Activities for Grades PK-2


Exploring creative coding and storytelling with these three ScratchJr teacher-led options!

  • Type of Activity: Teacher-guided
  • Language(s): N/A. Requires no reading.
  • Devices: iPads/Android/Amazon/Chromebook tablets with the free ScratchJr app (requires installation)
  • Length of Activity: 30 to 60 minutes

Educator Resources



Students can choose from two game kits that will allow them to design and create their own game using a no-words interface.

  • Type of Activity: Student-guided
  • Language(s): N/A. Requires no reading.
  • Devices: Computers or Chromebooks, iPads/Android tablets require app installation
  • Length of Activity: 30 to 60 minutes

Educator Resources


Use blocks-based programming to navigate Fuzzes through mazes.

  • Type of Activity: Student-guided, and/or Teacher-guided unplugged activities
  • Language(s): N/A. Requires no reading.
  • Devices: Computers or Chromebooks, iPads/Android tablets require app installation
  • Length of Activity: 30 minutes to 3+ hours

Educator Resources



Students will learn about sequences and loops as they explore Box Island and collect all of the stars!

  • Type of Activity: Student-guided
  • Language(s): Many, but requires no reading.
  • Devices: iPad/Android tablet devices only; requires app installation
  • Length of Activity: 30 minutes to 2+ hours



A fun, active game (to be played indoors or outdoors) that helps students understand the computer science concept of conditionals, or "if-then" statements.

  • Type of Activity: Teacher-guided
  • Language(s): N/A. Requires no reading.
  • Devices: None - unplugged
  • Length of Activity: 15 to 30 minutes

Explore activities for robotics and physical computing here.

Visit hourofcode.com/us/learn for more options, too!