn Point replaced with TP Town HallFunky set now upgrades to ironRemoved some obsolete audioTown Hall repulses GiantsAdded Records62Added texture for Power-up item60Dotted an I and crossed a T (A bunch of minor upgrades)57Quests and Rewards manually activated to avoid unloaded chunk issuesFireball Enable / Disable from Tools BookQuieter TP audioAuto junk deleteSkeles switch to swords when arrow effects are activatedAdded and improved random sub-boss mobs from EnderbentNew random Giant Sub-boss chance after level 7Improved Enderbent Giant AI system adding the ability to jumpReduced amount of shopkeepers and added audio when they arriveKing Slime bug chance squashedand 100 other things56Found and fixed an issue where Lucky Blocks gave duplicate rewards in multiplayer.55Fixed Flame Magic Sword soundFixed Emeralds for level book breaking leveling system.54New Magic sword "Decimator"Kill radius 50, requires 5 XP per useFixed Cleanse Book curing all Zombies instead of just Zombie Villagers Many small adjustments53Removed speed reduction from Suppression setRemove speed reduction from Weighted Sword setAdded nova book for death questAdded text indicating use of Luck BookUpdated 12 quest sword lore 52Disabled list of records played - Not enough room in chat window.Creepers drop more records.The reward for playing 12 records is just a bunch of chests as a placeholder. The intended reward will not be finished for some time.Guaranteed Boots of Cleansing in 1st dungeon.Balancing of records questMore Fireball damage balancingArmory has only 1 guard spider and is disabled before level 1Added "Affects Fireball" to explosive arrows bookExtinguisher removed - Unfixable glitch in game codeVillagers get mad easier when harassed (trial)Added reward description text when completing Records questRecord quest reward upgraded to 4 Loot Eggs and 4 Lucky BlocksOnly 1st dungeon has guaranteed cleansing bootsMushrooms uprooting under Boss fixedFixed some set item imperfections 51New quest: Collect 12 recordsSet item chance added to Villager RewardsGenerate Oak Tree egg added to construction chestMobs Can Fly effect now Fireball resistantRemoved multiplayer health displayRemoved more obsolete stuffRebalanced fireball damageDynamic light hatUn-broke Extinguisher