Activities for Grades PK-2
Exploring creative coding and storytelling with these three ScratchJr teacher-led options!
- Type of Activity: Teacher-guided
- Language(s): N/A. Requires no reading.
- Devices: iPads/Android/Amazon/Chromebook tablets with the free ScratchJr app (requires installation)
- Length of Activity: 30 to 60 minutes
Students can choose from two game kits that will allow them to design and create their own game using a no-words interface.
- Type of Activity: Student-guided
- Language(s): N/A. Requires no reading.
- Devices: Computers or Chromebooks, iPads/Android tablets require app installation
- Length of Activity: 30 to 60 minutes
Use blocks-based programming to navigate Fuzzes through mazes.
- Type of Activity: Student-guided, and/or Teacher-guided unplugged activities
- Language(s): N/A. Requires no reading.
- Devices: Computers or Chromebooks, iPads/Android tablets require app installation
- Length of Activity: 30 minutes to 3+ hours
Students will learn about sequences and loops as they explore Box Island and collect all of the stars!
- Type of Activity: Student-guided
- Language(s): Many, but requires no reading.
- Devices: iPad/Android tablet devices only; requires app installation
- Length of Activity: 30 minutes to 2+ hours
A fun, active game (to be played indoors or outdoors) that helps students understand the computer science concept of conditionals, or "if-then" statements.
- Type of Activity: Teacher-guided
- Language(s): N/A. Requires no reading.
- Devices: None - unplugged
- Length of Activity: 15 to 30 minutes
Explore activities for robotics and physical computing here.
Explore activities for robotics and physical computing here.
Visit hourofcode.com/us/learn for more options, too!
Visit hourofcode.com/us/learn for more options, too!