W.A.P to implement DDA line drawing algorithm.

Post date: Jan 23, 2012 2:23:31 PM

#include<stdio.h>

#include<conio.h>

#include<graphics.h>

#include<ctype.h>

#include<math.h>

#include<stdlib.h>

void draw(int x1,int y1,int x2,int y2);

void main()

{

int x1,y1,x2,y2;

int gdriver=DETECT,gmode,gerror;

initgraph(&gdriver,&gmode,”c:\\tc\\bgi:”);

printf(“\n Enter the x and y value for starting point:\n”);

scanf(“%d%d”,&x1,&y1);

printf(“\n Enter the x and y value for ending point:\n”);

scanf(“%d%d”,&x2,&y2);

printf(“\n The Line is shown below: \n”);

draw(x1,y1,x2,y2);

getch();

}

void draw(int x1,int y1,int x2,int y2)

{

float x,y,xinc,yinc,dx,dy;

int k;

int step;

dx=x2-x1;

dy=y2-y1;

if(abs(dx)>abs(dy))

step=abs(dx);

else

step=abs(dy);

xinc=dx/step;

yinc=dy/step;

x=x1;

y=y1;

putpixel(x,y,1);

for(k=1;k<=step;k++)

{

x=x+xinc;

y=y+yinc;

putpixel(x,y,2);

}

}