During the summer of 2013, we investigated how to use a 3D printer, applying mathematical ideas to data sets to print a variety of objects. Links on this page will lead you to a primer that we have written on 3D printing for mathematics professors and their students. In the primer, we will describe a number of projects that can be completed with a 3D printer. For many of the projects, we utilize Mathematica to design objects that mathematicians may be interested in printing. Included in the projects that are described is a method to acquire data from an XBox Kinect.Links from REU 2013:3D Printing the MAA Logo's IcosohedronA Brief Selection of Interesting Mathematically-Connected 3D Printing LinksDavid Austin's Feature Column on the construction of the extruder path from the STL file. Francesco de Comité's homepage (using several programming languages (Java+ImageJ), or software tools with programming facilities (Povray, Blender)) Bathsheba Grossman (inspired by math) -- Melissa Sherman-Bennett, Sylvanna Krawczyk, and Prof. Edward Aboufadel. |