This is a sneaking taunt, featuring the soldier. Waddle your way around the battlefield in a sweet trash can!
This was probably the most fun taunt I've ever made. Figuring out and animating how a grown man conceals himself in a trashcan is very rewarding.
Check it out on steam, and give it an upvote if ya like it!
This map was created for the mappers vs machines mvm mapping contest. Compared to my previous mvm map, this was a huge improvement in every single way. The map is unique, as it features a two front fight against the robot menace.
Creation of this map was assisted by Phenomene, who provided aesthetic help and general map feedback and playtesting.
Download and play the map from the links on the workshop, or in The Vault.
This taunt, which was targeted for the TF2 Jungle theme, features a spy piloting a remote control spider. This taunt prop is pretty special, as it just about uses every single taunt prop bone available to work (spider's 8 legs + 2 controller knobs).
This taunt featured help from Phenomene with the promotional cinematic and promo poster (in the background), as well as a few others when I asked around for feedback and stuff.
This was my first ever TF2 Taunt submission. The taunt features a medic desperately trying to compose his team in battle.
This taunt was an interesting one to make, and it taught me a whle lot about how to submit and manage a workshop item. As it currently stands, it's not in the game (and probably never will be, it's just not good enough in it's current state :V)
My first ever mvm map. This map was better made than riverbed, but it still had its issues. For one, I never got all the proper logic working, nor did I make functional missions. These are all things I would later learn to do, but not for highrise.
Who knows, maybe I should go back and remake this terrifying map.
This was my first ever released TF2 map! It features a large sprawling trainyard, cut in half by a raging river. The river in the center is very dangerous, and if you get knocked in, it will fling you over a deadly cliff.
This map was a ton of fun to make. Looking back, it's pretty messy, but I love booting it up and watching the bots fall into the river.
This map is a very simple repeating room idea that I had. It's somewhat of a surreal setting, with a bunch of identical rooms connected together, with slight or large variations.
This map had a contest/collab centered around it; one that was the first ever video I uploaded to Anomalous Materials (now Anomidae).
A map pack for the SFM, which features thick fog maps for creating a monochrome effect (which in this case, is an effect where everything on screen is one of two simple colors.)
These maps weren't implemented very well when I look back at em, but much like city bank, people got good use out of it, and I'm glad that they did.
These maps even got a contest centered around them. It was my first contest I ever hosted.
a map for Source Filmmaker. It's a somewhat large city block, with a few roads and buildings. It's not really the best, but it's nice and simple. The map requires cs:go and css content to work properly in the SFM!
This map has problems, like asset mishmash, and somewhat messy brushwork, but some have gotten some great use out of it, and I'm glad about that!