Explore our findings

How do 6-12 year old children play digitally at home? How does this play connect with their well-being?

How do the different design features of digital games matter for children's well-being? What roles do family members play?

How are all of these things different in the lives of different children and families?

We wanted to find out more about the answers to these questions. Explore what we did, what we found out and our recommendations for games designers, children and families, policy makers and educators below.

The photographic images on this page are representative of the sections of the report and are not taken from the dataset. They are all sourced via Unsplash.com (https://unsplash.com/). Unsplash photos are made to be used freely. All photos can be downloaded and used for free for commercial and non-commercial purposes and no permission is needed (although attribution is appreciated). For the banner: Surface on Unsplash. For 'What we did': Kelly Sikkema on Unsplash. For 'The fifty case study families': Eugene Chystiakov on Unsplash. For 'Games designers: information and guidance': Desola Lanre-Ologun on Unsplash. For 'Families: information and guidance': Sergiu Vălenaș on Unsplash. For 'Policy makers: information and guidance': Sincerely Media on Unsplash. For 'Educators: information and guidance': Husniati Salma on Unsplash. The illustrations on this page are representative of a families in our dataset and were created for our project by Alexandra Francis, an independent illustrator, designer, and animator based in Manchester (UK). Find out more about her work at https://alexandrafrancis.com/.