Comfry twigs and bark, dirty empty bottle, brass ring, and juniper berries (healing)
Armor color and style alterations
Mhair Szeltune's Tower
Mage's Guild (?)
The Snookery
Training for "warriors"
Gondalim's (Inn)
Drinks
Moderately priced rooms (4 gp)
Pipe and pipe weed
Saern's Fine Swords
Mundane swords including long, short, bastard, great, and rapier
Masterwork and magical swords (MW long, short, bastard, great, and rapier; +1 short, long, bastard, and great; +2 bastard)
Weapon color and style alterations
The City of the Dead Entrance
3A – Trades Ward
Sewer Entrance (2)
Patient Fingers Finework
Miscellaneous items, including mirror, doll, goblets and clock
Thentavva's Boots
Non-magical boots
Orsabbas's Fine Imports (Note: Merchant has two stores).
option #1 - includes miscellaneous mundane items, including weapons, drinks, tobacco, etc. Inventory
option #3 - includes second hand items [including cloaks that provide Fire or Cold bonuses if you’re willing to incur a CON or ATT penalty], mundane and masterwork weapons [Katana, Kukri, Kama, and Scimitar], drinks [including Evermead], and miscellaneous items.
The Unicorn's Horn Inn
Very pricy rooms (40 gp)
Riautar's Weaponry
Mundane, mighty and magical bows, crossbows, slings and ammo